Maya's bone behavior mirror image is not opposite to the original bone axis.

In fact, the consistency of bones is not necessary for binding, and sometimes it is better to be inconsistent. The main reason is that when you mirror, you choose behavior or orientation. The former is the opposite and the latter is the same. Character binding is generally the former. You can test this mirror, and then choose the left and right bones to rotate at the same time, which will rotate as you want. You can test it again in the second mode, so you know when to use which mode. Generally, role binding is the first one, which is faster when doing animation.

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