High score! How to add the talent of World of Warcraft thieves? Master in!

I definitely recommend you to read the following article, which will help you to get a better understanding of thieves.

PS: I'm not a thief, but this article is so well written. If you practice from the beginning, you can be 2 evil-3 eviscerating -5 malicious-2 heartless -1 heartless beating-5 fatal start plus

Note that the data on weapon skills will be invalid in 2. and need to be recalculated.

/viewthrea ... p; extra=& Page=1

[ Original] The "combat dagger" of the thief's experience of accurate angels (giving everything to each other, no kid can cheat)

I think everyone in naxx yesterday should be scared by the angel's seemingly superior output of equipment at night, but in fact, what I want to say is that this is the output level that a dagger thief who can enter naxx should have, and how to achieve it specifically. Please listen to me in detail:

1. Talent (the most important thing)

First of all, I want to say that dagger thieves, especially fighting dagger thieves, have not achieved much improvement from weapons and equipment. I dare say that the improvement after using this talent to change from destruction to the tooth of Maxwell is very pitiful, which is also the sorrow of dagger thieves in this version. However, the external weakening actually indicates us- 15/31/5 combat dagger talent, how to add, polish your eyes and glasses, let's take a look at our own potential.

get to the point:

kill 15 points

malicious level 5/5

increases your critical strike chance by 5%.

explanation: don't say anything, right? It's a basic talent for thieves.

ruthless level 2/3

gives your finishing skill a 4% chance to add a combo point to the target.

explanation: how can I put it? To some extent, this talent makes up for the shortcomings of the combat dagger-praising the stars slowly, but 2 o'clock is enough, and there is no need to fill it up. Most of this talent is based on RP. It used to be filled up because it was the front of ruthless attack, but now it is separated. I have to say, it is awesome! !

intensive cutting level 3/3

prolongs the effect duration of your cutting skills by 45%.

explanation: this is the key point. As far as I know, one of our dagger thieves, who is also known as 15/31/5, didn't intensify the cutting-! ~ cold one, intensive cutting is the most important talent and skill to improve dps, and it can improve the total dps by 3% within 3 seconds. What's the significance? Compared with a five-star cold-blooded TG and a five-star split, I don't want to say anything more. A good thief will always keep cutting.

Ruthless Strike Level 1/1

Your finishing skill has a 2% chance to restore 2 energy points per combo point.

explanation: another excellent talent! It must be added that it will make your skills coherent, that is, you will have as little output vacuum as possible, that is, no skill energy is available.

Critical Sneak Attack Level 4/5

Increases the additional damage caused by the critical strike of your evil attack, chisel attack, backstab, ghostly attack and bleeding skills by 24%.

explanation: actually, I really want to fill this talent, but it's too important because of the relentless attack. Moreover, his two departments don't have any talents that can be saved, so they can only be increased to 4.

Supplement to the talent of Assassination:

Explain why two talents are not added:

1. I want to say that I haven't used TG in the copy for many years, because this talent is not needed at all. Why? I will mention it later.

2。 Murder increases all the damage you do to humanoid creatures, giants, beasts and dragon targets by 1%. This is a very special talent, in a sense, it can make up for the last point of fatal sneak attack, but it is also an embarrassing talent, TAQ, bug. . . . . NAXX, the dead. . . . Giant? You mean mc? Dragons? You mean bwl? Beast. . . . . You're going to farm? Our goal is high-end raid, and there are no or few giant dragons and beasts in it, so, 2 words, don't.

Combat 31 points

Improved chisel level 3/3

Extend the effect duration of your chisel skill by 1.5 seconds.

explanation: this talent is also an ambiguous talent. Basically, people who choose the talent of 15/31/5 are great. This talent's pk ability and farm ability are the worst among all talents. However, we have the raid output ability that other talents can't match, and strengthen the chisel. If you don't go anywhere except RAID, then don't waste it here. It is certain to invest in lightning reflection at 3 o'clock. It allows us to sneak for 6 seconds as much as possible.

enhanced evil attack level 2/2

reduces the energy consumed by your evil attack skill by 5 points.

explanation: sometimes, for example, mobsters, he only has 5% hp, and you only have 4 energy. It takes 2 seconds to get stabbed, but he can only survive for 1 second under the fire of 4 people. What should I do? Want 45 energy evil? I didn't. How about 4 energy, man? All right, hit him. (In fact, there is not a lot for you here, but to prove yourself, you should output wholeheartedly, and you are often more in these details than others.)

Strengthening backstab Level 3/3

will increase the chance of a fatal blow to your backstab skills by 3%.

explanation: ... I don't give any explanation about this, you can add it or not.

accuracy level 5/5

increases the chance of your melee weapon hitting the target by 5%.

explanation: the hit rate of both hands is reduced to 76%, which is very low, indeed very low, so unless you have reached the whole body plus 24% hits, every hit will be as deadly as 1 and as deadly as 28p for you.

Endurance Level 2/2

Reduces the cooldown of your sprint/dodge skills by 9 seconds.

explanation: what is the premise of output-survival, what is the fundamental basis for survival and ensuring maximum output? Hehe, it really doesn't depend entirely on ourselves, but on our treatment, and tank, or the whole group. But how to improve the survival rate from yourself? Sir, you won't regret investing 2 talents here.

enhanced sprint level 2/2

when you start your sprint ability, you have a 1% chance to remove all the effects that affect your movement.

explanation: PVE: for example, naxx spider 1, it can give you one more chance to be Aboss when you are caught in the net, such as giving the mirror an order: give up! ! At this time, he can make all the restrictions on your movement disappear, and rush to the place where you can get rid of it and disappear calmly ~ (of course, it's only a few bosses, and most mobs). PVP: You will be very comfortable with him in the battle song ~

The dagger specialization level is 5/5

, which increases the chance of your dagger causing a fatal blow by 5%.

explanation: either you use the dagger or you don't add it.

dual weapon specialization level 5/5

increases the damage caused by your deputy's weapon by 5%.

explanation: now everyone's weapons are not bad, and the dps of deputy weapons is very high. How to give full play to his role? Let him increase from 5% to 75%.

Blade flurry level 1/1

increases your attack speed by 2%. In addition, it can also cause damage to an additional enemy nearby. It lasts for 15 seconds.

explanation: haha, my favorite talents are awesome, awesome and awesome. As for how to use them, I will explain them in detail later, and I will add them! No, you can add it or not.

Grandmaster at Arms level 2/2

increases your weapon skills with one-handed sword and dagger by 5 points.

explanation: this is a very special and once neglected thing-weapon skill. If you are a thief who is good at observation and analysis, you will find that the white font damage of the current leader-level boss is very low when you attack him. Look at the battle record: you caused xxx damage (deflection) to xxxx, WTF! Damn deflection, these five points, can effectively reduce deflection and improve your lethality and hit rate by .2 (maybe .4, I can't remember clearly, but it doesn't matter).

Impulse level 1/1

Increases your energy recovery speed by 1% for 15 seconds.

explanation: this is the eye-catching skill of the combat dagger, which used to be considered as the patent of the combat thief. However, I will tell you later how to make it exert unimaginable power. (@ @, in fact, there is nothing unimaginable. . Just think I'm fooling you.

Supplementary explanation of combat talent:

One thing about talent, that is, it depends on your own hobby to strengthen the choice of chiseling against lightning reflection.

Then I want to tell you my own understanding of this talent: some people once had some misunderstandings, which may still exist now, that is, thieves get dps mainly from skills, because when you see more than 1. More than 2. When waiting for the so-called "big numbers", you will be shocked and blinded by their splendor. But at least the protagonist of this talent is not these "big numbers", but countless white decimals mixed among those "big numbers" ~ When you see your own dm at last, when ordinary attacks rank first among all your dps, you can say that you basically understand the usage and characteristics of this talent. I'm not bluffing myself. Lots of data show that ordinary attacks are the most important source of dps for thieves in raid.

Keenness is 5 points

Waiting for opportunities is 5/5

This will increase the damage caused when you sneak up on the enemy from behind with backstab, strangulation or ambush skills by 2%.

explanation: no explanation.

Supplemental explanation of keen talent: No explanation.

This is the so-called 15/31/5 combat dagger talent. I have explained each talent. If you don't understand or have personal opinions, you can communicate with me in the reply and game. The above are purely personal opinions, and there may be shortcomings. Please give me your advice.

second, equipment.

there are some people who are always so dependent on equipment, so eager, so. . . I think that if you get so-and-so equipment, you will become SUPERMAN. I just want to say that talent, playing style, and your understanding and experience of the copy are the main sources of your dps. Equipment is just an auxiliary. Believe me, it is really just an auxiliary.

The upgrade of sword weapon among the copies of this version is much bigger than that of dagger. I believe this is no longer a secret, so don't rely on the equipment. Just like yesterday, I don't think that the equipment is better than other thieves present in the night, or even worse than other people's equipment, and the weapon is rubbish. But what I want to tell you is that these are not important. If you choose the one that suits your talent best. I love T1 of my D cup, not because I want to stand out and show off, but because his equipment says there is such a clause: "Equipment: Your chances of hitting the enemy will increase by 1%". T2 is beautiful, but 1% dodge does not necessarily guarantee my survival, and 1% hit can actually improve your dps. (I x~ When can I get T2.5ORT3 shoulder, I ! )

Some experiences:

1. The rune sword outputs JP, which is stronger than R14' s sword. Why? Sword skills! The improvement of weapon skills is the biggest improvement of DPS.

2. The ancient fire-melting leather gloves are definitely not rubbish, but super-best. The thieves of foreign DOWN Laoke wore these gloves. (They are 2.1% sweatier than T3' s hands.)

2. For copy output, the best master FM is cross, which is higher than 15' s agility, and so is dagger, the slower weapon. (I don't understand that soldiers also go to F agility)

3. Wind rage is the biggest boost to sword thieves (as much as 18%, which scares me), which exceeds the combination of elegance and quick-acting poison (dagger is not). It is suggested that in the future, RL should be divided into DPS fighters and combat thieves (wind rage) and dagger thieves and LR (elegance). . . But ... . . We are an alliance. If you want to experience this qualitative leap, go to the information piece ~

In a few simple words: In fact, the biggest improvement to DPS is really not your equipment, but your talent, your experience and your teammates. A roar can make you change from T to T1, and a wind rage can make you change from T1 to T2. Thanks to the nurses R who have helped you++hard, no matter how high the output is, it is equal to .

4. Misunderstanding between the earth and the black hand ornaments:

Usually people think that the earth is far more perfect than the black hand ornaments, but it is wrong. Although it has improved, it has improved very little.

Let me give you an example: if the black hand is 4 points, the earth is only 44 points.

The buff in p>Raid is mainly ap. In the output of combat daggers, AP and Crit are equally important. The more you can exert the power of Crit, and the higher Crit, the more you can reflect the role of AP. Please keep in mind this.

5.T3 suite is not a big improvement for T2.5 Don't exaggerate the attributes of T3. What really improves your strength is the grouping of Raid. < P > If you have a full set of T1, give you a roar of 29ap, and cthun give a pizza a totem. . . .

7. In terms of output, the conspiratorial ornaments are similar to or better than the spikes. Perhaps endurance is his only regret.

In addition, the level of conspiratorial items is higher than the spikes. 3 points of agility can make you more confident to choose the cross of your hands.

8.5 points of dagger skill improvement is a very big attribute. Fill it up anyway. It is a leap to reach 8-1 points of dagger skill. < p The promotion is not only great, but it is not advisable to choose the equipment when it is over 15 o'clock.

So if you haven't taken the dog leather gloves or lost them in the bank, please attach 15 min to try the dps data. (The suggestion of +6 for the chaotic dagger is ignored)

(A friend's post is pasted on a small part of the above experience, because what you want to say is the same. Save the trouble)

Finally, a word: equipment does not greatly improve DPS, especially the update of high-end equipment.

These improvements can only play a role of 1%-2%.

And these small improvements are far less valuable than friendship. Don't lose friends because you are jealous of a few pieces of equipment,

.