Introduction to wall building
First, increase concealment.
Concealment is a very important attribute in the survival of the underground palace. It may not be obvious in the early stage, but in the later stage, especially when every monster seems to be able to recruit you for a second, high concealment means fewer monsters, especially mage monsters. They can recruit you for a second through the screen, and you can't even see what the mage monsters look like (_). But what if the concealment is really not enough? As we all know, the concealment level is very Buddhist. Even if the concealment level is high, monsters will find you from a distance under the high detection of higher-level monsters, and deliberately piling up concealment clauses on equipment may not have both. If you really feel that the high-rise buildings are not hidden enough, building walls can undoubtedly make up for the lack of concealment to a great extent (_)/
As shown in the picture, only one wall is enough for you to see monsters up close without waking them up. As long as you use one wall, no matter how you yell, pee or hold a solo concert on the opposite wall, you can't wake up these monsters with height detection (_ _)/
Second, build bunkers.
The core value of building a wall is that you can build a shelter for yourself at will. Not only can't you be found through the wall, even if the monster finds you, because through the wall, the so-called bow and arrow bullets, breath rays and so on can't be played out. Monsters either push you to the wall (a soldier's favorite (_)) or give you up (everyone is happy (_)).
Similarly, when you are ready to enter the next underground to fill yourself up, or when you are ready to sleep underground, building a wall can provide you with a safety insurance with its bunker function (_ _)/
Third, broaden your horizons.
In the underground palace, it is dark all around, and you never know whether the lich is waiting for you or the spiral on the other side of the darkness is coveting you. Darkness means anxiety and great uncertainty. Failure to broaden your horizons around you will definitely put you at a disadvantage in underground exploration.
But the wall-building technique can safely let you move slowly in the underground palace, broaden your horizons, and there is no danger. As shown in the figure, when I slowly pushed forward, I found this terrible lower body (_). Because of the first function of building a wall, the spiral is still asleep. But if I don't use wall-building and choose to go straight to the dark, Spiral will probably find me when he doesn't come into my sight, and then kill my little body with 1000 blood.
Fourth, security isolation.
In the face of the mage monster who really doesn't want to fight with him, with the large-scale action of building walls, the mage monster can be unconsciously isolated by building walls in his sleep. This trick works wonders when many wizards block the only way or Arihoshi bodyguards not far from boss. Apart from a little trouble, its advantage is extremely stable! After isolating the monsters you don't want to face, you can boldly walk over (_ _)/
V. Isolation of the whole room
Similar to safety isolation, when a large number of mage monsters are found in a room ready to make a detour, you can seek stability and seal the entrance and exit of the whole room with a wall to avoid entering the room by mistake or the mage will kill you later (_). As long as the whole room is isolated from the whole underground, the dangerous monsters in this room and a room inside can be regarded as nonexistent (_ _)/I won't go into details here.
Six, see through the Tibetan monster
What is the most annoying situation in the underground palace? Because the dragon monster is big, there is another monster hidden above it, which undoubtedly occupies a place! How many people were caught off guard by a sudden attack when they lined up with the dragon, because it contained monsters? Especially when dragons hide witches, iron cabinets, blades or ethereal hedgehogs?
Building a wall can be broken, and it doesn't take a round.
As shown in the figure, when building a wall, the grid where the monster is located cannot build a wall. If there is no hidden monster above the dragon, and the only unit that can't build a wall is the dragon, you can safely line up. And if you hide a monster, there will be a dragon and two squares on it where you can't build a wall, so be extra careful at this time.
Of course, this function is not only the patent of building a wall, but also the magic of silence, fragility and sacred grip can provide this function of seeing through hidden monsters. If you are accustomed to groping when cutting dragons, you can eat a lot less and lose a lot of weight!
Seven, ecstasy plum blossom array
I once thought of this sand sculpture on a whim. I wrote a post alone before. The concrete idea is to build a chaotic and irregular wall array on the open terrain, lure monsters into the array, entangle them, and then take the opportunity to leave the array, and seal all entrances and exits of the array with walls to achieve the effect of isolating monsters.
Of course, this thing has very few uses (_) and the application conditions are quite harsh (_).
1. You need the monster to find you first. After all, if the monster doesn't look for you, you won't be able to join the array, and nothing will be established without joining the array (_). So it is often used when you are blind or retreat after killing the mage, but you are afraid to go back and fight the mage.
2. Monsters had better not have teleport skills, otherwise it will be fine if they are sealed, and all efforts will be in vain if they can't move instantaneously. So basically, this trick only works for spirals.
3. it doesn't work for elite monsters and BOSS, they will break the wall.
4. Unless the entrance of the next floor is located in an open area, you can try the situation of a star guarding the door, which is usually not as simple as direct tunnel warfare.
5. The field of formation should be wide, otherwise no monsters can get in.
6. It is best not to try this method when playing games is time-consuming and laborious.
Eight, get the wizard guild's black crystal (directional flash)
This use is related to achievement. One of Lucheng's achievements is to obtain the black crystal of the Mages' Guild, but the black crystal of the Mages' Guild is in the sea and cannot be obtained directly. Although the flash can cross the wall and the sea, the direction is uncertain: by building a wall and closing other flash paths, directional flash can be realized, thus obtaining the black crystal (_) of the mage guild! Of course, this also provides an idea for other situations that need directional flashing (although it feels useless)
Because of the heavy workload (_), I wanted to find a motorcycle to muddle through, but I did make that achievement in Lucheng in this way.
Nine, Breaking Bad Tortoise
This trick is a combination of sand sculpture. The idea is to build a wall first, so as to get close to the target quietly, and then speed up, build a wall to transform the gate, and attack through the gate with great moves, so as to achieve the effect of beating the monster by surprise. When attacking through the door, the attack direction can be customized, and it can't be said that it is bad, but in fact, if the opposite speed is fast enough, this move will often overturn (_).