1。 First, shake it. Needless to say, intelligence is 4 and luck is 4. Otherwise, we will never let it go! Strength determines the number of HP, so you can have a little more strength, and before you change jobs at the previous level of 1- 10, calculate the 25 agility points needed for job-hopping, and add strength to the rest! That will not only upgrade quickly, but also HP will be more agile than archers. You can add more power before turning to 2, and the equipment doesn't need to be changed frequently, in order to get more HP. And in the future, you can change into high-strength equipment before each upgrade, so you can get more HP!
One turn plus points: accurate 12- powerful 20- remote 8- concentrated 0- broken soul 1- Erlian 20.
Why not concentrate? Because concentration first increases accuracy and avoidance, and it is an active skill. Archers don't lack precision, not to mention a precise skill. I don't think it is necessary to pay too much attention to avoidance. Flash can't live entirely on that. The second company can attack higher than the broken soul, and a single attack of the broken soul can repel monsters, similar to the magic double-click played by the mage. I recommend company 2!
1- 15 The attack is unstable and has no power. You'd better find someone to take them with you, or go to the big forest of the magic forest. Shooter village training ground is also a good place. 15-25, you can continue in the big forest, or the city in the forest, where there is a fish-poking monster n, which refreshes quickly, or you can choose to go to the ant cave. Rich archers can attack gloves with gloves, the bow is also on the bow, the clothes are on the agile axis, and the speed or jumping ability on the shoes can be quickly improved.
Level 25 -30 can go to the warrior tribe, wild boar or black axe wood demon. If you are lucky, you can hit the lightning bow at level 30 and the equipment at level 35-40.
Level 30 can change jobs for the second time, archers become hunters, and their strength is slowly reflected.
Two bonus points: accurate 19- ultimate 30- fast 16- invisible 6- strong bow 20- explosive 30.
Precision bow increases the upper and lower limits of attack, and it is strongly recommended to add it first. As for why only 19 is added, it is not full, because level 20 does not add skills and has no effect on improving attacks. The ultimate suggestion is full, and the second company and the explosion lead to the ultimate, and the ultimate power is also quite great. Play the role to the extreme when fighting monsters, and the probability of returning to blame is quite high! Strong bow is full because three moves can't get close to each other. Trapped monsters can retreat monsters, up to 6! And the attack power is not low! There is no doubt that being full can not only make the monster dizzy, but also have amazing attack power. The rest are invisible and fast, so you can take a lot of arrows less. If you can, you can use steel bows and arrows. With invisibility, the attack is also +2, cool!
30-40 can choose to train in wild boar territory and fire land. If you are lucky, you can hit the glass shoes and the 30-40 equipment of the mission.
Level 40-50 is a difficult stage. The attack is not very high. I am willing to deal with big monsters but I am unable to do it. I feel that I am overqualified to fight small monsters. Many archers choose to fight a 50-level bow in the strange cat territory (bows before 50 are sold in archer village weapons stores, sky cities and shops in frozen snow areas, and bows after 50 are only violently attacked by monsters), and they often die before they can be conquered. Suggested training places: Shiren Temple, Monkey Forest and Dangerous Canyon.
Finally reached level 50, bring your beloved bow and beret, handsome! And you can also wear a cloak, 60% agile *, and it is best to point to 10 agile!
Level 50 can go to heaven, or you can go to ice-killing one-eyed training. If a friend is an archer of Bing Lei, he can choose to shoot a black penguin in a team or go to a werewolf to shoot a wolf. He can freeze monsters, so you can shoot arrows with confidence. But I accidentally hung up!
When you are alone, you can go to the team to brush a snowman, and the upgrade is very fast. Or you can light the moon elves and the sun elves yourself. Not only do you have rich experience, but you are likely to get some good things.
It's hard to reach level 60. Being an archer needs to pay more than others. Weapons can be exchanged or not. Phoenix bow is really beautiful, but it doesn't need to be changed if it is well added or has no economic strength.
In fact, there are many places for level 60 training. You can team up to kill snowman, Big Wolf and King Penguin. Or you can boldly beat the snowman or even Beibei.
Playing beibei as a team doesn't give you any experience at all. You can only practice alone, which is very expensive.
Of course, I can't bear to let my children get rid of wolves and my daughter-in-law get rid of hooligans. If I hit the yellow bow, the white dragon staff or the overlord sword, I will be developed!
Level 70, you can turn to 3! HOHO! First, I went to the elder mansion, and the next day I took a boat to fight for two places and do six major tasks. You can get a power necklace and a cloak of level 55 and 60.
Then go to the black sacred stone to contribute a dark crystal (the old woman can synthesize it in the six tasks). Answer five questions correctly to get the wisdom necklace. Questions can be found on the website, which contains every question. Don't answer wrong. Once the answer is wrong, the black crystal will disappear and you need another one. When I changed my job, the dark crystal was fired1000000 each! Get the wisdom necklace and you can change jobs for the third time!
2 archer's ability value bonus: strength = level +5, the rest are agile, because the bow does not need luck and intelligence, and strength is because of holding the bow. Now the highest level weapon is 1 10, so my strength is 1 15, and the rest are agile.
Regarding the Quan Min Bow, I don't agree to practice such a laborious thing. As early as 2005, there was a saying about Quan Min Bow, because of the appearance of Cao Jia Bow, but later it went up to the level, and everyone stopped discussing it, because advanced weapons needed strength. Of course, there is also a Scorpio bow, but did any archers fantasize about this bow at that time? I don't think many people have seen the bow with their own eyes, let alone the amazing price tag. Scorpio is popular now, and many people come out to discuss the Quan Min Bow.
Let me make a comparison (without a bow tie and necklace). For example, if you have a bow with a grade of 1 10, add 1 15 to get weapons. The natural attack range of 1 10 bow is between 99 and 107, instead of Quan Min bow without strength. Because its lowest attributes are 4 strength, 4 wisdom and 4 luck, 1 15 point strength 1 point agility, attack 1 point strength conversion ability, attack 4 points according to 1 agility conversion ability, Quan Min bow.
Do you think Quan Min Bow is necessary if you count the indelible power of tie head 15 point and necklace 22 point (and +2+3 task)? Moreover, it is not easy to train in the early stage, and washing a lot of points in the later stage is expensive and laborious.
The fun of bow lies in operation and less blood, not agility and strength. To attack high, high level is the last word.
When it comes to level, you can't help but talk about skills. The archer 123 turn attack power gives people the overall impression that it is unstable up and down, and there is no team-building skill to make everyone feel dispensable, and it is also less blood. So before the 4th turn, you may not know each other, but you may not be able to form your bow. I believe there are many bows that have this experience!
(2) Skills
Archers' turning skills
Precision arrow: to improve the skills of hitting, you need to upgrade in the early stage. First consider adding 3 points to draw the long-range arrow.
Long-range arrow: it must be full first, the bow is the most proud, and there is no reason.
Powerful arrow: full range and full range.
Concentration: Don't add it yet.
Broken Soul Arrow: It takes 1 integral to draw 2 companies. Explain the importance of firm 2!
Double shot: the same as the choice of broken souls. Anyway, you don't need to use these two things at the age of 3 to 4. There's no need to make a fuss, only four turns in spring have bows.
In this way, the skill bonus before the second round is best to be accurate 7, remote 8, strong 20, concentrated 4, broken soul 1, 2 even 20.
Archer's two-lap skill
Precision bow: passive skills must be full, and improving weapon proficiency means improving attack. The 4-turn arrow also needs this. Add 5 points to make a quick arrow first.
Ultimate Bow: I didn't find this skill in use until the fourth round, so I suggest not to add it.
Fast arrow: add 5 points to lead to invisibility first. Only invisibility can the archer's bag be liberated.
Strong bow: I added 1 point. Since it's a bow skill, of course, you have to add it. You use a real bow.
Invisible arrow: completely liberated the consumption bar, and archers have lived a relaxed life since then!
Blasting arrow: add 1 point first, then add a certain amount of quickness and invisibility (according to personal preference, the number of these two skills does not affect the attack power, but only affects the use time) and then top it up.
In this way, before three turns, I think the best skill bonus is accurate full, fast full, invisible full, explosive full, and the bonus points are all concentrated on the accurate full of one turn.
Archers' skill level in three rounds
Wind walk: this skill has no added value to the existing abnormal ring, accelerated weapon, accelerated pet and pet riding!
Penetrating arrow: unfortunately, it didn't add a few points. This is a very important passive skill of 4 turns. Draw an arrow rain at 5 o'clock first, and suggest to make it up later!
Arrow rain: solve the problem that archers can't play monsters in melee, even if 4 turns is one of the common skills, they will be full!
Body body double Skills: I use body body double to play alarm clocks and fat dragons and phoenixes, and the rest of the time is for recreation. Of course, many archers use it for God's sake. Suggest filling it up!
Silver Eagle Call: 15 can only attract 4 firebirds. It is suggested that all the bonus points be added.
Fierce Rocket: Archer's only attribute attack, highly recommended!
Arrow strafe: add a little after 3 turns, and then fill it up. Although there is a storm after the 4 th turn, it is of little use, but there is still a long way to go before the 3 rd turn to the 4 th turn to the 50 th level. Besides, after 4 turns, the first thing to fill up is the fire eye and archer, so this skill should still be able to take on a big responsibility at around 150!
In this way, I think the best skill bonuses before the fourth round are: Blast 0, Penetration 20, Body Double 20, Fierce Rocket 30, Arrow Rain 30, Silver Eagle Call 24, Arrow Spray 30. I calculated that if you don't wash it, the firebird will reach the level of 168, so you can only enjoy the firebird of 1 from 120 to 168, sometimes it's not as good as the eagle, but 24 o'clock is enough!
Archer's Four-turn Skill (No Wash-point Addition)
(1) Fire Eye Jingjing: You will be assigned 3 skills after 4 rounds. It is recommended to add fire eyes to all. Some people say to play some storms. Hehe, a little storm has no power at all. Be honest and practical! At the level of 123, add it to the ignition hole of 10 and add 1 dragonfly shock wave! Of course, people with money or good character have fire books at this time. Add as much as they have, but not others.
(2) Flying Dragon Shock Wave: This skill is also a revolutionary change for archers, and everyone who has used it knows his goodness! The remaining 29 points should be 177, and we will consider it later.
(3) Archers: If you can't add fire eyes, you can try to add this skill, which is to improve your proficiency. This time, your proficiency is 90%, which greatly improves your attack and narrows the gap between online and offline, that is, improves the archer's attack power and attack stability!
(4) Storm, arrow and rain: If you make up fire eyes and archers, you will reach the level of 140, but most people only have fire eyes of 10, which means you will reach the level of 133. At this time, 10 is needed to fill the storm. Storm is the main attack skill of the bow when it is full, and the archer revolution is basically completed! The alarm clock is constantly being knocked to the extreme by KB(KNOCKBACK)!
(5) Adventure Island Warrior: This skill should be added according to personal popularity. Because it is a full-time team-building skill, if your popularity is good enough and there are always high-level friends full of warriors, then you can not add them first. If you are a lone bow, like me, then fill it first and then add the storm (19 is enough, what is the difference between 19 570 and 20: 600)!
(6) Concentration: After I have filled all the above skills (except those that I can't buy and can't add), I will consider filling this skill. The usage of 1, I'm over 30 now, playing for 3 minutes and cooling for 3 minutes, the overall feeling is better than using dragon milk; In the second usage, rich people can also use breast milk for 3 minutes or during the cooling-off period of 3 minutes; The third usage is to cool for 3 minutes, then add dragon milk, and then concentrate after 20 minutes. I feel that all three methods are applicable, but remind everyone that this skill level 1 to 10 is cooled by 1 for 5 minutes, by 1 1 to 20 for 4 minutes and by 2 1 to 30 for 3 minutes. Considering most people who don't add fire eyes, it is suggested to add 1 1 point or 2 1 point. The magical effect of concentrating on upgrading is to make rational use of skill levels and maximize your attacks. Focusing on 2 1 min also takes 3 minutes to cool down. If you can add fire eyes, of course, it will be full first. I think flaming eye is the pride of all archers, including crossbows, and flaming eye is also the best attack force that our crossbows play in the team. It's time to concentrate, the archer's four turns are complete! It took me almost two and a half months to call 158 from 53, but I didn't see any sign of it. Sadly, no one in this area is selling this book at all, and only three books have been seen in the market. I was lucky enough to add a failed, Khan. All three books sold were unsuccessful. Lunatone heard that only one bow is 20 eyes)
(7) Fire Phoenix: After level 167, the skill points are all Fire Eye Warrior's arrows, and then they are gradually filled. The 30-year-old firebird has a surprisingly high attack power. 15000+!
(8) Warrior will: I didn't add it, but I still don't need it. If you want to add it, it will be 1 minute.
(9) Kicking arrow: invalid for BOSS. Archers 177, do you still need this skill to fight gangsters? When you have the skills to add this, the monster of 100 is basically 2 attacks and 4 consecutive kills (the attack time of the storm is shorter in 2 attacks and 4 consecutive kills).
Of course, rich people have some, and I have considered it, but it is too expensive to wash some cards. It is better to upgrade the pairing with 4500 points. It is still an old saying that high level is the last word! Archers have reached the level of 167, and their main skills have been added. At that time, it was a perfect skill bow.
Wash the card first 1 turn to 5 o'clock. If you want to wash it, you can turn to 1 turn on1turn to wash it accurately. If it is not enough, it can be washed at 20 o'clock. There are three ultimate strong bows at 3 rpm1* * 44, which is almost the top level of 15. This will cost 600 yuan. Grade 15 costs 600 yuan without blood. Rich people can consider it. There is also a concentration technology of 20 points 1 rpm, which can also be cleaned (also in 300 yuan). If I were you, I would have a fire eye book to increase to 20 or 30, so I will try my best to upgrade! Level 3 or 7 can increase/kloc-more than 0/00 of HP and dozens of agility.
(3) Playing weird articles
Because I didn't open the toy when I upgraded from the previous level to the next level, maybe this part of the experience is not very good. Bows above 140 can definitely agree with my upgrade position.
The following is 1 person's practice.
0 to 10, and cut snails harder.
10 to 20, pigs beat pigs or green water essence. (vantage point)
You can go hunting wild boar from 20 to 30 (brush quickly)
30-40 lighter boar (quick brush) glass shoes
Play with stars, moon and sun for 40 to 60 days. You can change your experience.
60 to 80 zombies, green boats, red boats. (vantage point) green paper gear
80 to 100 Red Boat Ghost King. Gear position (favorable position)
100 rpm 120 shark (with favorable station) green book
/kloc-monsters who can brush Shenmu after 0/20, the best map of Shenmu Station is mud demon, and the black dragon enters the first map on the left. The terrain here is most suitable for archers. One kind of experience without transformation is about 4500, the other is 8050, and if there is experience, it is 32200. If you add flowers and a map of Internet cafes, wow! Mud demon explodes the assassination book and curse book of Eagle Red Lotus during the day.
If you have an advanced bow upgrade, change the line on time and add fire eyes and soldiers to you, then your upgrade efficiency will be greatly improved! Hehe, bow helps bow!
(4) pets
There is no doubt that archery is a profession with little blood, and pets with HP skills are essential. Speaking of archers' agility, Snow Dog is a perfect match for archers!
(5) Equipment and supplies
My equipment: HP70 thorn head, 4 sensitive 2G powder wave, 3 sensitive 19 sensitive clothes, 3 sensitive 9G gloves, 2 sensitive 1 12G daytime hawk, 1 min 9 shoes, all self-explosive equipment, and the 049 version of the equipment has been used until now. 052 has an egg necklace.
MXB player standard configuration: 10G hand G2 cloak 105G weapon agile 2 earrings agile 8 shoes 17 sensitive clothing.
Actually, let's think about it. Why pursue the agility of earrings, shoes, clothes and abilities? It is better to spend money on buying good weapons. Agile 10 Earrings Agile 10 Shoes, Agile 25 Clothes, each of which is over 100 million. Is it necessary? Or the attack of weapons is pragmatic.
Of course, players who spill more money, 15G gloves, 4G cloaks and 120G weapons, are relatively 5-star configurations, and the attack is certainly eye-catching! But in a word, improving the level of attack is the last word.
If you have a head, hit your helmet on your head. If you have a necklace and eggs, charge it quickly and wash your strength to 1 15! Today's highest ability attack is 5320!
(6) personality.
Since you have chosen a bow, you must be resilient! The HP of the bow is pitiful, and it is common to hang it. I hung up on 160 at least 50+ times, but I was not discouraged every time. The essence of bow lies in how to deal with the contradiction between less HP and high monster attack and give full play to the long-range characteristics of bow.
(7) Hardware products
When the bow turns to 4, there are many skills, and with the skill of 123, it is difficult to operate on the keyboard. So, I suggest you have something. My Beitong 560 is excellent. It has a joystick to play live, a vibration to drive, and 10 buttons to put skills and potions when playing adventure. Coupled with the small keyboard, the archer's operation is pure as fire. When using the handle, the storm can shoot while walking, shooting 5.5 arrows per second, which is suitable for upgrading. Jump shot is a piece of cake for the handle. As long as you put the jump and attack on one button, the success rate is 95%!
(8) Make friends
Bowers' friends are mostly bows. Why? Because the vast majority of archers met in the hard years before the 4th turn, and some of them formed a team by shooting sharks at the bottom of the sea to become good friends. Before changing careers, archers were basically in a dispensable form. Now the eye of the storm has changed everyone's view, and some people are clamoring to bow, just like the drinkers before. The post-grab experience like tying a bow must be a cool word.
Well, it took two hours to sort out such a bad article. I hope all archers can stick to the level of 167. I hope all islanders will stick to it and start over. If they fail the test, it's called technology.
3 15-20 at this time, it is still recommended to go to the second floor of the shooter training ground to shoot mushrooms, or go to the third floor to shoot green water, or go to the pig coast to brush floating pigs, and upgrade quickly!
2 1-30 at this time, unless you have a friend to take you, you can not only upgrade but also get a roll. For you in the early stage, getting a roll and selling it at a good price will make you smile.
3 1-34 2 turns, it is suggested to add some blasting arrows first, which will be significantly improved compared with your previous upgrade. At this time, you can go to the toy city to play with teddy bears, or you can go to the forest to team up with others to play with zombies, and the upgrade is also very fast.
35-50 Same as above. If you don't have friends to take you, go to the toy city to do the task of 10 1. You will find that even if it is inadvertently skyrocketing, you can get a volume. If you are lucky, you can get a cloak intelligence volume. It's no problem to sell a few hundred W. You will laugh in your dreams. This is also the capital withdrawal stage, which will lay a solid foundation for the MXB required for the next three equipment transfers. Don't worry about mixing 3 to several thousand W, and there is another skill that is not a skill. Don't dispose of the volume at a low price immediately after completing the task. It is suggested to open a roll shop to sell all night when there are many rolls together in the future, which is definitely higher than the price of handling the rolls immediately.
The cycle of 5 1-69 seems a bit long, and the upgrade will be slow. At this time, you will realize the hardship and difficulty of upgrading Adventure Island. Fortunately, Adventure Island Mall has dual cards, and the important skills of 2 turns in this issue have been basically completed, and the attack power of the bow has also made a qualitative leap. I think it is inevitable to upgrade with a few good friends in the group. If you practice alone, I suggest this period.
Turn 3 at the end of 70-89, and you will find that the archer after turning 3 is completely different from before. There are arrow rain melee group attack, arrow melee archery, rocket attribute attack, four-shot super attack, and the passive skill of wind walking is practical and easy to use, which can't be compared with that before turning to 3, but at this time, your skill of turning to 3 is added very little, and the attack power is low. It is recommended to stay on the ice. 2 arrows hit a snowman, (basically hit one after four shots) If you use more arrows, you will soon be 90. At this time, you can also brush zombies and organize a sacrifice to fly quickly.
90-? During this period, the important skills of 3 turns were basically improved to more than 15, and 4 shots were also filled. In principle, you can go anywhere. As long as you have a few friends, you will leave archers' footprints everywhere, but you must remember that archers are a profession with little blood, so you must be careful. Just remember this weakness of archers and enjoy it. Write down your own adventure island with youth!
Finally, I wish all archers happy every day, upgrade every day and brush compassion every day. (Ha ha, it's a bit exaggerated. Another thing is that archers are very strong. Although they were weak before the third round, we became stronger in the third round. The archers were even better in the fourth round. The 4-turn archer has a trick to start a prairie fire and attack 800% in full screen. Let's wait for the fourth turn in the envy of others. ...
Interviewee: Wenshan Jielun Hero-Manager Level 4 2008- 12-27 15:00
Let me comment on >> related content.
How to quickly upgrade the single brush after 20J of the Adventure Island Archers?
How to quickly upgrade the archers on Adventure Island?
How do archers on Adventure Island get extra points? How to upgrade quickly?
How to add attribute points to the archers on Adventure Island?
How do adventure island archers make money?
More related issues >>
Other answers *** 3
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Respondent: Just Brothers in Embarrassed Country-Jianghu Rookie Level 5 2008- 12-27 14:58
Report level 30-50
Toy City-Baiyun Hua Ting 1
Toy City-Baiyun Hua Ting 2
Toy City-Baiyun Hua Ting 5
Toy City-Sky Terrace 1
Toy City-Sky Terrace 2
Toy city-sky terrace 3
Toy City-Toy Factory (Computer Room)
Toy City-Road of Time 1
Mysterious Island (Ice Peak Snow Area)-Snow Mountain
Mysterious Island (Ice Peak Snow Area)-Ice surface 1
Mysterious Island (Ice Peak Snow Area)-Ice 2
Baicaotang-Ten-year Baicaotang
Baicaotang-Fifty Years Baicaotang
Oriental Shenzhou-Xuzhou Plain 1
Oriental Shenzhou-Xuzhou Plain 2
Oriental Shenzhou —— Northern Plain of Shanghai
Abandoned City-Metro 1 Line (Area 2)
Treasure Island (Warrior Tribe)-Dangerous Canyon
Treasure Island (Warrior Tribe)-Tomb of Relics I
Treasure Island (Warrior Tribe)-Tomb of Relics II
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Level 50-70
Wuling primary training ground
Wulingxia training ground
Wuling intermediate training ground
Wuling advanced training ground
Mysterious Island (Ice Peak Snow Area)-Forest of Death 1
Mysterious Island (Ice Peak Snow Area)-Forest of Death 2
Mysterious Island (Ice Peak Snow Area)-Forest of Death 3
Mysterious Island (Ice Peak Snow Area)-Forest of Death 4
Treasure Island (Warrior Tribe)-Tomb of Relics III
Baicaotang-Centennial Baicaotang
Baicaotang-platycodon grandiflorum valley
Baicaotang-isolation wetland
Baicaotang-Jiulaode Wetland
Wuling mountain
Mysterious Island (Ice Peak Snow Area)-Frozen Plain 2
Mysterious Island (Ice Peak Snow Area)-Ice Sheet
Mysterious Island (Ice Peak and Snow Area)-Crown Land
Abandoned City-Metro 1 Line (Area 4)
Wuling Wild Bear Site 1
Wuling Wild Bear Site 3
Wuling-Ren Xian forest
Wuling-Monster Forest 2
Treasure Island (Warrior Tribe)-Dangerous Canyon 2
Mysterious Island (City of the Sky)-Blue Courtyard 2
Mysterious Island (City of the Sky)-Red Courtyard 2
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Grade 70-90
Treasure Island (City in Forest)-Forest of Giants
Baicaotang-Red Nose Pirate Nest 1
Baicaotang-Red Nose Pirate Nest 2
Mysterious Island (City of the Sky)-Dark Courtyard 1
Mysterious Island (City of the Sky)-Dark Courtyard 2
Mysterious Island (City of the Sky)-Sky Stairs 2
Shenmu village-goat canyon
Shenmu village-nest of the sky 2
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Grade 90-1 10
Shenmu village-
-
Above 1 10 level
Shenmu village-main chaofeng
Shenmu village-longchao entrance
15-20 At this time, it is still recommended to go to the second floor of the shooter training ground to shoot mushrooms, or go to the third floor to shoot green water, or go to the pig coast to brush floating pigs. Upgrade quickly!
2 1-30 at this time, unless you have a friend to take you, you can not only upgrade but also get a roll. For you in the early stage, getting a roll and selling it at a good price will make you smile.
3 1-34 2 turns, it is suggested to add some blasting arrows first, which will be significantly improved compared with your previous upgrade. At this time, you can go to the toy city to play with teddy bears, or you can go to the forest to team up with others to play with zombies, and the upgrade is also very fast.
35-50 Same as above. If you don't have friends to take you, go to the toy city to do the task of 10 1. You will find that even if it is inadvertently skyrocketing, you can get a volume. If you are lucky, you can get a cloak intelligence volume. It's no problem to sell a few hundred W. You will laugh in your dreams. This is also the capital withdrawal stage, which will lay a solid foundation for the MXB required for the next three equipment transfers. Don't worry about mixing 3 to several thousand W, and there is another skill that is not a skill. Don't dispose of the volume at a low price immediately after completing the task. It is suggested to open a roll shop to sell all night when there are many rolls together in the future, which is definitely higher than the price of handling the rolls immediately.
The cycle of 5 1-69 seems a bit long, and the upgrade will be slow. At this time, you will realize the hardship and difficulty of upgrading Adventure Island. Fortunately, Adventure Island Mall has dual cards, and the important skills of 2 turns in this issue have been basically completed, and the attack power of the bow has also made a qualitative leap. I think it is inevitable to upgrade with a few good friends in the group. If you practice alone, I suggest this period.
Turn 3 at the end of 70-89, and you will find that the archer after turning 3 is completely different from before. There are arrow rain melee group attack, arrow melee archery, rocket attribute attack, four-shot super attack, and the passive skill of wind walking is practical and easy to use, which can't be compared with that before turning to 3, but at this time, your skill of turning to 3 is added very little, and the attack power is low. It is recommended to stay on the ice. 2 arrows hit a snowman, (basically hit one after four shots) If you use more arrows, you will soon be 90. At this time, you can also brush zombies and organize a sacrifice to fly quickly.
90-? During this period, the important skills of 3 turns were basically improved to more than 15, and 4 shots were also filled. In principle, you can go anywhere. As long as you have a few friends, you will leave archers' footprints everywhere, but you must remember that archers are a profession with little blood, so you must be careful. Just remember this weakness of archers and enjoy it. Write down your own adventure island with youth!
Method 1: the method of ability
1. Go to the Presbyterian House in the frozen snow area to talk with No.3 instructor, accept the fourth job transfer task, and get the job transfer certificate.
The related pictures of this theme are as follows:
2. Go to Shenmu Village Sacrificial Forest (the upper right corner of Goat Canyon) and talk with No.4 instructor, and gain 20,000 experiences.
3. Talk to the instructor in turn 4 again, and after listening to them tell three true stories (Zakun, Fish King and Alarm Clock), accept the task of "Heroic Potential", look for the 1 Hero Five-pointed Star Medal and Hero Star Medal, and then fight the fire-breathing dragon bombing and the Griffin explosion.
4. After the collection, go to the tutor for 4 rounds to reply to the task and gain 50,000 experiences. Then talk to the instructor of the fourth turn and confirm that you accept the fourth turn. After the transfer is completed, get 5 skill points, 3 skill points, 1 Adventure Island Warrior Skill Book. Double-click the skill book to add it to the skill list to acquire skills.
The related pictures of this theme are as follows:
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Method 2: the method of wisdom
1. Go to the Presbyterian House in the frozen snow area to talk with No.3 instructor, accept the fourth job transfer task, and get the job transfer certificate.
2. Go to Shenmu Village Sacrificial Forest (the upper right corner of Goat Canyon) and talk with No.4 instructor, and gain 20,000 experiences.
3. Talk to the 4th instructor again, listen to three real stories (Zakun, Fish King and Alarm Clock), accept the task of "Heroic Potential", look for 1 Hero Five-pointed Star Medal and Hero Star Medal, and then find Tataman, the village chief of Shenmu, and find the secret spell.
4. Go to the 44th floor of the Toy Tower to find the npc selling scrolls, spend 1 00000 adventure coins to buy 1 secret method, and then return to Shenmu Village to give it to the village chief Tataman, and get the1Hero Five-pointed Star Medal and Hero Star Medal respectively.
The related pictures of this theme are as follows:
5. In the fourth round, reply to the task at the tutor and gain 50,000 experience. Then talk to the instructor of the fourth turn and confirm that you accept the fourth turn. After the transfer is completed, get 5 skill points, 3 skill points, 1 Adventure Island Warrior Skill Book. Double-click the skill book to add it to the skill list to acquire skills.