The land of evil consequences was developed by SpaceCan studio and published by heartbeat. In the words of developer Han, "If the fruits of the whole earth run away, how hard will it be for these cute little guys? This is an imagination that we tried in the land of evil consequences. This is an interesting game, with a unique style of painting, a mechanism similar to Roguelike, and fancy fruit playing. "
The above is the best summary of "Land of Evil Consequences", but the word "unique painting style" is somewhat modest. Compared with many domestic mobile games, this work is gorgeous, exaggerated and meticulous, and its straightforward and beautiful sensory experience has become the initial source for players to repay it and take out money.
However, compared with the top screen design, the play of Land of Evil Consequences is slightly inferior. This work has a long life, and it won a long reputation on PC, switch and other platforms a few years ago. When it was first introduced, someone gave him a corresponding evaluation. Generally speaking, the style of painting is excellent, and there is still room for improvement in gameplay.
Times have changed, and some shortcomings have been corrected. To be sure, this work is worth playing and the experience is absolutely excellent. If you have ever had grass in your heart because of its picture, the bright colors and mottled explosions will definitely bring you unexpected visual enjoyment.
The ultimate presentation of top cartoonists
The "long board is extremely long" in "Land of Evil Consequences" overlooks most products of the same type in terms of picture performance, color application and detail description.
The picture of "Land of Evil Consequences" has its own attractive characteristics, which is like touching a high-quality animation product, entirely because of the artist's personal skills. BiboX, a cartoonist, has completed all the artistic contents of Land of Evil Consequences and won the China Golden Dragon Award for animation. He likes to blend in with his own personality and imagination. Because of this, the artistic style of this work is mainly comics, and the characters are displayed in a very cute cartoon image of Q version, which has an exaggerated and novel world view and is fascinating.
Early Picture Inspiration of Land of Evil Consequences
Unlike many traditional Rougrik portrays the enemy in a dark form, Ben still uses a colorful Q version to depict the enemy. The enemies of the "evil land" are mostly apples, pears, watermelons and other fruits. The creator added slender hands and feet to them to show their full budding state, and specially shaped their eyes to be aggressive so as to make them look hostile. However, in terms of perception, these enemies did not violate the core characteristics of game vision-bright and lovely colors, and reached consistency.
Because the characters and scenes are drawn at the same hand-painted level, badland is incomplete and textured in shaping the whole world. Each scene has a different dynamic presentation, such as petals falling after stepping on flowers on the grassland, plants shaking when walking in the desert, snowflakes scattered slightly in the winter scene and so on. Numerous details and bright colors complement each other, even fast-paced players will inadvertently enjoy the feeling of bathing in the spring breeze.
Petals and dandelions raised by Boss
The PC version and the mobile version have two different sounds. The former thinks that the game's operation mode and sense of attack are quite satisfactory, while the latter thinks that there is still much room for improvement. The above two kinds of sounds are mainly unsuitable when transplanted to the mobile phone version.
The impact of this game is relatively mature, but because the PC side is the first to go online, this maturity represents "the impact is more inclined to the tactile feedback brought by physical buttons." When moving to the mobile terminal operated by virtual keys, it is difficult for players to feel this feedback.
Regarding the operation of the mobile terminal, Land of Evil Consequences has been optimized to some extent. Increased the ability to automatically aim at nearby enemies according to the player's moving direction, lowered the threshold of shooting operation, and became more flexible. Other conventional operations, such as the small sliding range of the joystick on the left hand side, have little effect on the player's visual picture.
Generally speaking, there are some problems in the modification of the impact feeling when porting to the mobile terminal in the later stage, but the defects have not been covered up.
Have a unique understanding of different ways of thinking about gameplay.
In recent years, domestic independent studios have a unique understanding of sketch-level games based on Jougrick, so excellent products such as Vibrant Knight, Lost Castle and Troubled Squad were born. "The Land of Evil Consequences" also integrated its unique understanding of Jougrick into the game and conveyed it to the players well.
A sketch of the concept of the land of evil consequences in early drama
For example, Rouglick pays great attention to randomness, and many similar games will create non-repetitive exploration experiences with the help of program generation, and so will karma. There are five main levels in the evil land. Different levels are composed of many different small areas, and the number of enemies is different every time they enter the area. The terrain, props, rewards and punishments, traps and obstacles in the map will also be displayed in different forms, but the terrain is similar in presentation effect, which leads to little change in intuitive feeling, but it still has obvious feeling in actual operation.
Different from two years ago, today's "evil land" has a huge arsenal, and the number of weapons has increased to11. Developers have also wittily added many stalk elements to the arsenal, such as a screaming chicken that can emit sound waves, a keyboard with the avatar "Keyboard Man" used to attack various letters, and a steam gun that can shoot discount coupons and punch yourself in the face.
In TapTap's comments, a senior user who looks like Jouglick expressed his attitude towards the short board of Land of Results in a very delicate way. He said: "In the land of evil consequences, there are one skin in a hundred, and there are also the same souls."
Many players have limited feedback on fresh content. This is not because developers are slow to update. It is reported that in the past two years, the creators have constantly revised and updated the existing content according to the opinions put forward by the contestants. Now the maps that players can play are more diverse than before, and each map has also been enlarged to a certain extent, so that its exploration content has doubled compared with the original release version, and the independent DLC has also been updated in the later stage, adding new content and new fighting methods.
On the one hand, the space tank studio is a two-person studio, and the main reason for the repetition of some contents in this book may be the shortage of manpower. On the other hand, there are still some shortcomings in content presentation, such as too few elements, and players will retain many prominent elements every time they play, which weakens the freshness of players; In the early stage, when players didn't unlock many weapons, it was often a small gun that beat the world. This situation is really a bit boring in the early stage. However, this is also related to the presentation of many contents in the form of cultivation. Players can get the philosopher's stone by defeating Boss, and the philosopher's stone can be exchanged for roles and weapons. The more they communicate in the future, the more things they will present, but it is really difficult to cover up the simple embarrassment of the previous content.
If described in an abstract way, the process of players playing "Land of Evil Consequences" is like a person running hard at the starting point in a marathon. When he just left the starting point, he could feel a lot of positive feedback. The closer to the end, the more complicated the emotions he received. However, after playing "Land of Evil Consequences", players can actually feel the developer's unique understanding of Rouglick's gameplay, which is why its reputation is so outstanding.
Write at the end:
"The long board is very long, and the short board is not short" is the author's shortest evaluation of Land of Evil Consequences. The first quality of Roguelike game is fun. At this point, "Land of Evil Consequences" really deserves the word "excellent", especially the picture can definitely overlook the crowd. As for the gameplay, special levels and monster design, this game is not monotonous. At the same time, there are many things that can impress players, such as keyboards, firecrackers and other special weapons, as well as alien pets that can emit rays. The secondary quality of Roguelike game is that its fun can be chewed repeatedly. In fact, many domestic games similar to Roguelike fail to touch the essence, and Land of Evil Consequences has also made an appropriate attempt with remarkable results. Perhaps its early content is indeed a bit monotonous, but we can also see that the general direction is improving from the greatly expanded arsenal. The developer promised that the dual version of the mobile terminal will be updated in June, and I believe that it will gradually meet the requirements of players for content.