Not only experience the scene alone, but also feel the same way ── Is the magic dance of electronic traitor 2077 really that magical?

Have you ever seen a VR movie?

Since the beginning of

Not only experience the scene alone, but also feel the same way ── Is the magic dance of electronic traitor 2077 really that magical?

Have you ever seen a VR movie?

Since the beginning of human civilization, the whole race has never stopped pursuing the senses. However, in the past, no matter how big the screen was or how high the picture quality was, we were "observing" events through a frame, and we could get out of the situation by turning a little angle of view.

The immersion that is not easily interrupted is the biggest advantage of VR "personalized" audio-visual experience. Take a look at the jumpsuit that can reproduce the sense of touch and realize the operation of all senses in "First Class Player", or the brain dance in the recently hit "Electrotherapist 2077". These are the last mile from the ideal VR experience.

In particular, the magic dance of electronically controlled rebellion 2077 is more like a first-person documentary than a pure "virtual" reality. Anyone who implants a video plug-in can record all his sensory experiences and physiological reactions for others to "appreciate".

The first person's immersive experience is the charm of magic dance. Because it is convenient to shoot, the screenshots of the game "Electric Controller 2077" can be used as magic dance materials, from normal live concerts and skill drills to self-harm and even death records. All kinds of things that you don't want or can't experience personally but are curious about "what do you feel?"

It's just that magic dance can really make people feel the same and experience the same. ?

It is true that when we appreciate any work, whether we can feel the psychological state of the characters in the story is the key that will seriously affect the experience. This has given countless creators a sense of substitution and identity in the past, and now it can be solved as long as it is linked with magic dance?

Unfortunately, the fantasy is full, but the reality is very skinny. From the perspective of contemporary psychology, magic dance can make people directly feel the selling point of the photographer's emotions, but this is also its biggest problem.

Because emotions can't be felt by feelings.

Compared with the simple biological instinct of eating, reproduction and survival, true "self-love" is more like a dynamic energy. We will be driven by these psychological activities to do some behaviors or give new meaning to our current behaviors. For example, when the speaker's mood is different, the same sentence "it doesn't matter" will have different feelings.

Even if it is the same sentence, the speaker will have different feelings with different emotions. Giphy, as for how emotions are generated? This has always been an intergenerational debate in the field of psychology, from the end of 19 to the present.

From the classic emotional theory about discussing environmental and physiological changes to the research data that advanced instruments such as fMRI and EEG have been widely used in the field of neuroscience, the classic theory that was once regarded as the standard has also begun to withdraw from the stage. In recent years, the psychological circle is facing a new wave of changes in its understanding of emotions.

Lisa, a professor of psychology at Northeastern University? Lisa Feldman Barrett put forward the theory of constructing emotion several years ago. Different from the classical theory, Barrett takes a step back and looks at the "brain" from a more macro perspective, which allows all mental activities to be carried out.

The brain is the core of consciousness, and sometimes it can be used as the material for swearing. ), but in Barrett's view, its real function is still ── like all other brain animals ── to maintain the heteromorphism in the body. Eating when you are hungry, activating the immune system when germs invade, preparing to run away when you are in danger, and even the "reaction" generated when interacting with your partner is a constant category.

In order to obtain the resources we need more efficiently, the brain will record the people, time, objects and results of each interaction with the outside world, providing a basis for similar situations in the future. And "emotion" is the label used to give meaning to these experiences and classify them.

The experience that makes us satisfied and comfortable is classified as "happiness"; "Fear" and "anger" are included in * * * that may endanger life or resource stability; Realizing what you are about to lose, that feeling becomes "sadness". Of course, these are very rough descriptions, but from the perspective of emotional constructivism, every emotion is just an "annotation" of the current brain activity and physiological changes, full of subjective personal interpretation.

Emotion gives meaning to what the brain experiences and classifies it into one category. Jifei talked about the similarities and differences of different emotions. Barrett used a vivid metaphor in How Emotions Produce: Different emotions are like biscuits and bread. Although they all look different, they are all baked with similar materials; Even if they are all biscuits, each kind or even each piece will be different because of different ingredients or temperatures.

We don't think "flour = bread" just because bread has flour, because besides flour, we also need other raw materials such as sugar, salt, cream and milk. Emotion will also become a unique experience because of the object, current situation, past life experience, or other trivial details. ?

The same beautiful scenery will bring different feelings in different people's eyes, which is the uniqueness of emotion. Screenshot of the game "Electrotherapist 2077" There must be a work in your life, whether it is text, video or music, you will have a new understanding every few years. It is precisely because of the growth of experience that you will be triggered by different elements of this work. Such a touch is the result of the right time, the right place and the right people. Even if the people who come here are different, they can have similar experiences, and there will be gaps because of different lives.

The content mentioned above is only the tip of the iceberg of the theory of emotional constructivism, but it also points out two key points: first, emotions themselves are not completely consistent in neuroscience, and there are differences between the same types of emotions; The second is that personal feelings and judgments about emotions are closely related to past experiences, just like bread has different taste or wetness due to different origins of raw materials.

At this time, let's look back at the magic dance of electronically controlled traitor 2077, which claims to make people feel other people's emotions directly ... which is a bit intriguing.

Want to touch people? Don't bother with the magic dance in the game. We can regard it as a means of "reproduction". In the world of electronically controlled traitors, the magic ball, as a commodity, has been edited and adjusted by professionals, but this process is like carving the original stone, which can be used to save the future, but it cannot be made out of nothing. Not only the photographer's present senses, but also the past experiences triggered by these * * *, the thoughts associated with the present, and the emotions discussed in the previous paragraph.

If you simply recreate all the mental activities at the moment, you will even go in with all the clutter. Screenshot of the game "Electronic Control Traitor 2077" It is not too difficult to simply copy the world view of electronic control traitors with chips in their minds, but it seems that some people can't understand how delicious coriander is or how delicious taro in hot pot is (rational does not fight). We may not be able to promote similar emotions through the sensory experience of the recorder.

But memory ... can't be copied casually.

According to the emotion construction theory mentioned above, emotion comes from memory, and memory is the communication between brain nerve cells.

Although nerve cells also run out of electricity, its complexity is definitely not comparable to that of circuit boards or chips. Cell is alive, which means that it can't unify the data storage or transmission norms like computer OS, and every trace of memory can only be interpreted by itself.

Memory is the communication between brain nerve cells. Pixabay We may be able to find the patterns and possible laws of brain activity statistically, but these are only generalizations that are convenient for induction and do not reflect the real situation. Everyone's brain is as unique as fingerprints. Simply copying brain activity will only be like trying to open an mp4 file with Word, which will not only make you unable to read the correct content, but also cause serious confusion in other people's brains.

Then you ask why _ _ has a way to replace us _ _ (lightning protection and silencing)? That's because it is not simply reading, but completely "covering". In this article, it is explained in more detail: if you change your head, you will change someone? Does the sacred chip of electronically controlled rebel 2077 have a spectrum?

Does this mean that magic dance is just a black-hearted product that will eat fraud lawsuits? That's not necessarily true.

Focusing on smooth and real immersive experience, magic dance, as an enhanced VR device, has great development potential if it does not require 100% to reproduce all the psychological activities of the recorder. At the beginning of the article, it is mentioned that the biggest advantage of VR equipment lies in immersion, which is also a key to whether we can enjoy games, movies and even novels.

Hideo Kojima ... I mean, Hideyoshi Oshima is a fantasy dance director who wants to find new possibilities. Screenshot of the game "Electric Treacher 2077" Immersion comes from the authenticity and fluency of the experience. As long as there is enough immersion, the audience can smoothly connect with the plot characters and enjoy the emotional ups and downs brought by the story. But if you want to maintain immersion, you can't make up for it simply by sound and light effects. For example, The Last Survivor 2, which caused great controversy, lost its focus in the narrative order, which made most players unable to identify with Abby who avenged his father, thus greatly deteriorating the game experience.

As mentioned above, emotions are not something that can be easily obtained, and a stable and reasonable "mental journey" is necessary. If the story is too broken, the audience who frequently appear will only be full of question marks, let alone moved.

To sum up, magic dance is like the legendary kitchen utensils. Although it has all kinds of magical functions, it can add icing on the cake to cooking, but it can't replace the most important ingredients and recipes out of nothing. In the end, whether you can make a fascinating and direct work depends on the chef's own skill. You just want to rely on tools without any foundation, and finally there will be a blue poison master to teach you to be a man (? )。

Tell a good story, tell it well. This truth will not change anywhere.

Related Tags: cyberpunk2077 VR Subjective Feeling Brain Emotion Construction Theory Immersion Memory Game Electronically Controlled Traitor 2077 Yahoo New Worm Pi Radar Carnation