Blue reincarnation: spell attack +2.4/ spell bloodsucking+1%
Green Sacrifice: Spell attack +2.4/ cooldown reduced by +0.7%.
Glyph attribute: spell attack +90/ spell penetration +24/ spell bloodsucking+10%/ cooling reduction +7%.
Inscription analysis: high spell attack bonus and spell penetration can not only improve field efficiency, but also produce good output to the enemy in the early and middle stages of gank. The bonus of spell bloodsucking can provide basic endurance before the book of god of food comes out, so that Zhuge Liang won't lose too much blood when playing wild, and cooling can increase the frequency of Zhuge Liang's skill release.
Combat skills:
Because Zhuge Liang is a mage, he needs a blue buff to start it, so that he can get enough blue to last for a long time. When playing the first buff, he should pay attention to ensure that all the damage of the second skill can hit the wild monster, because once the skill is released incorrectly, it will lose a lot of wild playing time, which will lead to the inefficiency of playing wild and make him easily suppressed by the enemy. If all the damage of the second skill is hit three times, then directly remove the first monster with punishment. After the second level, we should also pay attention to the release of the monster face and the three-layer passivity of the first skill. Then you can connect the first and second skills and brush out a passive one, which can quickly clear the field. Before the fourth level, Zhuge Liang's explosion damage was not high enough to kill the enemy. After the fourth level, he can easily kill the enemy. Therefore, it is recommended to level 4.