Some questions about Monster Hunter Heavy Crossbow

Answer you point by point~

First of all, there are several attributes of the heavy crossbow, including attack power~

Reactionary: after each shot, the weapon will attack you Producing a certain stiffness can be understood as recoil. The greater the recoil, the greater the attack interval. The longer the stiffness time after the attack, the easier it is to be attacked by monsters. Therefore, the reaction must be at least medium or below, preferably small or minimal, but not too heavy. Crossbows generally have a small neutralization limit, which is the limit~Reaction reduction. This skill can effectively reduce the reaction of the weapon~

Offset: This is easy to explain. As the name suggests, it is the offset of the bullet after it is fired from the muzzle. Amount and direction, the larger this attribute is, the more serious the bullet deflection is, and the harder it is to accurately hit the monster. If it is left/right, it means the direction of the bullet deflection. This also requires some skills to make up for it, reducing the deflection~ But After you master the offset of the heavy crossbow, you can predict the offset position of the bullet, and you can save this skill~

Loading speed: This is better explained, that is, every time you fire the bullet Afterwards, the smaller the reloading time, the better. The smaller the reloading time, the shorter the reloading time. Some crossbows require the support of this skill.

The restriction is lifted, which cancels the squat shooting ability of the heavy crossbow, but it is greatly improved. To increase the attack power of heavy crossbows, except for a few heavy crossbows that are specially designed for squat shooting, generally the restrictions need to be lifted~

In the place where weapons are manufactured, the few strengthened heavy crossbows are the barrels. , shield, and variable scope~The barrel and shield are optional. If you install one, you cannot install the other. The scope depends on your personal habits~The barrel increases the attack power, and the shield can be used for defense while holding a weapon. Weird roar~

If you squat and shoot, the number of squat shots is different in my impression. It mainly depends on the type of bullets you shoot from squat~

Heavy crossbow because of its attack The advantage of force is more suitable for physical bullets, that is, penetration, penetration, and scattering~ And attribute bullets are patented for rapid-fire light crossbows~

Pass 1 has a low attack, generally not used~Pass 2 has a high single-shot attack, but There are also many harmonizations. The attack of Pass 3 is higher than Pass 1 and less than Pass 2, but it has ricochet, so it will surpass Pass 2 after all hits. The ricochet depends entirely on the face. Some monsters can hit 100% more ricochet in special places. Times~

Guan 1 has the least number of penetrations~Guan 2 has a slightly higher attack and more attacks~Guan 3 has a slightly lower attack than Pen 2, but has more attacks than Pen 2~

Scattered The bullets are basically the same, that is, the number of bullets becomes the number of shotgun attacks~

Each type of bullet is suitable for attacking different monsters, and there will not be a situation where one type of bullet can crush all bullets~

I don’t know which version you have, so let’s take MH3G as an example. I’ll just briefly describe it, but it’s definitely not complete~

Pass 2: The fire dragon family has outstanding effects, sniper legs~shattering dragon sniper head ~

Pass 3: Broken Dragon sniper head and tail, hit the back in the black water~

Pass 2, Pass 3: Imperial Sea Dragon sniper head penetrates the back, and can be locked with special skills Kill~You can also refine the black dragon on land from the small JJ position to the tail~

Scatter 2 and 3: Thunder Wolf and Hell Wolf Killer, use the Underworld Heavy Crossbow to kill each one without changing zones. ~

In fact, to put it simply, through bullets are suitable for hitting long monsters, and through bullets are suitable for hitting monsters with high bullet points~

In terms of the best range, this You need to explore by yourself. Basically, the shot is the closest, about two tumbling positions. Usually the shot can reach about 3 to 4 tumbling positions. The distance is moderate and the penetration is the farthest. However, 3 to 4 positions are recommended as the limit. Kill as many monsters as possible~

Only according to your version can I recommend some useful heavy crossbows to you, but I only know 3G more fully~