Hypoxic energy distribution and generator analysis

Hypoxic players need to always pay attention to their own energy reserves. In the later stages, energy shortages will become more common. Please take a look at the hypoxic energy distribution and generator analysis shared by player "GZackham" below. I hope it can help Bringing some help to all players.

Reduce expenditure before increasing revenue and analyze from the demand side

Before you put down any electrical appliance, first analyze whether it is necessary to put it down and whether it can Bring you substantial convenience in production and life. For example, a typical wasteful power consumption is to extract gas/liquid and transport it to another place for discharge. Optimizing this type of power-consuming equipment can save a lot of meaningless power consumption. If you need oxygen somewhere, please place an algae oxygen generator or electrolyzer in the area instead of placing an oxygen generator at home and then pumping the air and transporting it to the area. Minimize the existence of exhaust ports and drain ports as much as possible, so that the gas/liquid pumped into the pipeline system can be digested within the pipeline network system. Every line from the pump to the vent/drain means you are doing pure handling without any real production happening.

The daily electricity demand of small people is actually very low. Each villain needs 100g oxygen/s, which is equivalent to the power requirement of 1/5 algae oxygen generator 24W, or an open electrolyzer 13.5W. Each little person needs 10kg of tap water to go to the toilet and wash their hands once a day. The water pump only needs to work for 1 second, and the average daily power is less than 1W. Even if you eat the most troublesome fried mud cake, the electricity cost of a piece of fried mud cake every day is only 240W*50s 60W*40s = 14400J. 600 seconds a day is equivalent to an average daily power of 24W. If you eat foods that use less electricity, such as fried mushrooms or even rice lice directly, the average daily power is so low that it is almost negligible. Ideally, each villain can fully meet their daily needs with only about 15W of power, and half a hamster wheel can meet the daily needs of 12 people.

Electricity used by industrial production and development can also be calculated. Equipping each scientist with 1 research station and 1 computer can be calculated as 1/3 to 1/2 of the daily workload. Stone Crusher and Metal Refiner can calculate power consumption based on the number of times. These electricity uses can be controlled. You can arrange to carry out these production activities when there is abundant power, and temporarily suspend these tasks when there is insufficient power supply to accumulate more fuel.

Generator Analysis

The 400W human-powered generator needs to be discounted because villains need rest time. When the average daily power consumption exceeds 400W, you can use some battery automation to prevent other generators from completely charging the battery, leaving some battery space for the hamster wheel to charge, thereby increasing the time that engineers can continuously run the hamster wheel without being interrupted. cut off, improve power generation efficiency, and also save fuel for other generators.

The power generation capacity of any generator that uses fuel does not depend on the number of generators, but on the speed of fuel supply. After all, you can build as many generators as you want, but the supply of fuel is limited. You can build a lot of generators and use a lot of electricity when you have ample reserves in the short term, which will quickly deplete your fuel reserves. In the long run, the total power generation still depends on the fuel supply speed.

The theoretical supply rate of coal is equal to 70/cycle per Hatch. 140 if it's a grass-fed Hatch. Without using high pressure, the macroscopic supply rate of hydrogen is equal to 100g per 8 people, not water or other factors. Each hydrogen production must correspond to 8 oxygen production, and you must consume this oxygen to make the electrolyzer continue to work. Excessive use of hydrogen at high pressure will inevitably mean that a large amount of oxygen is accumulated and cannot be consumed. In fact, the ratio of hydrogen to oxygen of 1:8 is broken.

A large amount of coal can be mined in the early stage, which can be regarded as obtaining a large amount of surplus stock at one time. You can use them for high-power industrial production, but be aware that they are a one-time stock supply. Long-term supply depends on your fuel production speed. When fuel is insufficient, such high power consumption must be stopped.

The supply rate of natural gas is written on the natural gas nozzle. The long-term average eruption volume of natural gas vents generated by general maps is about 100g per second.

The code shows that the upper and lower limits of its eruption volume are 70-140. This can support a gas motor. You need some reserve mechanism to store the natural gas when it erupts for use during the fountain's dormant period.

The above is the analysis related to all the power resources available in the early stage.

About power control

You should learn the most basic battery automation to control the generator shutdown to avoid wasting fuel caused by excessive power generation. Without this technology, the more generators you install, the greater the waste of fuel. In the absence of much power consumption in the early stage, more than 90% of the fuel may be wasted because of no automatic control.

Advanced: This technique can be developed into multi-level priority control to avoid having all generators running and stopping simultaneously, resulting in too steep a power spike. Too steep a power spike would place a huge challenge on the buffer capacity of the battery, and would also place excessive demands on the sensitivity of the automation feedback (which may not be achievable, since the game requires at least one automation frame to calculate the automation control). Also due to the sensitivity problem of automatic feedback, it is not recommended to set the battery control according to the upper limit of 100 and the lower limit of 0. You should leave some space between the upper and lower range of the battery, such as: 90 for the upper limit and 10 for the lower limit.

Hypoxia Game Production: Klei Entertainment Game Publisher: Klei Entertainment Game Platform: PC Release Date: 2017-05-18 Game Tag: Simulation Game