The game rules of checkers are very simple. The movement of the chess pieces can be carried out step by step in six adjacent directions connected by straight lines. If there is a chess piece from any side in the adjacent position, the checkers move in the straight direction of that position. If a position is empty, you can directly "jump" to the empty position. During the "jumping" process, it can be continued as long as the same conditions are met. Whoever is the first to occupy all the positions directly opposite will win. You will understand it once you play it and you will never forget it in your life, so almost everyone has played checkers since childhood. Checkers is called "Bo Zi Chess" in Hong Kong. The first book about checkers was published in Venice in 1531. International draughts, which is currently developed on the basis of draughts, is popular in many countries. The International Drafts Federation has more than fifty member countries.
[Edit this paragraph] History
Draughts was founded in England in 1880 (Victorian Era), English name: Halma, (Greek meaning "jump"), the original checkerboard It is square, with 256 squares. At the beginning, the chess pieces are distributed in the four corners, with the goal of jumping to the opposite corner as quickly as possible. The rules are similar to the current Chinese checkers. Soon someone changed it to a star-shaped chessboard, patented by a German company Ravensburger, called Stern-Halma. It became popular in the United States in the 1930s and changed its name to Chinese Checkers. When this kind of chess piece was introduced to China, it was called bozi chess. In fact, checkers did not originate in China. Checkers is one of the oldest and most popular intellectual games in the world. The first book about checkers was published in Venice in 1531. International draughts, which is currently developed on the basis of draughts, is popular in many countries. The International Drafts Federation has more than fifty member countries. According to historical records, checkers first appeared in ancient Egypt, ancient Rome, and ancient Greece. Paintings of checkers playing have been found in tombs in ancient Egypt. There are seal carvings of ancient Egyptian lions and antelopes playing checkers in a British museum. Two marble checkers boards excavated near the pyramids are housed in Loire, France. Ancient checkers spread to Europe, Asia, Africa and North America, and some changes occurred later. In many countries, national draughts has been formed. The number of grids on the chessboard is sixty-four in most countries, which is called: sixty-four grid checkers. But in Babylon it was one hundred squares, called: one hundred square checkers. Canadian checkers have one hundred and forty-four squares, and each side has thirty pieces.
[Edit this paragraph] Terminology
A game of checkers in the computer game can be divided into three stages: opening, middle game, and closing (borrowing Go terminology). The opening: generally refers to the process from the dispatch of the pieces of both sides to the initial contact of the pieces, usually within 10 moves; the middle game: refers to the entanglement of the pieces of both sides, fighting for a way out, and at the same time setting up obstacles for the other party. The final stage: the chess pieces of both sides are basically separated, and each enters the opposite position as quickly as possible in its own way.
[Edit this paragraph] Rules
In the marble checkers game "adjacent jump": the movement of the chess pieces can be carried out step by step in six adjacent directions connected by straight lines. If there is a chess piece from any party in the adjacent position, and the next position in the straight line direction of this position is empty, you can jump directly to the empty position. During the jumping process, as long as the same conditions are met, you can continue. "Isometric jump": The movement of the chess pieces can be carried out step by step in six adjacent directions connected by straight lines. If in the line segment formed by any empty space on the same straight line, there is only one direction and it is located in any direction in the middle of the line segment. chess piece, you can jump directly to that empty position. During the jumping process, as long as the same conditions are met, you can continue. A game of checkers can be divided into three stages: opening, middle game, and ending (borrowing Go terminology). The opening generally refers to the process from the dispatch of the pieces of both sides to the initial contact of the pieces, usually within 10 moves; the middle game refers to the stage where the pieces of both sides are entangled together, fighting for a way out, and at the same time setting up obstacles for the other party. ; In the end, the chess pieces of both sides are basically separated, and each enters the opposite position as quickly as possible in their own way. Of course, these three stages are not completely separate. Just like the starting, mid-way running and sprinting in a sprint race, it is required not to fall behind at the start, to be able to keep up during the mid-way running, and to win in one go at a sprint. If you fall behind, you will miss out on victory.
In a game of checkers, at the beginning of the game, you must clearly see the development direction of the middle game and prepare for the middle game; and when the middle game is about to end, you must design the best plan for your ending in advance. If you have all these in mind, then you will become a master of checkers.
[Edit this paragraph]Winning or losing
The number of game participants cannot be 1 or 5 people. When there are 4 or 6 people, the opposite corner of one party must be the other party. When there are 3 people, the opposite corner of one party cannot checkers to the other party. The number of moves that completely occupy the diagonal position determines the outcome and ranking. You must move all your pieces out of your corner within 30 steps, otherwise you will lose.