The origin and information of CS

Before 1970, when microcomputers and windows operating systems became popular, video games just started to emerge in the industry. 1975, velo Studio developed the world's first action shooting game {Half Life} from a first-person perspective. By 1980, the half-life has spread all over Europe within five years. However, in the1980s, the microcomputer was not developed and the operating system function was not perfect, so the half-life game developed by velo Studio had serious irreparable bugs, and velo Studio could not continue to maintain the operation of the game, so it had to announce its dissolution. Although this studio no longer exists, the half-life game has created a trend and precedent for the first-person action shooting game, and many enthusiastic fans who like shooting games strongly demand a remake of this game. It wasn't until 1998 that Valve, a large game company famous for {Thor's Hammer}, bought all the data templates of the earlier half-life, re-used the Raytheon engine to improve the half-life game module, and the half-life was reborn. This game not only has a first-class engine effect, but also uses an open MOD module. Valve Company announced the templates and data sources of all players earlier. It is not only released in windows system, but also shines on other game console platforms. Many top players have begun to rearrange the half-life data templates and create various exclusive versions of MOD.

In fact, the anti-terrorist elite game did not exist at that time, perhaps because half-life caused the industry change and the hot trend of shooting games. In fact, Valve officials didn't know which player was a brand-new game based on the half-life module at first, and later learned that its founder was Jesse Cliff, but since then, the anti-terrorism elite has become popular, and the founder Jesse Cliff has officially entered the official work of Valve. It also allows the release of anti-terrorist elite, from the earliest version of CS 1.0 to the end of the official version to CS 1.6, and then released a larger information piece {Anti-terrorist elite-Zero Action}, and even released {Anti-terrorist elite-origin} in 20 13, which completely dominated the trend of video games and e-sports.

If you think that anti-terrorism is plagiarism, then when you understand the background of this game, you will understand that there is no plagiarism in any shooting game in the world, but it is all modified with the same template. Half-life is the ancestor of these templates, so no matter what kind of first-person shooting game, it looks similar. Whether it's playing against the battlefield or biochemical battlefield, the feeling is the same. Don't always say which game is always copied. In fact, each shooting game also has different original features, such as ghost mode and shadow mode when crossing the line of fire. Ghost mode is only available when crossing the line of fire, and counterattack is also organic armor storm mode and tank siege mode. "Mecha Storm" is also original in "Counterattack", and other games such as characters and weapons props are also issued by different companies with different patents. Therefore, other games can only learn from the half-life module, but not all of them can be copied as they are, because other shooting games also have many modes or unique gameplay, which even does not exist in the anti-terrorism elite. In fact, there are only three modes of anti-terrorist elite, blasting mode, no hostage mode, and another mode called VIP mode. VIP mode is an important VIP protected by special police, and criminals destroy VIP.