How to play checkers

First move 10 pieces in your starting triangle area to the opposite triangle area to win.

The moving modes are:

1. Move directly. You can only move one step at a time. You can move in six directions around you. If there are "enemy pieces", you can't move.

2. "Jump", if there is only one chess piece in the line segment formed by any vacancy on the same line and it is located in the middle of the line segment, you can jump directly to that vacancy, and the jumping process can continue as long as the same conditions are met.

Explain that, for example, if there is a chess piece (either your own or someone else's) on the line where the target chess piece is separated by 3 steps, then you can "jump" directly behind the chess piece in the line where the target chess piece is separated by 3 steps. If there are pieces in this position, you can't "jump".

The middle piece is equivalent to a "bridge", while the target piece crosses the bridge.

The development history of checkers;

Checkers 1880 was founded in Britain, and its English name is Halma (Greek for "jumping"). At first, the chessboard was square with 256 squares. At the beginning, the pieces were distributed in four corners, aiming to jump to the opposite corner as quickly as possible, and the rules were the same as checkers.

Soon someone changed it into a star-shaped chessboard, which was patented by a German company, Ravensburger, called Stern-Halma. It became popular in the United States in the 1930s, and the name of Chinese checkers was changed.

When this kind of chess was introduced to China, it was called Boqi. In fact, checkers did not originate in China.