Sadness (sadness)
First-rate magic
Mana consumption: 5
Introduction: Reduce the morale and luck of enemy soldiers by 1, 2, 3 and 4 points respectively (according to the corresponding magic skills of heroes, the same below).
Comments: Very easy to use low-level magic, experts can all drop 4 points. It's useless when it's lit.
Vampires (sucking blood)
Level 5 magic
Mana cost: 10
Introduction: friendly forces can gain blood-sucking ability, and can accumulate it with the original blood-sucking skills (such as blood-sucking earl). It cannot be applied to mechanical and elemental units. Harmful blood consumption: 10%+2% * power, 20%+2% * power, 30%+2% * power, 50%+2% * power.
Comments: Can you imagine that knights also suck blood? Smoking more cigarettes than the original vampires. . . Then let the two teams of knights suck each other and see who falls first. . . I suck. I suck.
But because it is a five-level magic, there are not many opportunities to learn and use it on the battlefield.
2. Fault system:
Deep freezing:
Level 5 magic
Nature of water
Mana cost: 1 1
Introduction: In addition to the initial water damage, every round will accumulate physical damage, just like poisoning. The initial water loss is: 10+ 10 * power, 14+ 14 * power, 15+ 15 * power, 30+30 * power. Additional physical damage is increased by (strength+1)*3% per turn.
Comments: As a level 5 magic, the initial damage is not big, and the more damage it is in the later stage, the greater the damage. It is very useful for slow-moving, active arms, and they die before your eyes.
3. Lighting Department:
Regeneration (resurrection):
Secondary magic
Mana consumption: 8
Introduction: friendly forces gain resurrection ability and reply to HP every turn. Cannot be applied to ribs, machinery and elemental units. The amount of blood returned is the power of 75%+5% * HP. The duration is 1, 2, 3 and 4 rounds respectively. I don't know if I can revive a dead unit, I guess so. )
Comments: It was originally the patent of the six-headed dragon in the dungeon. Can a vampire knight die after he is resurrected? It is very useful for advanced arms, but it is blind for farmers.
Holy revenge:
Four-level magic
Mana cost: 14
Direct magic damage to the enemy. The formula is: F= the number of friendly troops killed by the team * the level of arms, and then write a prescription. The final damage is: F *( 10+ 1 * power), F *(30+3 * power), F *(40+4 * power), F *(60+6 * power).
Comments: The formula is complicated.
The function of divine revenge is what it seems: revenge. Its effect does not depend on how much the enemy lost, but on how many units the enemy unit that released the spell killed you in this battle. In other words, farmers are now of great use to the temple, and a demon with farmers' blood on his hands will be hit hardest by this magic.
(Thanks to infinitecore for supplement)
4. Call system:
Arcane crystal:
Secondary magic
Mana consumption: 8
Introduction: Cast crystals at designated places. Unless they are destroyed, they can be used as roadblocks. HP only has 1 minute! After being destroyed, it will explode, causing mass destruction to the surrounding area. The damage is 40+8 *, 60+ 12 *, 80+ 16 *, 100+20 * respectively.
Comments: Where is this roadblock? It is obviously an upgraded mine, because it is a group killing, and the damage effect is better. But only one crystal can be put at a time, and the actual combat effect is limited.
Blade barrier:
Third-level magic
Mana cost: 12
Place a three-grid-long "blade roadblock" at the designated place. When attacked by the enemy's ranged and magical attacks, the barricade only takes 25% damage. In the case of a melee attack, the damage value will be countered to the attacker. The roadblocks will not be attacked by enemy heroes, and the HP of the three roadblocks will be calculated separately. HP is 20+5 * power, 40+8 * power, 60+ 10 * power and 96+ 12 * power respectively.
Comments: This is a real roadblock, which means barbed wire. You can use the terrain to stop enemy soldiers. The disadvantage is that there is little blood.
Calling hive:
Four-level magic
Mana cost: 15
Introduction: Put a hornet's nest in the designated place. The hornet's nest will automatically attack the nearest enemy with bee colony magic until it is destroyed. Magic level is expert level, and strength is the power of heroes. Each attack consumes the hero's mana. HP of hornet's nest is 10, 25, 50, 100 respectively. The hornet's nest's defense and initiative are as immune to magic as heroes. The ATB when entering the battlefield is 0.5 to 1.
Comments: The magic of garbage is useless, and it also consumes the magic of heroes. The enemy can only stun remotely, and there is too little blood.