Barbarian:
1. Attribute points: Strength 175 is enough. Don’t add more. There are many equipment that can add power, such as the barbarian’s own ultimate green suit-Immortal King, gloves and belt together can give you 45% more strength! Strength basically comes from equipment and has little impact on attacks. The remaining attribute points all add up to physical strength. Life is very important, so be a good blood cow! Of course, you don’t want to blindly increase strength, just increase it to 175 before level 76, because there are many equipments at level 76 that you can wear, such as sacred armor, lacquer armor, etc. Weapons include Ogre Hammer, Ogre Axes, etc.
2. Skill points:
Add 10 points to the Domination skills Domination Sword and Domination Mace, because your fatal attack probability has reached a high level at this time, so add more It depends on your preference, and 1 point will be added for others;
You can add 2 aspects to the combat system. I like to use two-handed weapons, such as the ogre hammer, and I practice Berserker, but mine The W weapon is the second set of equipment equipped with two swords of Bulcaisuo, and you have practiced level 10 frenzy. Note that berserker and frenzy increase the extra damage ratio of each other, which is beneficial!
The battle system of the shouting system is full, because after using it, your life and mana will be increased virtually. This is how you can train a good blood cow~~ Haha, fighting roar will make you faint. Human shouting depends on your preference. I usually stop practicing after level 7-8. What I want is to be able to use it in group fights to get the stun effect. The stun lasts for 2-3 seconds, which is enough! You must be good at breaking out or quickly joining the battle, because there is also a skill - jumping attack. It is recommended to add only 1 level like other skills.
How to play: It is recommended that you be brave and rush, because then you may die, yes, die... Haha, you grow up by being abused. After a few times, you will have experience, and you will know how to play. Safety. Generally, before rushing against a mini-BOSS, you will check the attributes before deciding on a charging method. For example, if you use battle roar to stun some of the minions unexpectedly by the BOSS, of course, there is also a chance to stun the BOSS with the roar, which is a very small chance, just like the barbarian hire. Soldiers sometimes use stun to knock out the mini-BOSS, just feel free to do it~~ You will figure it out after playing around, I am afraid that if I say too much, it will affect your own characteristics.
Attack: When I wear a suit and set it with gems (increased damage), the highest it can reach is more than 9,000. A friend of mine can reach more than 10,000, but the damage speed is not as fast as mine, because the killing speed not only depends on the attack value, but also the damage speed. It also depends on the attributes of the attack. I usually use some equipment with crushing blows and fatal attacks. You can also pay attention to it and choose the equipment you like and suitable for you.
Druid:
The first transformation system
There are only two training methods that focus on the transformation system, and that is the werewolf druid ( Hereinafter referred to as "Wolf Druid") and the Bear Druid (hereinafter referred to as "Bear Druid"). However, there are many branches of the two training methods, including the violent poisonous wolf, the flaming claw bearman, and the poisonous flaming werewolf. However, whether it is rabies or flaming claw, specific equipment bonuses are required. Since the introduction here is as much as possible As for poor training methods, this article focuses on violent training methods that focus on physical attacks, including the Wolf Druid, which is based on Fury, and the Bear Druid, which is based on Hammer.
1. Skill distribution.
The investment in skills is mainly wolf/bear transformation, the main attack skill max, and supplemented by spiritual max. Transforming into a wolf can provide a large number of hit rate bonuses and skills to increase attack speed; transforming into a bear can provide a large amount of defense and increase damage; transformation can provide a large amount of life bonuses, and main attack skills can provide damage and hit rate. As for the spirit, there are two choices, the wise man of oak and the heart of wolfgrow. Please see the attribute point distribution below for details.
2. Attribute allocation.
Attribute points have two directions, the main force that pursues maximizing lethality, and the main force that pursues both safety and efficiency. There are two directions for the main power. The spirit chooses the oak wise man, who is agile enough to get the equipment and then invests all the strength; the spirit chooses the heart of the wolf, which is agile enough to get the equipment, and the remaining strength is invested after the blood reaches about 2K-2.5K.
Of course there are many benefits if the soul chooses the Oak Sage. After the blood volume is greatly increased, the survivability of the mercenaries and bears is greatly enhanced. The points you invest in vitality can now be invested in strength, thus making To further increase the attack power. However, the oak tree itself is not resistant to fighting. Once yellow blood has been summoned again, otherwise the blood volume of the troops will fall freely and they will be in a dangerous state, especially if you are anemic. In addition, if you lack a large amount of equipment that increases blood volume and hit rate, then the health volume and hit rate will be Rate may become your two biggest headaches, especially Xiong De.
Look at the heart of Wolf Guan again. The biggest advantage of Heart of Wolf is that it gives Druid a wide range of choices. It can maximize the damage of the whole team. In this way, you can choose the main power in terms of attributes, or you can choose the main power when the attack power is high enough. , and skill points can be used for traditional training, or for minor training in a kind of summoning. However, the disadvantage of Langguan is also obvious, that is, the damage increase is really limited. With extreme equipment, it can only increase by 2K, and with limited equipment, it can even be below 1K.
Finally, let’s look at the main body strength. The main body's strength is greatly increased by physical strength due to life, and the damage is not increased by strength (or agility). Therefore, the Wolf's Heart is definitely chosen to increase the damage, and a weapon with relatively high attack power is also needed. Since playing Transformation Druid is all about the pursuit of pleasure, the main power has not become mainstream, but its existence has given the expert level another choice of Transformation Druid.
3. Equipment selection:
(1) Helmet:
1. Gal’s long hair: 4 skills/strength/resistance/strike recovery, no matter Poor or rich, Gal is definitely the first choice.
2. Rock brake: resistance/physical immunity/strike recovery. It is a suitable choice for melee combat, but it will also cause headaches if the resistance variable is poor.
3. Tarasha's coat of arms: double absorption/resistance/life, but the mage suit is more suitable for melee combat, and the ugly appearance can be covered up through transformation.
(2) Armor:
1. Duriel's shell: Duriel's shell is definitely the first choice for the poor in melee combat. Added resistance/life/defence, and also can't be frozen (save the crow).
2. Shaftstein cloth: 09 objects are exempt from armor. 30 material immunity is irreplaceable, the only reason to choose melee combat. Lack of resistance punch setting 22#.
3. Sea King Vesenlia: 10 items are exempt from armor. The variables are unstable, but 50 strength = 50 attributes = 100 life. Lack of resistance punch setting 22#.
4. Force: The cost of force is not high, the resistance is good, crushing/strike recovery/micro damage are all very good attributes, especially suitable for Wolf Druid.
5. Stone: The biggest attraction of stone is its high defense and high attack recovery. Low hit rate and high recovery, especially suitable for Xiong De.
6. Smokescreen: Cheapness is the only reason. My wolf druid once went through smoke screen to a4 in the hell level of 8-player mode. Disadvantages: High maintenance costs.
7. Lion Heart: Strength/stamina/agility/life/resistance, what defense is needed for melee combat? Bloodsteal/Shockwave Compensation.
(Triple A) Two-handed weapons:
1. Bone Broken: The existence of Death Knell is destined to make Bone Broken’s dazzling high attack a gorgeous number, but the wildness of Druid makes it so It has regained its spring glory, with 30 increased attack speed and 2 holes, making people daydream about it. Even though in terms of speed, Broken Bone is unfortunately only a hair’s breadth away from Tomb Robber, the gap between sub-maximum speed and top speed may not be made up by the drop rate. Instead of waiting for a long time to reach 103 agility in single player, you may rather choose to reach 75 agility one day.
2. Wind Hammer: Damage/rapidity/two-handed/crushing, Wind Hammer has all the elements needed for violent transformation. In terms of its attack power, it can be said to be on the low side, but it can easily kill monsters in 1PP hell, which saves trouble for the poor. Other attributes are average, and the attack range is not good. In addition, the sickle glaze wind triggered by the attack can improve safety.
3. Oath: The base material requirements are 1. Essence level; 2. Rapidity; 3. Intangible. Among them, the Invisible Raptor Ax is the most suitable. Variable comparison is a headache. The advantage is that the rarer 23# is exchanged for the rarer 33# attribute, which is cost-effective.
4. Rib Crusher: 50 speed boost/50 strike recovery/50 crush, there are 3 practical 50s on the ribs. After the upgrade, it is punched and inlaid with 13#, which is a must-have K BOSS weapon for Wolf De. Use it without upgrading. If you have 21#, upgrade immediately.
5. Hell's Torture: The attack speed of this weapon is barely qualified. The reason why it is included is because its super high mixed element damage performs well in the disgusting A2, so that whether it is Both Fury and Rammer have room to play in an environment where there is a lot of immunity. In addition, a4 chaos shelter is also a good choice.
(Three B) One-handed weapons:
1. Star of Parana: high attack speed, extra hit rate bonus, mixed elemental damage, and easy to fall. A low-end weapon highly recommended by foreigners.
2. Saber of Light: Sub-speed attack speed close to the limit, ignoring defense (no need to consider the hit rate of K mobs), mixed elemental damage, it is really another way to travel at home and kill monsters and collect treasures. choose.
4) Shield (Do not use it with Wolf Virtue):
1. Storm Shield: It is outstanding among non-Pal melee characters, with 35 object immunity and is invincible in the world.
2. Ring of Blessing of Moses: set with perfect diamonds, 63 all resistance; set with Um, 69 all resistance.
3. Prison cell: drilled with perfect diamonds, 49-69 full resistance, the shield takes on the heavy responsibility of resistance.
(5) Necklace:
1. Wrath of the King: 33 fatal attacks. For the Druid who lacks fatal attacks, the attack power will make a qualitative leap.
2. Angel Wings: Used with rings to produce a terrifying hit rate. 75 I also like life (nonsense, who doesn’t like life).
2. Atma's Cry: A necklace that is not commonly used. Point 5 triggers increased damage. It is not recommended for friends who have Deathstroke or Dracula.
(6) Rings:
1. Double sucking crow: the most commonly used combination. After equipping the whole body with damage-increasing equipment, the double suction can be left to one of the rings. If it cannot be frozen, it can be left to the crow. In addition, the crow's hit rate is also a good choice.
2. Double crows: For characters who lack hit rate, choosing double crows means maximizing the hit rate, so other equipment is needed to provide double suction, such as soul-sucking gloves.
3. Angel double-sucks, a typical combination of poor people. Angels combined with the necklace will produce a terrifying hit rate bonus, so there is no need to worry about the hit rate attribute from now on.
(7) Gloves:
1. Blood Fist: Life, FHR, easy to fall, more suitable for poor people.
2. Blood orange gloves: heavy gloves or extended/essence level Nafu red pg any gem, crushing/sucking/life, each has good attributes.
3. Poisonous Claw: With the existence of blood-type gloves, the poisonous claw is really useless. But if you are lazy and don’t want to synthesize gloves, just use them reluctantly.
4. Ram Horns Lava: Enhanced to improve hit, 20 increased hit rate and attack speed, Xiong De can consider this glove.
5. Placement of palms: 20 increases hit rate and attack speed; 350 damage to demons = vs. the "fortitude" of demons; the ultimate choice, one of them.
(8) Belt:
1. Verdengo’s Heart Knot: 110 object exemption belt, in addition to object exemption, blow recovery/stamina, good attributes.
2. The Long String of Ears: 109 items require a belt, and 09/10 items require a belt to command the heroes. No one dares to disobey in close combat.
3. The Power of the God of Thunder: The Hall of Destruction. Thousands of electricity pierce the heart, but you still want to increase your blood? Try it on Thor's Belt.
(9) Shoes:
1. Flesh Knight: The ultimate choice for melee combat. High running/crush/fatal/tear, gorgeous attributes are impeccable.
2. Goblin toes: 25 crushed, easy to fall, no need to say more.
(10) Backpack:
After raising the resistance, especially the electrical resistance, to a high enough level, try to put talismans that increase life, especially resistance/life talismans.
If the resistance and life are sufficient, put more hit rate talismans. If usc and ulc are available, try to choose ones with all attributes close to 20.
4. Recommended training methods:
(1) Violent wolf:
Skills: wolf transformation/transformation/fury/wolf heart max, wildness 1 point for Fury, 1 point for Bear, 1 point for Passing, no element, and the remaining points for Wolf to add life to the bear.
Attributes: Agility is enough to get equipment, blood investment is about 2K, and the remaining investment is strength
Equipment:
Head: Gal
Armor: Duhu (if you have money, armor is set to 22# or it is mandatory)
Main hand: Broken Bone (in 13#×2)
Deputy hand: Double Spirit
Necklace and ring: Angel 2-piece suction ring
Hands: Blood Fist
Belt: Long String of Ears
Feet: Fairy Toes
p>Comments: This is the most classic violent werewolf training method, and it is also the easiest training method for Druid PVC. Don't forget, never stop attacking, stopping means death. Strike recovery and blood-stealing are the guarantee of safety, and attack is the best defense. Lightning-fast strikes, crazy bloodthirst, and angry howls. The excitement of being on the edge of life and death is enough to make you extremely excited.
(2) Violent Bear:
Skills: bear transformation/transformation/rammer/wolf heart max, 1 point for shock wave, 1 point for bear, 1 point for other crossing points, Don't cast elements, and cast the remaining points into Mad Wolf to add life to the bear.
Attributes: Agility is enough to get equipment, blood investment is about 2K, and the remaining investment is strength
Equipment:
Head: Gal
A: Duhu (If you have money, you can avoid armor and set it with 22# or stones)
Main hand 1: Broken Bones (in 13#×2)
Main hand 2: Light Sword Moses Ring
Off-hand: Double Spirit
Necklace Ring: Angel 2-piece Absorption Ring
Hand: Blood Fist
Belt: Long String Ears
Feet: Fairy Toes
Comments: The violent bear is another characteristic of the transformation series. The strong defense has made it difficult for monsters to get close, and the appearance of shock waves has made it even more difficult for monsters to get close. Turning directly into a meat target, no wonder some people say that turning into a bear is too cruel. No matter how terrible the attribute is, in the end he is still a bachelor commander who is beaten.
(3) Transformation Summoning Dual Cultivation:
Skills: Fury or Hammer Max, Wolf Filled Heart Max, Transformation 10, Wolf Transformation or Bear 10, Grizzly Bear Max, Element If you don’t vote, the remaining casts will transform into wolves or bears
Attributes: enough agility to get equipment, blood cast to about 2K, and the remaining casts to cast strength
Equipment:
Head : Garr
A: Duhu
Main hand: Bonebreaker (in 13#×2)
Off-hand: Double Spirit
Necklace and ring: Angel 2-piece suction ring
Hands: Blood Fist
Belt: Long String of Ears
Feet: Fairy Toes
Comment: The essence of dual cultivation is to disperse skill points to form another new attack point. The bear's nearly 2K damage reaches more than 10K with the addition of wolves and mercenaries. Even if it doesn't hit itself, the grizzly bear is not a vegetarian.
(4) The Immortal King's five pieces of wolf/bear:
Skills: Fury or battering ram max, Wolf heart max, Transformation max, wolf or bear max, The elements do not roll, and the rest rolls to the mad wolf.
Attributes: Agility is enough to get equipment, blood investment is about 2K, and the remaining investment is strength
Equipment:
Head: Gal
A: The Immortal King's Soul Cage (if you don't have it, replace it with the Capital Shell)
Main Hand: The Immortal King's Soul Breaker (in 13#×2)
Deputy Hand: Dual Spirits
Necklace Ring: Angel 2 Pieces Raven
Hands: The Forge of the Immortal King
Belt: Trivia of the Immortal King
Feet : Pillars of the Immortal King
Comments: The Stone of Other Mountains Barbarian Chapter.
The set of the Immortal King is simply tailor-made for melee combat. Gall is used instead of the Immortal Head, and its attributes are no worse than the full set. The rest of the attributes are excellent, including resistance/life/hit rate/double absorption/physical immunity/strength/agility, especially the weapons, haste/damage/crushing strike/mixed elemental damage, which are incredibly powerful.
(5) Cannon-type Pure Sensitivity Wolf/Bear:
Skills: Fury or Hammer Max, Wolf Filled Heart Max, Transfiguration Max, Wolf Transformation or Bear Max, Element If you don’t vote, the rest will vote to the mad wolf.
Attributes: Strength enough to get equipment, HP to about 2K, and agility to the rest
Equipment:
Head: Gal
Armor :Du Ke
Main hand: Cannon
Off-hand: Dual Spirits
Necklace and ring: Angel 2 piece suction ring
Hand: Blood Fist
Belt: String of Ears
Feet: Fairy Toes
Comment: Stone from Other Mountains Amazon Chapter. Cannons have always been the exclusive property of the Amazons, and this time our crossbows are used for good purposes. Full sensitivity will definitely lead to the giant bull's hit, and combined with the exaggerated hit bonus of the Druid transformation system, a monster with abnormal hits will be immediately produced. There are three advantages: 1. Terrifying hits; 2. The weapon does not need to be repaired; 3. The ice explosion experience brought by non-ice monsters.
Part 2: Summoning System
Some people say that the advancement of unarmed undead is slow. What about druids? The quantity of skeletons can still compensate for the quality, but wolves are limited by quantity; a corpse turns into a nuclear weapon in the hands of the undead, but becomes wolf food in the hands of a druid. In the face of dazzling curses, how can monotonous shock waves transform the Summoning Druid?
The answer is, Flame Claw! As summoners, Blizzard gave the undead more of a sideline look, while the druid fought side by side. It is fantasy to dream of reaching the efficiency of the undead without personally going into battle. When you slap the summoned monster to death, the mercenary Crazy Wolf has already cleaned the battlefield for you. The dual cultivation of Fire Summoning is the essence of summoning Druid.
When summoning a Druid, you will face three situations: non-physical monsters, physical monsters, and bosses. Usually, mercenaries are the main output when fighting non-physical monsters and bosses; the role of wolves is often to disperse the firepower of monsters; when encountering physical monsters, the Druid goes up and shoots them with flame claws, which can also help kill enemies, and try to greet non-physical monsters. Fire avoids monsters to improve efficiency.
1. Skill distribution
Mad Wolf/Grizzly Bear/Wolf Heart/Flame Claw max, transformation system wolf/transformation/bear transformation/shock wave 1 point, summoning system Crow/Ghost Wolf/Oak Sage is a passing 1 point, you can throw 1 point of Vampire Vine, and the remaining points are thrown into Fire Storm. Elemental system does not vote.
2. Attribute Allocation
Those holding shields can consider whether they are strong enough to pick up the equipment and agile enough to block 75, and invest the rest in physical strength but not energy; or they are strong enough and agile enough to pick up the equipment. , the rest invests physical energy but not energy. This article will choose the latter.
3. Equipment Selection
(1) Helmet:
1. Gal’s Long Hair: An unquestionable special helmet. As long as you practice Druid, you can bring Garr. Of course sometimes you can say it's not the best, but you still can't say it's a mistake to have it.
2. Crown of Harmony: Another common and practical magician-type helmet. A large amount of life and mana, as well as physical immunity. Used with the storm shield, it can achieve an effect close to physical immunity.
3. 3 Summoning Skill Ring: A low-end choice for summoners.
4. 2. Druid skill helmet: It is best to choose one with important attributes such as resistance, life, and mana.
5. Other 1 skill hats: Crown of Roughness, Knowledge (Language of Divine Runes), Shasabi’s Spiritual Sheath, Tain Helmet
(2) Armor:
1. Snake Magician's Skin: Skill/resistance, it also reduces damage and magic damage. In addition to the fast casting speed which is useless for summoning, it is worthy of being the first choice of the poor.
2. Quik-Gang's wisdom: In addition to skills, strike recovery and damage reduction are both good things.
3. Other 1 skill armor: Shikodi's Wrath, Soul Curtain, Victor's Silk
(3) Main Hand:
1. Light Saber/Balana Star Demonic Dragon's Criticism: Fast speed, additional elemental damage, and with the addition of a shield, the elemental damage reaches a considerable level.
2. Hell's Torture (in 13#×2): The main hand weapon mainly pursues rapid attack speed and a large amount of elemental damage to avoid breaking objects. The gloves provide 20 increased accuracy and can achieve a faster attack speed. (See weapon attack speed table above).
(4) Deputy:
1. Spiritual Sword and Spiritual Shield: The first choice with 23 rune words patch, which can improve the skill level and summon more powerful summoned beasts.
2. Dark Destroyer Wall of Warning: If you don’t have a patch, choose this one. If you can, upgrade the level as much as possible. The other 1-skill shields include Brilliant (Word of Divine Rune) and Xigang’s Guardian.
(5) Necklace:
1. Mara: Skill/resistance. For summoners who do not need fast casting speed, it is estimated that there are only 3 summoning systems that are better than it. The yellow necklace with skill/20 total resistance level is better than it
2. 3. Summoning skill necklace: Use it when the resistance is sufficient. It has one more skill than Mara.
3. Skill 2 Yellow Necklace: Although it is not as good as Mara, it can also be used as a transition.
(6) Ring:
1. Stone of Jordan: 1 skill, upper limit of mana, many benefits
2. Crow's Frost: cannot be frozen, almost Each of my characters cannot do without it, and it also has cold absorption
3. Bulcaisel’s wedding ring: 1 skill, life
4. Yellow ring: mainly for resistance. Sex, life, etc.
(7) Gloves:
1. Horn Lava: 20 increases accuracy, increases attack speed, and the triggered enhancement can also increase the hit rate of Flame Claw.
2. Mage's Fist: 1 Fire skill, which increases the damage of the Flame Claw.
3. Frostburn: Increase the upper limit of mana.
(8) Belt:
1. Spider's Web: Improves skill level and also slows down, very practical.
2. Long string of ears: When the bear attacks, 15 is still effective. The blood-sucking effect is not obvious due to low physical damage.
3. The power of Thor: Nemesis of the Electric Ghost, a must-have character.
(9) Shoes:
1. Eldor’s growth: 40 high running is the first reason why I chose it. In addition, fire resistance and life are also good attributes.
2. Sandstorm Journey: The running speed is slow, but 20fhr improves the ability to recover from attacks. Strength, stamina, and poison resistance are also good attributes.
(10) Backpack
In addition to usc and ulc, try to put a large board with 1 summoning skills. It is also very important to increase resistance and life.
Part 3 Elemental System
Fire immunity ranks second in type, while material immunity ranks second to last; fire immunity is difficult to break, but material immunity can deepen the damage and cause aging. Therefore, the elemental wind virtue overwhelmed the fire virtue. In addition to low attack immunity and easy immunity, Feng De also has wind armor that is immune to its own elements, a stun wind, a slowing wind, a bear illuminated by oak, and a holy ice pet that ignores ice immunity. If he were to wear a military hat, hold a storm shield and practice blocking, he would be wearing an iron shirt, and even the expert-level electric ghost craziness Moon King would have to walk sideways...
The main attacker of the wind system*** has 4 moves, each move has its effect.
Tornado: main attack output. The disadvantage is that the casting route is unstable. You can release it at close range, or press Shift to click on the monster's name from a medium distance.
Hurricane: auxiliary attack output. It is the main means of killing monsters that are immune to objects. It also has a slowing effect on monsters that are immune to ice.
Kamaitatsu Wind: Auxiliary skill. Continuous casting can quickly stun monsters in a small area. Use it in dangerous environments and let the mercenaries defeat the monsters one by one.
Hurricane armor: Wind virtue advantage skill. After adding various bonuses, K's element absorption makes Feng De almost completely ignore any elemental attacks.
1. Skill Distribution
Tornado/Hurricane/Scythe Weasel Wind/Oak Sage max, bear 1 point, deformation is not cast, the rest cast hurricane armor.
2. Attribute Allocation
(1) Blocking type: strong enough to get equipment, agile enough to block 75, and the rest invested in physical strength.
(2) Blood Ox type: strong enough and agile enough to get equipment, and the rest is devoted to physical strength.
3. Equipment selection
(1) Helmet:
1. Gal’s long hair: Again recommend Gal in the elemental system, 2 skills/quick strike recovery /Resistance/Energy are both useful. However, as an elemental helmet, it is a pity that it lacks fast casting speed. Of course, Blizzard will not design a completely perfect helmet.
2. Crown of Harmony: Once again recommended as a helmet commonly used by mages. Even though it still lacks a fast casting speed, massive life and mana, and physical immunity, with the storm shield it is close to the upper limit of physical immunity. Before there were top-notch headbands, military caps with a slightly inferior appearance still had a strong position.
3. Crow King: 3 elemental skills/mana/resistance, but unfortunately - fire resistance has no effect on wind and virtue. It's placed third because it's less common.
4. 3 Element Skill Ring: A low-end choice for Feng De.
5. Druid skill helmet: It is best to choose one with important attributes such as resistance, life, and mana.
(2) Armor:
1. Snake Mage's Skin: Skill/resistance, fast casting speed plays an important role here, low-end armor is the first choice for poorly equipped mage. Also brings damage reduction and magic damage reduction.
2. Quik-Gang's wisdom: In addition to skills, strike recovery and damage reduction are both good things.
3. Other 1 skill armor: Shikodi’s Wrath, Soul Curtain, Victor’s Silk
(3) Weapons:
1. Spirit ( Crystal Sword base material): The spirit is too easy to make, so it is the first choice for low-end ones. 2 skills increase damage, 25-35 fast casting speed/55 fast strike recovery, which can increase the casting speed and strike recovery speed by one level.
2. Suicide branch: Version 110 without the 23 Rune Word patch can be considered. 1 skill/50 fast casting speed/10 resistance. Generally speaking, it is useful, but the quantity is slightly insufficient.
3. Wizard's Thorn: 50 fast cast speed is the reason. Of course, the 75 resistance and massive mana make mages worry a lot. Having no skills is the last thing mages want to see.
(4) Shield:
1. Spirit (the base material of the ruler's large shield): cheapness is the reason, high strength is the disadvantage.
2. Storm Shield: Physical immunity, high blocking, the source of the long-term debate between health volume and blocking.
2. Wall of Warning: If you don’t have a patch, choose this one. Save some strength and invest more blood.
(5) Deputy
1. The Iron Curse: The death knell is hard to find, and the mystery makes the poor worry. I recommend something to you, which is called the Iron Curse.
2. Naji's Staff: It is also a teleportation method, but the drop rate does not seem to be as high as the Iron Curse.
3. The staff with energy gathering and teleportation: You can buy it in the store, so you don’t have to go out to express condolences to the model worker.
(6) Necklace:
1. Mara: Skills/resistance, no need to say more.
2. 3 Element Skill Necklace: Use it when the resistance is sufficient. It has one more skill than Mara.
3. Skill Necklace: Although not as good as Mara, it can also be used as a transition.
(7) Ring:
1. Stone of Jordan: 1 skill, upper limit of mana, many benefits
2. Crow's Frost: cannot be frozen, almost Each of my characters cannot do without it, and it also has cold absorption
3. Bulcaisel’s wedding ring: 1 skill, life
4. Yellow ring: mainly for resistance. Sex, life, etc.
(8) Gloves:
1. Mage's Fist: 20 fast casting speed, key attribute.
2. Blood Fist: If the combination does not require fast casting speed, 30 fast strike recovery is a good choice.
3. Frostburn: Increase the upper limit of mana.
(9) Belt:
1. Spider's Web: Skill belt, it also has a fast casting speed of 20, which is quite practical.
2. The Power of Thunder God: Nemesis of the Electric Ghost, a must-have character.
(10) Shoes:
1. Sandstorm Journey: Running speed is slow, but 20 quick attack recovery is important for matching. Strength, stamina, and poison resistance are also good attributes.
2. Eldor’s growth: 40 high running is the first reason why I chose it. In addition, fire resistance and life are also good attributes.
(11) Backpack
In addition to usc and ulc, try to put a large board with 1 elemental skills. It is also very important to increase resistance and life.
4. Matching ideas
1. Blocking type, pursuing 75 block and 45 immunity, 99fcr, 56fhr-99fhr
Wind Druid The biggest advantage is the powerful hurricane armor. If the Bone Armor of Pure Bone Necromancer is immune to physical elements, then the Wind Armor of Feng De is immune to elements. Therefore, improving blocking and physical immunity can enable Druid to reach a safe state of elemental immunity and physical immunity.
Helm: Crown of Harmony
Armor: Snake Magician's Hide
Shield: Storm Shield in Perfect Diamond
Necklace : Mara
Belt: Spider's Web
Ring: Jordan Crow
a, no 23rw patch
Weapon: Wizard's Thorn /Suicide Branch
Gloves: Blood Fist
Shoes: Sandstorm
Comments: If you choose the Wizard's Thorn as a weapon, you can add a lot of resistance/mana. It greatly liberates the equipment on the body; but if the resistance on the body is enough, you can choose the suicide branch to improve the skills. Selecting Sandstorm for the feet can bring the fhr to 50, and adding a 13# to the head can exceed 56fhr and reach 7f.
b. With 23rw patch
Weapon: Spirit Sword
Gloves: Mage's Fist
Shoes: Sandstorm
Comment: The Spirit Sword provides skills/fhr/mana, which can greatly improve skills. If you choose 6f for fhr, Spirit Sword Sandstorm can reach 75fhr.
2. The blood bull type pursues high blood volume with full strength, 99-163fcr, 86-174fhr
No one can have too much blood, but blocking and full blood But it has always been a topic that has been debated endlessly and without any results. Without Storm Shield, it would be unrealistic to pursue upper limits on blocking and object immunity. Poor use of spirit can improve damage and blow recovery. Under the illumination of the Oak Sage, the entire force will gain an additional 1K HP, which is almost the HP of a poorly equipped mage, and it is possible to use War Call in the future.
Helm: Gal's Hair
Armor: Snake Magician's Skin
Necklace: Mara
Belt: Spider's Web
a, 163fcr, 99fhr
Weapon: Wizard's Thorn/Suicide Branch
Shield: Spirit (Ruler's Great Shield)
Ring: fcr ringfcr ring/Jordan
Gloves: Mage's Fist
Shoes: Sandstorm
Comment: To reach the extreme speed of the pauper outfit, you need to have With 50fcr weapon support, the Wizard's Thorn/Suicide branch is the best choice. If your spirit is above 32fcr, you can give up the fcr ring and choose Jordan to upgrade your skill level. Due to giving up the spirit sword, fhr can only be lowered by one level.
b, 99fcr, 174fhr
Weapon: Spirit Sword
Shield: Spirit (Ruler's Great Shield)
Ring: Jordan Raven
Gloves: Blood Fist
Shoes: Eldor's Growth
Comment: Double Spirit Snakeskin has almost met the 90 condition, combined with dog head and blood For punches, putting another 5fhr sc on the body can exceed 174fhr and reach 5f. Eldo shoes just make up for the fire resistance that the mental shield lacks, and high running/health is also a good supplement.
c, 99fcr, 86fhr
Weapon: Wizard's Thorn/Suicide Branch
Shield: Wall of Warning in white pg
Ring: Jordan Crow
Gloves: Blood Fist
Shoes: Sandstorm
Comments: Only suitable for non-23rw patches, not as good as the first two. In addition, FHR is difficult to gather, so you have to use Blood Fist and Sandstorm, and the dog head will be in 13#. In addition, skills are also on the low side.