Clear Metal Slug 6 in one life_game guide_Metal Slug

Full level guide

Characters

Marco Rossi's pistol's attack power is twice that of others, and H's attack power in EASY mode also has a bonus. It is easier to get started in the worst conditions, especially when you first start playing. It is an easy character to get started with. Tarma Roving: The power of the vehicle's machine gun and cannonballs is enhanced, and the vehicle's defense is also strengthened. It can be attacked 6 times, and the supply of artillery gas gas is twice that of others. In addition, the "vehicle directional shooting" that can only be used in the home version in the past ( Vulcan Fix) became his patent in the arcade MS6 (any multiplier can be used). Basically, he has no characteristics without multipliers, and is considered a high-level character. Eri Kasamoto: The initial holding amount and supply of bombs are double that of others. The attack direction of the bomb can be adjusted by controlling the direction, which can control the situation well in complex terrain. Fio Germi's weapon ammunition supply is 1.5 times that of others. EASY mode has unlimited enhanced H. HARD mode also has H (150 rounds) at the beginning of the mission or after a death, which greatly increases the use of weapons in 6. If you make good use of the gun storage system, you can get twice the result with half the effort. Ralf Jones: Close attack is his strength. He has a very fast cutting speed and a very slow running speed. He will be considered dead only if he is shot twice in one level (except for attacks that cause him to fall to death or make his body disappear). He recovers after passing the level. His machine gun punch (↑ D A) Destruction speed is fast (man-machine kills, but with stiffness). D A also kills man-machine, but the amount of ammunition is half that of others. It is an advanced character that tests bullet avoidance and close-quarters skills. Clark Still can earn a lot of points by grabbing the minion backpack (↑ D A). While grabbing the backpack, he is invincible. All enemies that can be thrown will be killed with one hit. He is the best scoring character. Even if he does not score points, he still needs to use the invincibility and The characteristic of killing with one hit saves the day, making him the most difficult character to master.

System Chapter

This game has the most buttons in the history of Metal Slug. There are 5 buttons. A is the gun attack of the protagonist and the vehicle, and B is the weapon attack of the protagonist and the vehicle. Jump (↓ B is to jump out of the vehicle), C is the protagonist's grenade and the vehicle's cannon, D is the special attack key (Metal Slug Attack), which should be used in conjunction with other keys, D A is for close attack, D C is the weapon in the hand Throw (you can only throw the amount of ammunition you have each time. If it is less than this number, this button will be invalid), ↑ D A is a special attack (only for Ralf and Clark). You don’t have to press 3 buttons every time to use this skill. You can long press ↑ D and press A when needed to avoid input errors. E is for switching weapons. This game can store weapons and use E to switch. This also shows that there are very few weapons in this game. This game also adds an energy tank. By attacking enemies, you can increase the energy tank. The score can be multiplied by the multiplier of the energy tank at that time (except bonus props). The MAX is 16 times. Gold coins will appear when enemies are destroyed in the MAX state, so it is reasonable. Controlling the energy tank is the key to scoring. In this game, you can also choose between EASY and HARD modes when starting the game. The default weapon in EASY mode is changed from a pistol to an infinite H-gun. The amount of ammunition is twice that of HARD. There are only 4 levels. Therefore, to play through this game, you must choose HARD.

Strategy

Mission 1-1 After parachuting, go forward to rescue the first hostage and get 100 rounds of H-gun. Put it away and do not use it. Continue forward and a cannonball will appear. After destroying the chariot, a transport vehicle will appear. At this time, the hidden object attack judgment above will appear. Continue forward and a second artillery chariot and some Morden soldiers will appear. You can jump to the high platform (where there are 2 boxes) first. Wait until the artillery tanker appears, jump down and eliminate it, and then slowly eliminate the Morden soldiers. Continue forward and a Rolling Thunder Chariot will appear. After killing the 5 Morden soldiers here, you can safely cross the level by standing on the shelf (where there is a wooden box). There is a hidden object in the tree just behind the Rolling Thunder Chariot.

At the end of the scene, a group of large transport vehicles will appear. If they are destroyed, you can get a bunch of gold coins. The method is as follows: At this point, you should have 10 rounds of C guns and more than 100 rounds of H guns. Use 8 first. Fire the C gun and shoot the first quarter (you must shoot the first quarter. After the first quarter is destroyed, the second quarter will explode. If you fire the second quarter, the first quarter will not explode), and then use the remaining 2 rounds. C and H add grenades to attack the transport vehicle behind until the Metal Slug appears. One shell from the vehicle can destroy 3 to 4 sections at a time. After all are destroyed, a pile of gold coins will appear. Mission 1-2: Rescue the first hostage. Get the I gun and put it away (if you don't take the upper branch later, you don't need to put it away). There are several fish in the position as shown. Ahead is the branch point of this level. There is a helicopter and 21 Morden soldiers here. You can wait until the helicopter flies to the explosive package, and then destroy the explosive package to kill it instantly. The direction of the arrow is the upward branch. There is a big stone at the first point going up the branch (as shown in the picture). Use the I gun to attack the circle. Several gold coins will appear in the square. Just be careful not to fall to death on the way up. Mission 1-3A (upward branch) At the beginning of this branch (where there are many hostages and bats), there are 4 Morden soldiers. If all the bats are eliminated before the Morden soldiers are eliminated, none of the hostages can be rescued (can be released ), 100 Morden soldiers will appear. Mission 1-3B (Downward branch): This branch is at the boulder after obtaining the F gun. When there is a flame judgment in the circle, an attack judgment will appear in the square. To obtain it, jump up first and fire F at the moment you are about to land. Then immediately shoot upwards, there are several sapphires. Go forward to the 3 hostages, and Morden soldiers will appear. There are 2 black bats and a golden bat in the sky above here. Kill the golden bat without killing the black bat, and eat it to score 30,000. At this time Another golden bat will fly out. If you kill it and eat it, another one will fly out, for a total of 3 (there is a time limit here. If the page can be moved, the golden bat will not appear again). Then walk forward until the board stops moving and immediately walk back to save 5 hostages (these 5 hostages are escaping from the board, so move quickly). BOSS: The boss of this level is a large excavator truck, which has 2 forms. The first form has 3 attack methods. The first one releases an I-gun-like missile from the bottom, which can be destroyed to obtain the H-gun. The second type of Morden soldier fires anti-aircraft cannons. You can avoid it as long as you get close to the boss, but don't get too close, otherwise the boss will run over you. The third method is to throw stones. You can avoid it by getting close to the boss or away from the boss. Don't stay too far away. If you are too far away, the boss will move forward and your space for movement will become smaller. After knocking off the boss's shield, the boss will take out its drill (second form). First, it will throw rocks to block your path, and then attack with the drill. The drill has upper and lower attacks. The upper attack only needs to be lowered. You can avoid it by crouching, and you have to jump over the next attack (the connecting rod between the drill and the boss has no attack judgment). The boss also has an attack called Oblique Drill. It will drill in a 45-degree direction. There will be falling rocks in the sky. Just use the H gun to sweep it. In this cycle, the boss can be destroyed. TIP: Use objects to destroy the boss in each level. Destroying it can get you 30,000 basic points. Multiplied by the current multiplier, you can get a maximum of 480,000 points. Mission 2-1: After the mission starts, there are 3 fish in this area at the red circle positions shown in Figures 1 to 3. The only enemies here are the Ax Gang. They seem to be very durable. In fact, as long as you keep attacking, They won't resist. Go to the place in Figure 3 (the moment the axemen in front jumps out) and go back. You can save 3 hidden hostages and a 50,000-point frog. Don't leave in a hurry after rescuing. There is another one in Figure 4. 3 fish worth 50,000 points. At the last point of this level, just shoot to the left on the far right to pass safely. Mission 2-2: After this scene starts, go to the location shown in the picture within the specified time (don’t kill the last brown alien), and a fighter jet will appear. This is the key to obtaining the bird’s nest.

The method is as follows: after the fighter jet appears, destroy the brown aliens, then throw a bomb at the circle position, then immediately stand at the square position, wait until the fighter jet launches the missile, jump on the missile, and the missile will take you to eat the bird's nest ( 1,000 points or 50,000 points). The most difficult part of this scene is the last one, where aliens, knife throwers, flying saucers, and tanks appear together. The difficulty is very difficult for first-time players. Just pay attention here, the flying saucer will fly away after launching an attack, so you can ignore the flying saucer and control the situation on the ground. In this scene, the hostages on the building can only be saved by jumping onto the donkey cart. TIP: After the enemies are eliminated at the end of this scene, you can get a bunch of gold coins from the donkey cart. BOSS: The boss of this level is a large armored tank. It has 2 forms: the first form has 3 attack methods. The first is a large missile. After being launched, it will pause in the air for a while, and then start to attack. Avoid such missiles. , it is best to hide from the warhead to the tail. The second type is small staggered missiles. Just hide in the red circle in the picture. You only need to hide one missile in this position. The third type of boss will release two small cannons. As long as you hide in the red circle in the picture and quickly destroy the cannons at that location, the boss's attack will end. There is only one attack in the second form: super large missiles. After being launched, the screen will be reduced and the field of view will be enlarged. As long as you stand in a certain position and wait until the screen is enlarged, you can dodge in the other direction. It is worth noting that the launch When missiles are fired, the boss will also throw small balls, which have attack judgment. Mission 3-1: Due to the plot at the end of the second level, the enemies in this level are all new aliens (hereinafter referred to as ET), including infected jeeps and so on. The real battle has just begun. At the beginning of this level, you will encounter a group of ETs that look like toads. They will spit out self-violating bugs (this time, the self-violating bugs have attack judgments from the beginning to the end), headbutt you and roll, but they are still relatively easy to deal with. Next you will encounter an infected jeep, which will hit you and shoot at you. The hiding method is the same as that of the jeep in previous games. There is also an enemy in this scene that looks like a spider and will release splitting rebound balls from its brain. This type of enemy is safe as long as you get close (it will also release anti-aircraft shells when you are very high away from it, the distance is unlimited). There are 7 white radishes in this scene, as shown in the picture. After you kill them all, there will be an attack judgment at the gate of the mansion at the end of this scene. After hitting them, a large group of ETs and 2 hostages will appear, and they will all roll and crawl. , if you have died after collecting the S gun before, it is recommended not to shoot it, as it will be ugly. If none of the 7 white radishes are produced, you can get 30,000 gem points after attacking at the location shown in the picture, which is also the branch of this level. Mission 3-2A (branch up) This scene is a ruins. The enemies here are all flying parasites. They will parasitize on the hurried people in the scene. The parasitized monsters will throw bombs and be parasitized, but Basically, there is nothing that can stump the protagonist. The parasites that appear before you get the S gun will not attack the protagonist, but they will also attack the protagonist later. It is still difficult here. When you get to this place, immediately go to the top of the far right, squat down and shoot to the left. It is safe to pass here. After passing here, use the S gun or Z gun (only these two types of guns can be used) to fire 5 shots at the red circle at the left picture. When you reach the platform where the second ET is standing, one will fall from it. Stack gold coins and a hostage. Mission 3-3A The enemies in this scene are mainly ETs, and many ETs appear rolling. As long as you don't rush too fast, it's not difficult to pass here. Go to the location in the picture on the right. The last wave of ET attacks here is more difficult. If you have enough ammunition, you can annihilate them all. If you don't have enough ammunition, you can stand in the position as shown in the picture. In the previous scene, there were two roads, up and down, which totaled 4 pieces. If you pass this road in the up, down, down, and up method, after passing the place on the right, a 50,000-point bonus bear will drop. The last enemy that appears in this scene is a new enemy. It will absorb a lot of garbage in the sewage. It will throw these garbage at you one by one. You can avoid it by jumping up. When it goes crazy, it will throw the whole group. It's difficult for garbage to hit you, but as long as it goes crazy and gets close to it, it will lead the whole mass of garbage to a place close to it, and then you can avoid it by hiding to the far left of the page.

You also need to pay attention to the ET that appears later here, but with the help of the Z gun, you can still pass smoothly. Mission 3-2B (branch down): After rescuing the first hostage in this scene, you reach the most difficult part of this scene, as shown in the picture on the right. There are parasites in the air and ET rolling on the ground. Just squat in the red circle (bottom) Parasite attacks are invalid when crouching), pay attention to the ET rolling over on the left (a total of ***2). When the ET on the right stops, throw a pomegranate. After solving the ET, destroy the parasite. There are 3 hidden hostages in this area. The conditions for their appearance are that they will appear if the first hostage is not rescued. The method is to first drag the first hostage to the far left of the layout (as shown on the left), and then release, release Then reach the picture on the right as quickly as possible (buying time), wait until 3 hostages appear, and then rescue the first hostage. In the last part of this scene (there are 2 pinball monsters), don't kill any enemies here. After waiting for 10 seconds (10 seconds in real life), a 50,000-point bonus bear will drop. Mission 3-3B This scene is similar to the last section of Mission 3-3A, and the gameplay is the same. There will also be a hidden hostage here. The method of appearing is the same as in the previous scene. Do not rescue the two hostages after they are released. They will appear at the end. BOSS: The boss of this level is a large space robot with 4 attack methods: one method will keep firing after it goes crazy (shooting brainwave balls from the brain), this attack method will stay in the air for a while (while staying in the air No attack judgment) is positioned based on the position of the protagonist. When the page stops, it will fall to the position where the protagonist was standing when launching, but when the page moves, the landing point will be the position of the protagonist on the page when launching (when attacking, if the protagonist On the right side, the ball will be launched towards the right instead of deflecting to the left due to the movement of the board), there is a difference. The boss's second attack is a sine wave. There are blind spots on the left side of the box and under the boss's body. You can use the invincibility time when jumping out of the object to hide under the boss's body, but be careful of the light balls coming from above. The third attack is to throw vehicles. Just squat on the right side of the box, and the light ball above cannot hit it. The fourth attack is a high-voltage electric wave. You must stand on the box to avoid it. Moreover, the light ball above is very close to the protagonist at this time, so this attack can be said to be the most difficult. You must master the time to jump. In the boss battle, if you are very close to the boss, the boss will launch ground shovel waves. If you get close to the boss many times, the boss's two hands will also have an attack judgment. At this time, the space for movement becomes smaller and the difficulty increases significantly. TIP: The vehicle of the boss in this level has a "Vulcan Fix" for everyone, which can eliminate the stiff time when the vehicle turns back. Mission 4-1: In the ET group at the beginning of this level, you can pass by standing on the G gun and shooting to the left. There is a hidden hostage circled in red in Figure 1. After passing here, you will see 9 stacked boxes. If you knock them off casually, nothing will happen. If you knock off the 4 corners of the boxes first, then hit the middle one, a 50,000-point fish will appear. The method is as follows: Upper left corner You can stand on the box and cut the upper right corner with a knife. The lower left corner and lower right corner must be approached and shot on the ground with the G gun. Use the smoke from the G gun to smoke out the box. After rescuing the 2 hostages, you will enter the most difficult part of this level: 2 new enemies will appear here, the flying ET and the one-eyed fish monster. The flying ET will launch 2-way or 3-way cannonballs in the air, the one-eyed fish monster will spray 5 horizontal bubbles in a row, and rolling ETs will roll out from both sides. It can be said that the difficulty is very high. It is worth noting here that you should not stand on either side, otherwise you will be injured by the rolling ETs. There are numbers of one-eyed fish monsters and flying ETs, while rolling ETs are unlimited, so attack the one-eyed monsters first. If you are on two sides If an ET appears, it spits out worms. Don't kill it, so that the rolling ET on both sides will not appear again. After taking care of the one-eyed monster, deal with the flying ET, and finally deal with the ET on the ground, and then move forward to enter the branch of this level. Mission 4-2A (branch up) There are 4 hostages on the street light to the left of the plane. What you need to pay attention to in this branch is to first destroy the 3 ETs that appear side by side. The rest is up to you.

Mission 4-2B (branch down) After entering the down branch, pay attention to the 3 flying ETs flying out from behind. Just hide in the red circle on the right side of Figure 2. There are also 4 hostages on the street lights at the end, but These four hostages must be marked in the red circle on the left side of Figure 2, otherwise they will be forced to pass. The protagonist of the downward branch will ride on the most powerful weapon on Mars, ROOTMARS (the final boss of Metal Slug 3). This branch is also quite difficult. It is better to give priority to flying ET and familiarize yourself with the layout. It is worth noting that ROOTMARS has a special function for everyone: long pressing A can make the machine gun fixed and not move with the movement of the protagonist. Long pressing B can make the main character move. If it doesn't move, you can control the direction of the machine gun. If you press and hold both A and B, nothing will move. (Do you think you can be invincible like a boss? Don't be stupid.) The operation here can be said to be difficult. BOSS: The battleship in front of the boss has 3 hostages in Figure 1. The boss of this level is an unknown creature on the seabed. It has 5 attack methods: the first is the attack when it appears (it seems to only attack this time). Immediately jump to the boss after appearing (Picture 2). Pay attention to the escape after the attack. Action, just keep jumping. The second attack is to appear from the right, stop in mid-air, collect venom and spit it out from the mouth. At this time, only the upper right corner of the screen and the bottom of the battleship are safe (Figure 3). The third attack appears from the lower right side of the screen. At this time, there is an attack judgment on the head. After stopping, it starts to spray venom. You can avoid it by hiding in the position in Figure 4. After you avoid it, it will launch a turbine attack all over the body. You have to calculate It's a good time to jump from the right side of the boss to the left. The head of the turbo wave has no attack judgment. Then start running away, be careful of getting involved. The fourth attack is a more difficult one. It is divided into two types. The first one appears from the left and shoots poison bubbles while rolling. As long as you stand on the right end of the reef, only one shot will hit it. The second one is to appear from the right, first stand on the battleship, jump over the first wave of poison bubbles that are fired horizontally, and then immediately go under the battleship to avoid the second wave of poison bubbles that are fired horizontally, and immediately find an opportunity to get under the battleship. There is still only one shot that will hit here. With a loud noise, the boss entered a crazy state and started the fifth attack, the full-screen spin attack. This attack is also divided into 2 types. The first one appears from the left and rotates clockwise. Just hide in the 100,000th place of your score. You can hide in the boss's body (neither crushed to death nor shot to death by venom). The second method is to turn counterclockwise from the right. You can avoid it by hiding within the tens of millions of your score. In both methods of hiding, pay attention to the round the boss launches outwards in the water and the residual poison after the attack. Bubble. TIP: You can delay the boss in this level until there are 6 hostages. They all appear when the boss spits poison bubbles in the air or during the final attack. Other attacks will not appear. Final Mission (5-1) Two new enemies appear in this scene. One is a machine that shoots olive-shaped bullets (hereinafter referred to as the olive). It shoots three types of bullets: upper, middle and lower. It is easier to dodge, so be careful. What's more, it shakes you a bit: when it's about to fire the upper bullet, it suddenly turns around and fires the lower bullet. One is a flying bloat, which will fly to your head and then smash down to attack (no attack decision when flying in the air). There are steps at the beginning of the road here. You can avoid the rolling ET by hiding under the steps (generally speaking, when there are N types of enemies attacking at the same time). Arrive at the scene on the left. After obtaining the S gun, attack the pinball monster that appears on the left first, then jump to the middle step, destroy the pinball monster that jumps down, and finally destroy the olive. It is recommended to drag out the next scenes slowly and defeat them one by one. In the picture on the right, there are a total of 4 judgment points above the 3 wooden boxes and in the red frame. After playing them all, 30,000 points of gems will appear. The way to jump up to this step is: there is a box with nothing in front of it. Destroy it and jump on the box to jump up this step. The last place (where olives will appear on the 2 sides), just pay attention to the fact that when the olive rushes out, you can seal it outside the board and attack it, but it will never attack because it cannot move in place. After hitting one side, it will slow down. Slowly hit the other side. Final Mission(5-2) Take the underground drilling vehicle and enter the underground. Just drag slowly here. It is not difficult. After the underground drilling vehicle is destroyed, the protagonist will die. The drill bit of the underground drilling vehicle has no attack judgment and cannot drill upwards. .

Final Mission(5-3) This scene begins with the rescue of the hostages, all of whom are Martians. There will be a red ET in this scene. The HP of this ET is very high, and it will not stop rolling from the beginning, nor will it roll out of the screen. However, it will explode after rolling for a while. If you kill it, you can get 10,000 points. . There is a hidden route in this scene, which can lead to the golden one-eyed fish monster. This enemy runs away very fast. If you shoot it, you will drop a gold coin. After destroying it, you can get 50,000 points. The way to appear is as follows: Arrive at the place as shown on the left, crouch down to enter the hidden route. There are three 30,000-point treasure chests in the red circle. After entering, crouch down and walk again to enter the second hidden route, and follow the direction of the red arrow. In the picture on the right, at this time, the golden-armored enemy appears. Don't kill the one-eyed fish monster at the end of this scene too quickly, otherwise it will force you to pass the level and the hostages will not be able to be saved. Final Mission (5-4) The olives that appear in this scene will not launch three attacks like the previous ones, but will launch super large olive bombs, but the trajectories can be avoided by running (there will be a trajectory that cannot be passed by running) of olives). After destroying the second olive, a new enemy will appear: 3 huge one-eyed fish monsters. They will launch parachute missiles into the sky (can be destroyed) and will force you to death on the left side of the board, so destroy them quickly. (Only the eyes are the weak point). The first one appears alone, the second one is accompanied by 3 ETs, and the third one is accompanied by 9 ETs (when beating ETs, pay attention to the self-violating bugs on the ground). When you reach the penultimate floor, there will be an olive with the trajectory mentioned above that cannot be passed by running. After it fires bullets, you have to jump to the steps here to see the right time to jump over. It is recommended to solve it quickly, otherwise the reinforcement flying saucer will Release one of the hostages above. Once this hostage hits the ground, he cannot be saved. There are 4 places in this scene with hidden bones (red boxes in Figures 1, 2, 3, and 4). If you play them all, a hidden hostage will appear to the left of the last hostage. The bones in the first and fourth places will appear. The layout must be dragged out before the attack judgment will appear. Enter the mini-boss battle and face off against brainwashed companions on a battlefield similar to the Bald General (Bald was laid off due to repeated failures). The attack method of this boss is the same as yours. The sword is much faster than the clones of the 3rd generation, but it is still good. But the difficulty of this boss is his machine gun. He jumps up and fires a 6-directional machine gun. It is difficult to hide. When the RP is low, he will fire the machine gun at close range. After rescuing the brainwashed companion, a golden METAL SLUG will appear (if you don't ride for a long time, a 500,000 bonus point will appear on the lower floor and you will be forced to pass the level). BOSS: The boss of this level is the leader of the aliens. It is divided into two forms. In the first form, the boss will not attack itself. It only relies on ETs jumping out of the holes in the four corners to attack the protagonist. When it reaches a crazy state, red ETs will appear. After defeating this boss, with the cheers of the morden soldiers, the second body of the boss appears. This is the real body of the boss. Without METAL SLUG, the difficulty is very high. The boss has 4 attack methods: the first is to fire shotguns while shaking your head, and you can avoid it by crouching and walking halfway to find a neutral position. The second attack is a skillful attack that destroys the terrain. As long as you don't stand in the middle, you won't be hit. . The third attack is to fire tracking lasers sequentially from both eyes. When it fires the laser, jump up, guide the laser upward, and then run in the other direction to avoid it. The fourth attack is more difficult. It launches full-moon scimitars from all directions. This attack generally attacks the position where the protagonist is standing. A few will attack the protagonist's front and rear positions, which is a bit random. The other is a scimitar that attacks in parallel, which is easier to dodge (don't stand in the middle, if the boss launches a combo, launch the second attack and you will be finished). After defeating the boss, enter the escape stage. The boss will launch various forms of scimitars. If you have a METAL SLUG at the time, you can easily pass by standing in the lower left corner of the board and adjusting the gun barrel to a 75-degree direction. TIP: There are 20 hostages in each level no matter which branch you take, for a total of 100.