Level 10 skills
Stun: Level 1
Block: Level 1
I think players rarely use these two skills. Right.
Level 15 skills
Double-edged training: Level 5
Hidden weapon training: Level 5
Poison bursting technique: Level 1
Needless to say, the first two skills are compulsory and must be 5 points
There will not be much difference between level 1 and level 5 of sudden poisoning
At level 1, there is a 30 chance of being poisoned and the HP will be reduced by 300.
At level 5, there is a 50 chance of being poisoned and the HP will be reduced by 720.
I will practice two CK numbers and a level 5 Poison Spell. 1 level 1, also used 1 poison poisoning operation, the monsters were all poisoned, I feel there is no difference between 30 and 50. As for the extra 420 HP lost in 1 minute, I think for fighting monsters, 1 mob is not necessary at all. Let's take 1 minute. For the BOSS, 420 HP only saves you two hits, so it is recommended to only add 1 point.
Level 20 Skills
Continuous Throwing: Level 1
Counterattack: Level 5
Detection Trap: Level 0
Continuous throwing, 150 damage at Level 1, 170 damage at Level 5, early stage The player's attack power is not high, and an extra 20 attacks can't take away much of the monster's HP. In the later stage, players no longer need this skill, so 1 point is enough.
Counterattack, for CK with super high defense , of course, the probability of avoiding monster attacks is also high, and the probability of counterattacking monsters is 52, why not.
Detecting traps, only parallel worlds have traps, but no one uses this in parallel worlds. Skills are pure garbage. The only use is to avoid traps and magic evasion later. Unfortunately, these two skills are not activated, so they are useless. We can only see if they are useful after PK is activated.
Level 25 Skills
Hidden Weapon Recycling: Level 0
Invisibility: Level 5
Explosive Bomb: 5
Hidden Weapon Recycling, in order to save money Spending money and wasting skill points is not worth it, and you won’t save much at all. If you don’t add it
Invisibility, CK patent, will be added when playing CK. No matter whether you major in double-edged or not, this skill can let you You can come and go freely among monsters. A full 5 points can make you faster.
Explosive bombs are difficult to define. It can be 1 or 5 points, it depends on how you feel.
Level 30 Skills
Thunder Fire Bomb: Level 1
Advanced Invisibility: Level 5
Poison Mist: Level 1
Thunder Fire Bullet, When players use this skill, they don't care about its damage value, but to repel monsters. 1 point and 5 points have the same effect, so 1 point is enough.
Advanced invisibility-shadows are added. Of course you need to add this to make your speed faster
Toxic mist, 1 point is enough, the reason is the same as the sudden poison spell.
Level 36 skills
Multiple Throw: 1
Backstab: Level 1
Trap Disarm: Level 0
Multiple Throw, used for leveling, there are many misses, but the range is surprising It's wide, and it's good to level up with the ring burst. It depends on everyone's preferences.
Backstab, I personally think that level 1 is enough. The skill requirements are too troublesome, and I almost don't need it after assassination.
Disable traps, same as detection.
Level 43 Skills
Smoke Bomb: Level 1
Advanced Backstab: Level 1
Seal: Level 1
Smoke grenade may be used when fighting BOSS, but personally I think it is useless, a bit useless, and just excessive.
Advanced backstab, similar to backstab. The requirements are complex, and the chance of being stunned is low. It can be used continuously for 1 point, which is quite impressive, but it is rarely used after 60.
Seals, adding more seals will only take longer, the worst thing is to put more seals It’s just thunder.
Level 45 Skills
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Freeze Qi: Level 5
It just takes more time. It depends on personal preference. If there are more skill points later, you can add them.
Level 51 Skills
Ring Burst: Level 5
Trap Avoidance: Level 0
Stealing Technique: Level 1
Ring Burst, strongly requested to top up. Later leveling depends entirely on it...
Trap avoidance has not been opened yet, so it is not added
Stealing. This skill is used to buy quest supplies. Adding 1 point is enough. .
Level 60 Skills
Burst Impact: Level 1
Assassination: Level 1
Now it is only level 60, I want to add Can't add it either
You have already rated the answer! Good: 5 You've already rated it! Average: 0 You have already rated it! Bad: 0 You have already rated it! Original: 5 You have already rated! Unoriginal: 0 ぺ灬 Illegal couple answer acceptance rate: 39.1 2009-12-07 20:21 Report (り, men9 \'s remarks: I'm really impressed by you. I have a better answer. Collect and reprint related content in QQ space? 6? 1QQ free fantasy CK skill points 4 answers? 6? 1 QQ fantasy CK skills? 1 answer? 6? 1 fantasy CK skills? 1 answer? 6? What skills are best to add to 1CK? 2 answers? 6? 1CK skill points are added. 5 answers: qq Free Fantasy Warlock points are added. qq Free Fantasy ck attribute points are added. qq Free Fantasy ck points are added to Free Fantasy Medicine Skills. Free Fantasy Swordsman skills are added. Points are added to Free Fantasy Warrior Skills. qq Free Fantasy. Assassin adds points to free fantasy warlock skills. Other answers: Sniper 1: Transition skills
Hidden weapon training 8: I think it goes without saying. For CK, the attack is pitiful. Skill 8 can increase the attack by 24, which is a must. Fill it up
Hidden Weapon Recycling 5: For CK, as long as you don’t choose to double-repair skill points, you might as well add it. However, there were a lot of people hanging up in the field when the Phantom God was released some time ago. Can you stay idle for a long time?
Continuous Throwing 1: Transition Skill
Thunder Fire Bomb 1: It is CK’s knockback skill. The effect is very good. It is recommended to add 1, which is also a transition skill. Learn multi-throw
Multi-throw 5: It can be said to be the best group attack skill of CK. It is indispensable on the second floor of Tianquan and Ghost Village
Smoke bomb 1: Transition skill
Ring Explosion FA 10: A group attack skill with high damage, it is recommended to top it up
Explosion FA Impact 1: Transition skill, you don’t need to learn it if you don’t want to learn the later Cicada Wing Break, I personally think it’s useless
Cicada Wing Break 5: This is a revised skill that increases the damage, and can also reduce the enemy's physical and magical attacks. I have learned it and feel that the effect is not bad. The damage of the critical hit is very high. Disadvantages It's Fei Lan's all-out blow 1: Transition skill
Double-edged training 0: Since I don't practice double-edged and I don't have a good double-edged weapon, I didn't learn the counterattack technique
1: Transition
Invisibility 1: I originally filled it up. Later, after discussing with other members of the CK Alliance, I learned that filling up the invisibility only increased the movement speed and invisibility time during invisibility, but did not increase the damage. , so learning it is of little use.
So only add 1
Advanced Stealth 5: Must be fully learned to increase the stealth time, stealth movement speed, and damage caused when stealthed
Backstab 0: If you don’t learn it, it will feel bad It's useless. Firstly, it doesn't have a good double blade, and secondly, the damage is not very high
Stealing 1: A skill that is useless for 80CK
Advanced Backstab 0: No Learn, I won’t explain it
Assassination 0: Don’t learn. Some people think it is good to be able to kill instantly, but you must know that the probability of instant kill is very slim. Interested players can try it
Vital Strike 0: No one should be able to learn it, the interval is too long, the time is too short, auxiliary skills
Trap Bomb 5: Good damage, suitable for SL, and there are plenty of skill points, so it is fully learned
Trap Poison Mist 1: Transition Skills
Trap Seal 5: The assassin’s characteristic skill, which must be learned, the reason will not be mentioned
Trap Frozen Gas 5: Same as above
Detection Trap 1: Fighting for the BOSS with others can reveal the mines of other CKs (which may be useful in PK later)
Remove Trap 1: Fighting for the BOSS with others can be eliminated Other CK's thunder (looks like I used to like to grab the unicorn in the Quicksand Cave)
Hermit Attack 0: Unlearned
Soul Refining 7: Increase 380 health and 7 dodge, dodge It should be effective if there is an evasion card on the equipment
Poison quenching 1: Poison is also a feature of CK. It can prevent monsters from regaining their blood, and it can also prevent monsters from being snatched away by JK ZS in the wild
Poison Technique 1: The effect is better than Poison Quenching Technique
Shadow Step 4: CK requires agility, so the acceleration skill must be fully learned, and it is also very useful
Attribute points The addition is as follows: 1. If you are not very rich or the general public, the addition is to add the whole body. All attribute points are added to the system. 1 point of system is equal to 12 points of life. 2. If you have money but are not very rich, you can choose to increase your strength. After all, high attack is the best. All attribute points are added to strength. 2 points of strength is equal to 1 point of attack. This is a method for rich CK to add points of 25 or more. 3. If you are very rich, you can choose full agility and all attribute points are added to agility. 5 agility 0.3 physical critical hit rate (in order: 2 agility 0.1, 2 agility 0.1, 1 agility 0.1)
Crit rate If it is high, resistance and defense will be useless. And it hurts a lot.
PS: It is now popular to pull all players, and most CKs choose this path. A few RMB players still stick to the path of going all out.
I 76CK will send mine for your reference! It depends on your interest whether you want to add stealing things. If you don't want to add stealing things, you can add it to the cicada wing sniper: transitional skill 1
Hidden weapon training: very practical, skill 8 can increase the attack by 24, Must be filled up
Hidden Weapon Recycling: I didn’t have this skill point in the past, but later on when my level got higher and I got more skill points, I ended up with this. It’s actually quite practical, and it takes a lot of time to hang up. , use less if you can spend less money. For me, special repair weapons are very expensive, so I started to use them later.
Continuous throwing: transition skill, 1
Thunder fire bomb: CK is used to push monsters, 1, also a transition skill
Multiple throwing: it can be said to be a CK brush There are three large groups of monster skills (multiple throws, ring bursts, and thunder). They can be less in the early stage. There are more skill points in the later stage, so there are only 5.
Smoke bomb: Transition skill 1, the state time is real Too few, and both SS and YS will be released in the same status, and their status lasts longer
Ring Burst: One of the 3 large group attack skills, you can use as many points as you have left, it will be full in the later stage , 10
Burst Impact: Transition Skill, 1. In fact, it also has a function. When killing pigs, some JK will not pull monsters, and the mines you place will not be stepped on. When you When using ring burst, you can repel some monsters. When the monsters get closer, thunder will explode.
Cicada Wing Break 5: The only single-target skill of Hidden Weapon that does more damage, and can also reduce the enemy's physical and magical attacks. I have learned it to the fullest, and the critical hit damage is very high. Another thing to note is that the status this skill causes on monsters will cause the disappearance of other statuses, such as YS's immobilization and ZS's petrification, so use it with caution. If you break the immobilization and petrification, you are likely to be scolded. The most important thing is that the monster may move freely to hit others. Sometimes the monster cannot stop roaring, so you can only rely on immobilization and petrification.
Let’s talk about Red Technique: all the Thunderbolts are maxed out, Poison Thunder Excessive Skill is 1, Sealing Thunder and Ice Thunder are both 1, because I keep using Thunder when killing monsters with everyone. So the state time is long enough. Detect excessive trap skills 1, remove trap 1, only 8 mines can be placed. Sometimes there are too many mines, and you need to release the original traps to place mines elsewhere. Of course, you can choose the character, but some You cannot retreat from the active dungeon. Once you retreat, you will be out of the dungeon, so it is necessary to remove trap 1. The hermit attacks hard, I don't use double blades, no. Soul Refining, a good skill, is full; Poison Quenching, 1, is mainly used to take out monsters, and the blood of poisonous monsters can be ignored; Hidden Step, a speed skill, is also a good skill. I used 5 bursts to impact, but it was actually a waste of 4 points. , if you want to steal something, you can go to the stealing place. In addition, stealing has another function. When you get close to the monster, you don’t have to go to it by yourself. For example, to kill ghosts and gangsters, you have to get close to the monster first to increase spirit, and second to increase wisdom. The natural growth is enough. Answer the supplement of the person 2010-08-31 10:37 The task starts from level 10 and there is 1 skill point when you upgrade to level 1. There are also 6 skill point tasks. There are also 2 skill point tasks in the PK field. Even if you count the skill points of your own level, YS skill points are not enough. You have to sacrifice some skills. It is enough to learn Miracle of Light at level 1. You must learn purification, debilitation and deceleration. It is effective for ordinary BOOS, debilitation and deceleration. After you have learned enough, you can master the ultimate BOOS of Sunset 3 by yourself. Supplement from the person who replied 2010-08-31 10:39