Swordsman 2 career analysis: Which profession is stronger and more powerful
Swordsman: Swordsman has always been the most chosen profession by players in all martial arts games. Sword 2 Swordsman's basic attacks 1-4 are very fast, and can cause high damage if used properly.
The swordsman is divided into the swordsman of the swordsman (physical damage) and the swordsman of the airbender (magic damage)
The swordsman of the swordsman is relatively average in terms of PVE. The monsters include Liuyunwanchange, Sweeping Leaves, Strengthen the four group attack skills of Chengfeng and Pojun, and the single target attack power is not low. The antelope's horn CD output is high in a short period of time, and the Pojun charging skill hits monsters in corners with super high attack power. Doing quests, slaying mobs, and playing dungeons can basically meet your needs.
In terms of PVP, Jian Zong’s He He Liu Chu, Antelope Hanging Horns, and Long Bo’s three faster control skills have CDs of only 8 seconds, ensuring that they have control skills that can be used at any time, plus the sword Zong has the high mobility provided by Chengfeng and Pojun and the rigid body attacks of Poyuzhang and Pojun. LZ was fortunate enough to compete with Dou Shen Shuicao many times. He has a suppressive style of play. Hehe Antelope Chengfeng tested it and threw skills at the opponent's face like crazy. Po Jun left when he ran out of CD. Predicting that the opponent was going to beat him, he immediately resisted with Po Jade Palm's rigid body. After intensive attacks allow the opponent to get used to defense, they can then look for opportunities to throw scraps of gold to break through the defense. Beginners in PK should pay attention to the flaw in the second phase of Heheliu. Predict that the opponent is going to catch you, so remember to withdraw the move in time. If the antelope retreats, withdraw the move. Predict that the opponent's defense can be broken. The overall PVP quality of the Sword Sect Swordsman is among the best among all professions and is very comprehensive.
The Airbender Swordsman is relatively easy to get started with in PVE. The group attacks include Qi Slash with basically no CD (commonly known as Infinite Qi Slash^-^), the group-repelled Meteor Chasing the Moon, and the single-target Thunderbolt that can control monsters for a long time. , the cyclone can remotely track floating monsters, the air condensation can be instantly shot with an adsorption effect, and it can attack large monsters, and there are also instant high-damage changes such as Thunderbolt and Dragon Wrapping Hand. When playing Airbender Swordsman, try to cooperate with professions with high damage as much as possible to take advantage of your strong control.
Because of the existence of cyclones, PVP airbenders have good long-range suppression power, and riding the wind also gives them higher mobility. After activating the god, some skills of airbenders will be added with rigid body effects, which can be combined with instantaneous rigid body attacks. The broken jade palm is also powerful in all-out attacks. However, without the Psychic BUFF, you will be slightly weaker in close combat. Duan Yun, a control skill with a faster attack, fails to control the direction well and causes misalignment, which will make you very distressed 0 0. LZ likes to engage in melee combat with opponents when using the Shenma profession, but battles with masters using airbenders usually end in disastrous results. This is a negative teaching material. Fans must be a little more clumsy when using airbender PK. Make good use of the cyclone's long-range suppression to make the fight easier.
Gunman: The gun is the king of soldiers and synonymous with domineering. Before introducing the Gunslinger, let me say something: Gunslingers make good use of the quick knockback of basic attacks, which can have unexpected effects.
Gunmen are divided into knight-gunners (physical damage) and general-gunners (magic damage)
Knight-gunners in PVE lack group attack skills and their skill damage is not high. , to play Knight Gunslinger, you need to find a good friend who is good at PVE.
The two control skills of PVP knight-errant gunner Changhong Guanri and Shamen Dian are very fast and have strong close-quarter suppression. Yan Chuanyun and Qianjiang Yiyue also give the knight-errant gunner a certain degree of mobility. . The Xia Qiang is a profession that is easy to learn in PVP. The attack distance is long and the suppression force is very strong. Close combat requires skills. Because there are only two powerful control skills, I rely more on secondary weapons to make up for the gap in skill CD time. Generally speaking, Xia Qiang has strong PVP and is currently the mainstream PVP profession. Xia Qiang is the only profession that LZ has not played in depth (because PVE is weak and LZ does not like to rely on its friends). The understanding of Xia Qiang basically comes from competing with heroes. Fighting against 369's Xia Qiang always puts LZ under great pressure, because Xia Qiang is quick to attack, has a long attack range, and has few skill flaws, and the physical skill that can be added to the combo still has 200 stamina. Because there are more expert players in Xia Qiang, and everyone has a deeper understanding of the skills, this has led to the fallacy that Xia Qiang is better than everything else.
In fact, it’s just that a lot of content in other professions has not been discovered yet! Is that so? Stop using the black swordsman, trolls!
The general gunman has a very strong PVE ability. Use the enhanced water dragon chant group monsters and you will be able to Is there anyone who plays the lawn mowing game? All 80 skills of Jiang Qiang have a group attack effect, and the skill of flying sand and rocks, which can gather monsters in a large area, has created Jiang Qiang’s transcendent status in PVE. This profession can be used far or near, and has a high degree of freedom. It is the first choice for those who like melee PVE.
In PVP, the general Gunslinger only has one, Changhong Guanri, which is a fast-acting floating skill. All other skills are slower. The mobility is not strong, but due to the existence of two long-range tracking and control skills, One Touch Sand and White Snake Tu Rui, it can catch up with any profession with strong mobility, and it has the rigid body skill of breaking the formation in close combat. PVP will have a strong overall quality and rely more on the quick start control skills provided by secondary weapons. I have said before that LZ is a die-hard player. He uses a gun as a profession that does not have many PK skills. LZ also likes to fight in the face. Doesn’t it sound like a naughty thing? Share a few tips on the gun: The third attack can be used to receive wasp sting and dragon water exploration. After floating in the air, touching the sand and breaking the formation can be used to attack the body. Forbidden Word Jue can usually force the opponent with less than 600 physical strength to be in an empty state.
Rikishi: A strongman is a brave man who takes a fierce route. When playing Lux, pay attention to taking advantage of the basic attack to knock back. This is equivalent to giving the Lux a 2-second CD knockback skill.
The Rikishi are divided into the Rakshasa Rikishi (physical damage) and the Rakshasa Rikishi (physical damage)
The Rakshasa Rikishi PVE lacks group attack skills, but the single target damage is very high, and it is a BOSS type. The throwing skills of large monsters are automatically converted into special attacks, which can cause high instantaneous damage, and have strong control over monsters that can catch and throw.
Capture and throw PVP has strong close-quarter suppression, and the extremely fast Humen throw and Monument throwing skills can put mental pressure on the opponent even if they are not used, making them afraid to follow. You fight all the moves, which causes most of the capture and throw PK time to be spent chasing and getting close to the opponent. Capture and throw battles against long-range professions rely more on secondary weapons for long-range pursuit. The PK of capturing and throwing is relatively simple to get started, but it also requires prediction. Many times you need to engage in psychological warfare with your opponent. For example, after Humen throws and catches the opponent in one set, LZ needs to predict whether the opponent will be hit immediately. Should he use the stone thrower to continue to catch the throw, or use the backfire meteor to chase the opponent? If the stone thrower is empty, there will be no throwing skill CD. , the opponent can immediately come over and fight with me in the face, which is not in line with the style of catching and shooting people running around the court. What a tangle!
Because Rakshasa Rikishi has the full-screen attack, high damage and stun charging skill of Diamond Heavy Fall, it is much more powerful in PVE than his close relatives, Capture and Throw, but other skills such as three-ring set, Wuding Kaishan and others have very high requirements for positioning, and they are all group knockdown skills, which will cause some trouble for teammates' group output. PVE level is average.
Rakshasa close-up suppression has three short CD skills: Open Sky Style, Explosive Thunder Continuous Strike, and Three-ring Set. It also has the rigid body skill Backfire Tornado and the starting rigid body Backfire Meteor. When combined with it, The 10-second BUFF of Rigid Body is a profession that can be suppressed and attacked. The pursuit of Backfire Meteor and Lion and Rabbit also gives Rakshasa a certain degree of mobility. Rakshasa's PVP overall quality is average to above, and he is a relatively comprehensive character. Profession. PK advice for novice Rakshasa: Although it is very exciting to hit with thunder and lightning, you must change your moves or withdraw your moves if you miss the first hit. The second hit will not be stiff and you will be beaten easily; backfire Meteor doesn’t need to be charged to full before being released. OCD can’t afford it! In fact, the second stage can hit super far with just one dodge! The bleeding state caused by the three-ring set to the opponent will be countered as a physical skill. If the opponent has a physical skill, The opponent should pay attention to bleeding.
Assassin: divided into martial assassin (physical damage) and instantaneous assassin (magical damage)
Martial Assassin PVE is very brainless because of the full rigid body whirlwind leg skill in the standing state. , Rigid body group attack without CD allows Shangwu to be able to handle most dungeons and regional tasks with ease. The Heli style gives Shangwu extremely high output, and is very powerful against single targets or groups of monsters.
PVP Shangwu’s quick-attack and control skills include Mantis Sting, Wind Falcon Kick, Ruby Drumming, Double Green Thorns, and Frost Strike Red Leaves. Shangwu has skills at any time to quickly counterattack or catch the opponent’s weaknesses. There are Extremely strong suppressive force. The pursuit ability of Wind Falcon Kick and Mantis Sting is also good, and it will not be impossible to catch up against a class with high mobility. Shangwu's continuous knockbacks, knockdowns, and floating in the air often keep opponents in a state of being beaten. However, because there are no rigid body skills to fight, choosing to play Shangwu requires more technical support than playing other professions. Shunshen's martial arts is good, and he can often overwhelm LZ. When playing Shangwu, be careful that the second hit of the double green tattoos will not freeze the effect, so be careful of being caught. Red Jade Drumming should not be used blindly when playing against a CD that has a very fast starting skill. There are a few skills that can directly break the second hit; Although the snake legs are judged to be far away, the effect is better when used close to the face!
The PVE soul skill of Instant Shadow Assassin is Rain of Flowers, which is an uncontrolled group attack with no CD and a single target attack with Golden Snake. Vomiting is a long-range high-output skill that can be used at any time. The instantaneous shadow can be far or near, and its group attack and single target output are not weak. To fight the BOSS, you only need to stand far away and press a button. 0 0
In Shun Ying PVP, there are quick-shooting skills such as Wind Falcon Kick and Mantis Sting after getting close, and the extremely fast breaking skill Huangque Duo (one of the fastest skills in Sword and Sword 2. The disadvantage is There is no follow-up combo support). Because of the strong long-range output, few professions will distance themselves from Shunying. The gorgeous girl-hugging kill and defense breaking also give Shunying extremely strong mobility. However, this handsome profession does not have rigid body skills to fight with, and there are only two control skills for quick attacks, and the CD cannot keep up, so it relies more on secondary weapons. Instant PK should be a bit cumbersome, but LZ's obsessive-compulsive disorder forces me to fight with my opponents. It's no problem to beat ordinary players, but it's still a tragedy to fight against experts. When using Instant Shadow, don't blindly go out to hug girls. Experts can dodge and counterattack you by taking a step back. Don't use defense breaking to chase the opponent, especially the opponent who has a grab shot. Remember this.
--------------------------------------------- ------------------------------------- Swordsman: The sword opens and closes widely, and it pays attention to the courage to move forward. and courage. The swordsman's general skill White Tiger Looks Through combines the advantages of physical attack, displacement, knockback, and quick action. It is the most useful physical attack skill among all professions.
The swordsmen are divided into the Jingfeng Swordsman (physical damage) and the Rainbow Swordsman (spell damage)
The Jingfeng Swordsman PVE has group monster-absorbing skills, pulling flags with the wind and group monsters. Skills are everywhere, and group brushing is stress-free. The single target damage is slightly lower, but fortunately it has the support of double attack BUFF and the instant charging skill triggered by the flying dragon at the bottom of the wave.
Jingfeng is quite powerful in PVP. It has a rigid starting hand and a jade belt wrapped around the waist that can be used to attack. There is a jade belt wrapped around the waist with a rigid body that is stiff and can be used for counterattacks. There are also those that ignore defense. The quick knockdown skill allows you to hit the clouds on the spot. It is easy to get started with PK and does not require much technical support. But every Jingfeng player is untouchable. I vaguely remember the time Jiuli and Sanliujiu posted on a forum to discuss the power of Jingfeng PVP. As a result, they were flooded with saliva from a large group of Jingfeng players and have not wiped it clean to this day. , I won’t go into this muddy water anymore, cough cough.
The Rainbow Swordsman PVE can be regarded as a long-range profession because of the long-range strike ability of Mingtiangu, Qianqihuo enhanced White Tiger Wangchuan and Stealing Three Cuts, and the melee skills are not powerful for group attacks. , but the single-target strike has a very short CD, the full-range rigid body with stiff skills Huanglong's three turns, and the uncontrollable Thunderbolt in the middle. It is also a comprehensive profession that can be far or near.
Zhanhong PVP has Huanglong's three-turn rigid body stiff attack at close range. He can rely on his horse to ask for directions and knock away the opponent, which can instantly widen the distance. The enhanced White Tiger Wangchuan can continuously attack and attack distant opponents. Stiff, charging skills, sneak step three slashes, long-range high-damage strike. Zhan Hong's thunderous skills greatly enhance his mobility and his pursuit ability is strong.
Zhanhong Swordsman can easily take the initiative in the PK field.
Swordsman is a new profession in the 4th beta. LZ has always believed that Swordsman’s current PK is sharp because everyone is familiar with the skills, characteristics and flaws of the new profession. I haven't explored it to a certain extent yet, so I don't know when to make the breakthrough move. Once everyone is familiar with this profession, the battle should be less difficult than before. Sanxian: Elegant Chuchen has always been a favorite of girls in the online game industry, but it is not exclusive to girls. It may be necessary to master the skills of a profession that is easy to use. More hard work to practice, isn't it?
Sanxian is divided into Yuanzun Sanxian (spell damage) and Tianling Sanxian (spell damage)
Yuanzun Sanxian has a relatively low PVE ability Strong, the 10-second rigid body CD-free pulling line can bring huge damage to remote targets, and the group output of the charging skill Hongliankai is also outstanding. This is a fort career (non-Zhanzhuang 0 0 Sword 2 has no Zhanzhuang).
Yuanzun PVP has three mid-range floating skills: Chaotian Jue, Triple Wave and Thousand Spins. The shooting speed is not fast but the judgment distance is slightly farther than other professions. Yuan Zun is extremely mobile. The two remote control skills of Chaotian Jue and Que Di Long give him strong pursuit capabilities. The Hunyuan Cone and Avatar also allow Yuan Zun to retreat quickly when in danger. Yuan Zun has a 10-second rigid body BUFF for fighting with the opponent's rigid body. The disadvantage is that the skill consumes a lot of physical energy, and playing Yuan Zun requires certain technical support. LZ still likes to hit in the face when playing a long-range profession like Yuan Zun, hehe... Do you have obsessive-compulsive disorder? Well, obsessive-compulsive disorder! Advice: When playing Yuan Zun, you should pay attention to your physical strength at all times. Randomly launching rigid body skills that cannot return to the body is asking for death. Ah Qingnian!
Tianling Sanxian PVE has the long-term group control of Huoxanyi, combined with the long-term group attack of Taixu Yinghuo, it has strong ability to group monsters. Nine Heavens Thunder gives Tianling super high single-target damage and long-term single-target control. Tianling Sanxian has a long control time and is easy to get started. It is very popular among girls.
Tianling's PVP suppression ability is not strong, but the uncontrollable nature of Yingchuan Liudai's shots gives Tianling a strong counterattack ability, so he won't suffer too much in close combat. Tianling has Hunyuan Cone to quickly distance itself, and its maneuverability is not weak either. Tianling Sanxian's super long control can often take away a lot of the opponent's health by seizing a single opportunity in the PK field. It is an opponent that other professions cannot take lightly. Playing against Tianling in the PK field often makes LZ very distressed. First of all, you have to chase with all your strength. After finally catching up, you don’t dare to use your skills randomly, otherwise, they will kick you away... and chase again. It’s finally hard. I'm chasing you again. This time I'm confronting you. I'm waiting for you to break the defense with your moves. But a stick is thrown over and the defense is broken and kicked away. I'm further away from you again. It's so distressing!
-- -------------------------------------------------- ---------------------------- Archer: Archer is very mobile and has good control ability. It can be caught by the archer's general skill dragnet. The opponent will receive a crazy blow.
Archers are divided into guerrilla archers (physical damage) and bombardment archers (spell damage)
Guerrilla archers are the only long-range profession with physical damage. They do not have strong group attack skills in PVE. However, the single target damage is excellent, and the three kiting skills of Double Rabbit, Falling Nine Crows, and Mobile Shooting allow Guerrilla to ensure its own safety while ensuring output. The Rock Shuttle and the Hundred Steps Penetrating Yang allow Guerrilla to deal super high damage in a short period of time.
In guerrilla PVP, the floating skill of Iron Door Bolt is used to prevent and dodge counterattacks. The tiger's tail can quickly knock the opponent away and put him at a distance. The guerrilla melee combat ability is average but the mobility is excellent. Once the distance is opened, it can deal continuous blows to the opponent. By the way, LZ players with Yuan Zun, a profession with such high mobility, are almost exhausted when chasing guerrillas in the PK field. The guerrillas with triple jumps are really unable to catch up. Is that possible?
After the bombardment archer PVE dripping style, he will be super. The short CD of Paving the Ground, combined with Wild Fire, has good group damage. The bombardment archer has super high long-range single target output. White Bird Throwing into the Forest and Hundred Steps Penetrating the Poplars are the main output skills of the bombardment archer. Together with the dripping BUFF, it can output extremely high damage for a long time.
Bombarding PVP has a drip-type BUFF rigid body support at close range, and has strong fighting ability. Ling Jueshuo, Hu Guanshan and Tiger Swinging Tail can be used to distance the opponent. The five dragons have a dark level. Certain remote suppression effect. When bombarding PK, you should pay attention to turning off the dripping style in time, using rigid body skills to attack domineeringly, and at the same time, you should also pay attention to the recovery of physical strength. Recently, after the rigid body effect of the bombardment dripping type was added, many bombardiers like to use the dripping type stance to fight with others. Isn't this looking for a beating... The negative status of halving the body is too hurtful. It is better to try every means to increase the distance when bombarding. After all, now there are so many powerful skills such as wind and thunder nails, dragnet and tiger tail. The majority of bombarders should think more about their playing methods. Can the rigid body win by standing still? No! Playing with swords The fate of both Zhanzhuangs is tragic.
There is an old saying in online games that there is no strongest profession. Trolls say this sentence is not suitable for Sword and Sword 2, but LZ says you are all talking nonsense! It can be said that Sword and Sword 2 does not have a truly comprehensive profession. Some professions lack close control skills but have good long-range pursuit capabilities. Some professions lack long-range pursuit skills but have strong suppression capabilities after close range. Some professions have powerful single-target attacks but weak group attacks. However, these so-called flaws have led to Another major feature of Sword and Sword 2 is the secondary weapon system. The secondary weapon can bring players 4 secondary weapon skills that can be replaced at any time. If your profession does not have throwing skills, you may choose a secondary weapon with throwing skills. If you do not have pursuit skills, you can also use secondary weapons to make up for it. There is a lack of physical counterattack skills, and some secondary weapons also have such skills for you to choose. You need to reasonably choose suitable secondary weapons to make up for your own shortcomings when facing different opponents. Of course, there are many types of secondary weapons, and players need to explore which one is suitable for them in actual combat.