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The fighting skills of Onmyoji are the main way for players to communicate and PK. What are the common lineups of fighting skills and how to cultivate these lineups? The following strategy will give you a detailed guide Introducing the common lineups of fighting skills and the experience of developing shikigami. I hope you all like it.
If you want to stand out in fighting skills and reach the eighth dan or even a higher ranking, not everyone can do it. However, through certain lineup matching and training, you can reach the eighth dan or even higher ranks. Being higher is not the exclusive preserve of local tycoons or European emperors. In order to take into account that many readers may still be novices or just involved in fighting skills, I will try my best to explain the lineups in the following chapters as comprehensively and carefully as possible.
It is mainly divided into the following parts: basic configuration, fighting skills ideas, recommended combination of shikigami, soul control selection, key points, and countermeasures.
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Fighting skills ideas: When you get the upper hand with one speed (that is, the fastest shikigami, I will not repeat the explanation below), pull the action bar, and then perform group control, and the Onmyoji chooses Kagura In this case, if the effect is not good, you can choose to play two rounds of group control. Then through such group control, we can ensure that our actions are always our own as much as possible.
Recommended combination of shikigami:
Yuki-onna
The base hit of Yuki-onna’s skills is 12 each time when the skill is full, and three times of damage The basic total freezing rate is 1-(1-12)^3=0.318, which is almost 32. Such a hit rate can only be said to be an upper-middle level. Combined with the soul-controlling effects such as Snow Ghost or Succubus, Monster Box, etc., Then the control effect will be considerable.
Mountain Boy
Mountain Boy’s control rate is lower than that of Snow Girl. Each time it causes damage, it has a probability of 8 to stun the target, and the basic control rate is 1 -(1-0.08)^3=0.221, which is a relatively low control rate, but the advantage is that the stun cannot be removed. When encountering the rain girl, the effect will be better than the snow girl. The current version of the rain fire flow Heat and dizziness are very important means of control.
Terracotta Warriors
The basic control rate of Terracotta Warriors is very high, 60, and the fire consumption is very low (2 fire). It will not cause damage and trigger a counterattack, but There is also a need for a relatively fleshy figure, and the support of a nanny or Jiao Tu also has a high demand for the lineup.
Kama Itachi
Mountain Rabbit
It depends on how you choose these two pimps. People like it. From a functional point of view, Kama Itachi is more powerful, but newbies may have more exposure to Yamato, so it is not irreplaceable. I will not talk about the lineup of Latiao later.
It is better to choose a single output shikigami. Kill the opponent's core shikigami in the first one or two rounds. Then even if it is resisted or overtaken in a certain round, the opponent will be unable to recover.
Soul Controlling Selection: For the four-piece set of Shikigami in the control position, it is recommended to choose control-type Soul Controlling Souls, such as Snow Ghost Soul, Bell Spirit, Monster Box, and Charm Monster. Recommended. In terms of the main attribute of position 246, position 2 depends on whether you are single pulling or double pulling. If you are single pulling, the speed needs to be increased to above 70 of the first speed to avoid being jumped. If you are double pulling, choose life. Position 4 undoubtedly needs effect hits, and position 6 chooses life. The secondary attribute is also to choose effect hits as much as possible to avoid critical hits. Once a critical hit occurs, the opponent's Jizo shield will be triggered.
Key points: 1. The speed of the one-speed shikigami 2. Control the control rate of the shikigami
Countermeasures: 1. Rain Girl clears debuffs other than stun 2. Those who are faster than you Some shikigami with one-speed shikigami and 3 piles of resistance, such as the monster demon Kiyohime with piles of resistance, or the dice demon vampire princess with piles of resistance, etc. (If you are interested, you can study these two by yourself =. = You will be very surprised)
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2 Phoenix Fire
Basic configuration: Pull bar? Debuff (negative state)? Control? Choose supplementary control or output (1 or 2 draw bar Phoenix Fire 1 Output Zashiki Warashi? )
The idea of ??fighting skills: You also need to grab the upper hand quickly and then apply the debuff, and then use Phoenix Fire to control the stun. Once it is successful, there is no solution, except to rely on resistance to see the face. The method is usually to be controlled until death, and then make up for the output according to the situation to win. The reason why it is called 100 hits instead of unlimited control is because some of our core auxiliary shikigami are still willing to pile up resistance in the later stage. They cannot achieve guaranteed control, but the control rate is still very high.
Recommended combination with shikigami:
Ame
Ame’s slowing buff lasts for two rounds and can remove the opponent’s debuff, triggering Onmyoji's passive without causing damage. It can be said that it is a low-consumption shikigami with powerful functions. When paired with it, it is what we often call "rain fire flow".
Seimei
Well, Seimei is not a shikigami, but the speed of 128 Yuling at full level is also acceptable in a double puller lineup, Seimei The destruction can last for three rounds with 0 consumption, which is very low-carbon and environmentally friendly. And use Qingming's shield to prevent the opponent's counterattack damage from being occasionally triggered.
Other shikigami with debuffs (Money Rat, African Buddha, etc.) can also be used, but if a counterattack is triggered when causing damage, it will be easier to get into trouble.
The output shikigami recommends the same single target as the previous lineup, but this lineup also recommends the Guhuotiao, because Rain Girl and Phoenix Fire are often used for basic attacks, and the Guhuotiao's cooperation is also not good. vulgar.
Soul control choice: Phoenix Fire
The main consideration in selecting the soul control is to achieve higher effect hit, and secondly, the more fleshy it is, the higher the fault tolerance will be. If you want to stack critical hits, you can do it, but don't sacrifice your hits to stack critical hits. The effect of hitting all at once is much better than hitting twice.
Key points: 1. First speed, 2. Phoenix fire control rate
Countermeasures: 1. Faster than the opponent at 1 speed, 2. Miracle shikigami with piles of resistance (same as those from the previous lineup) Counterattack, the effect here is more outstanding, because there are two opportunities to resist)
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3 Ibaraki One Punch Superman Flow
Basic configuration: Tie? Get various damage-increasing buffs? Ibaraki punches (1 or 2 Ibaraki Zashiki Doshi with various damage-increasing shikigami?)
Fighting skills ideas: For the wealthy European emperors, first you must have an Ibaraki. Then your Ibaraki must have excellent attributes, and you can quickly grab the upper hand. Then you don't need to think about anything. It's like an assembly line operation. Choose the weakest one on the opposite side. With one punch from Peng, there will be no one left on the opposite side.
Recommended combination of shikigami:
Tenxie Ghost Chi
Commonly known as Red Butt, the most common N card, but its powerful single-target damage buff makes him strive for When it comes time to appear, this buff cannot be cleared by Yu Nu.
Ugly Girl
Ugly Girl’s wooden man is a summoned object. Although it cannot produce overflow damage, it may be more lethal to specifically target a certain one through overflow damage. Immortal shikigami (such as boys) still have some effect. There is also a random damage buff.
Other damage increases like the Two-Faced Money Rat are also good, but because they need to cause damage, they will inevitably trigger some counterattacks, which are not as suitable as the first two mentioned.
Soul Taming Choice: Ibaraki Doji
The effect of the four-piece set is undoubtedly to break the momentum. Choose to attack at positions 2 and 4, and the best position is No. 6 Choose critical damage through the secondary attribute stack, otherwise in the later stage, the HP will be 2.5 times higher than level 8, and each puller will have 20,000 or 30,000. The explosive damage is not high, and even if you barely kill, you will not be able to destroy the team, and Ibaraki's one-punch lineup The counterattack and battery life are almost non-existent.
Key points: 1. Take the initiative with the first speed! ! ! (Repeated occurrences illustrate the problem) 2 Ibaraki’s damage 3 Selection of attack targets
Countermeasures: 1. Be faster than the opponent (2333 is this again) 2. Strengthen the star level of the whole team to increase the meat. Board (at least it won’t kill the group directly. If you have the best-quality Shen Hao Ibaraki’s secondary attributes that are watertight and have the best proportion of attack and critical hit damage, I’ll pretend I didn’t say that) 3. A boy with huge flesh (may also have a certain need for speed, otherwise the opponent can Play two rounds, have both speed and meat, get six stars, thinking about a six-star boy makes you feel abnormal QAQ)
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4-speed attack flow (a fast but outdated one) A lineup that is still useful in some situations)
Basic configuration: double pull bars? output? lighter? Kagura pull? then output? then output (2 pull bars, 2 outputs Zashiki Doji)
Fighting skills idea: By grabbing the upper hand and bursting out several rounds of output in the first round, you can cripple the opponent or completely destroy the team. In the past, it was weakened because the boy's resurrection to increase the 50 action bar was reversed. The current version is not strong because Jizo's strengthening has sentenced the lineup's commonly used big Tengu and Guhuodiao's ultimate moves to death. but! ! ! How could Dagouzi and Niao give up just because they both have six stars? The current method of fine-tuning is to practice another single shikigami or a prajna! ! If you are unable to develop a single-target Ksitigarbha shikigami within two rounds of output in a short period of time, then you might as well choose Prajna to seal the soul-controlling effect first, and then let your aunt bird stay in place like a big dog that has escaped the reins. Take off! ! !
Recommended combination of shikigami:
Guhuotiao
The god card in SR, after being strengthened by Jizo, is powerful The cooperative battle allows him to still have a place in the fighting skills (not because he is reluctant to put it in the warehouse because he has six stars). Together with the needle girl's group damage, it is more targeted for a single target. In the absence of Jizo, the output is Very scary.
Daitengu
One of the most beautiful representatives of shikigami, four levels of damage, and the most terrifying shikigami with group injuries from needle girls, of course I say It was 2333 before the rise of Ksitigarbha. In the current version, when encountering a team with more than two Ksitigarbhas, the damage is relatively weak. It may be difficult to defeat them even with half health in two rounds.
Two-faced Buddha
The first SSR for Africans, it is good for group damage with the needle girl, and it also has a double buff of reducing damage and increasing damage. If there is no previous If you have two, you can also use this one.
Prajna
SR is an upstart. Some people are already using it. Sealing is sometimes very critical. Some shikigami lose their passive ability. It's like a blank slate, and the biggest expectation in this lineup is to seal the Jizo on the opposite side, and then regain the power of the Great Tengu.
There is nothing special to say about single-target shikigami. It should at least be able to kill a five-star shikigami in two rounds. Try not to use multiple single targets.
Soul Taming Choice: As a Harvest Shikigami, it is undoubtedly necessary to use the Ksitigarbha Shikigami to attack the Ksitigarbha Shikigami with a single target. The Ksitigarbha Shikigami can be used to break the power of the single body shikigami. Prajna can also use the Breaking Power to output. Can completely stack hits regardless of output. Needle Woman Shikigami first pursues full critical hit, and position 6 recommends critical hit, followed by critical damage, because many sources of damage are from Needle Woman.
Key points: 1. Quickly take the lead (it’s you) 2. Dealing with Ksitigarbha (whether to seal it or drop it in one second first)
Countermeasures: 1. Ksitigarbha Tong Male Kagami teammates (don’t be sealed or forced to stop) 2 or more Jizos (Lighter Jizo, Nanny Jizo, xx Jizo, I don’t believe you sealed them all!) 3 is still faster than you~ p>
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5 double pull and one push lineup
Basic configuration: pull bar? pull bar? push bar? fire bar Zashiki Doji 1 (low consumption fire output)
Fighting skills ideas: When you are absolutely confident that your own speed is fast, you can choose this lineup. For example, at 1400 you have a speed of 180 or close to 200, and at 2400 you have a speed of 180 or close to 200. If you have a speed of 240 or more, you have a great chance of winning with this lineup. Pull the bar, pull the bar, push the bar, Qingming raises the cover to prevent counterattacks, use a lighter to start the fire, and use the low-consumption fire shikigami (such as Shuten, Vampire Princess) to output. It will take at least three rounds before the opponent can find a chance to jump in the queue. Before that, Just kill the ones who may have jumped in line~
Recommended match with shikigami:
Shikigami
Generally speaking, Shikigami It is not recommended to use it as a substitute for tie bars. The reason is explained here.
Using the pull bar, your slow shikigami advances 30 action bars, and using the push bar the opponent moves back 30 action bars. However, it takes time for the opponent's high-speed shikigami to move forward to make up for the 30 action bars, and your slow shikigami moves forward 30 action bars. Su Shikigami can't move as much as 30, so it's easy to jump in line.
However, the effect of double pull and push here is better than three pulls, because continuous pulls can easily cause the action bar to overflow, which in turn shortens the time for one's side to take the initiative.
Vampire Princess
There is no one shikigami that has been strengthened the most in the previous update. It was originally a low-match Shuten, but now it suddenly increases in damage. Even surpassing Shuten. As a shikigami with basic attack output, she has great adaptability, except for competing with Ebisu.
Shuten Doji
A loser in the eyes of low-end players, a tyrant in the eyes of high-end players, in the version of Ksitigarbha 15 Life Shield It's not just a matter of boasting that one Tiangu Tengu can beat five. After the changes to the current version of Ksitigarbha, don’t you think it’s a little exciting to think of Shuten as a Ksitigarbha, a lighter as a Ksitigarbha, and a wet nurse as a Ksitigarbha~
Raccoon cat
Changing the output to this is really abnormal. There is basically no chance to jump in the queue and counterattack. The civet cat will use basic attacks to taunt you to jump in the queue. (The output depends purely on Onmyoji and Shifagui.) It is not recommended to use it for points. One round may take half an hour. . .
Soul-controlling choice: If your output shikigami attributes are very good, then it will be better for the Shikigami to pursue the attributes of meat, so that it will not be easily killed by some counterattacks. If your output is relatively poor, then It's okay to stack some attacks. If you want to use the four-piece set effect, you can just try to control the soul. It's not very critical. Shuten and Vampire Princess don't need Jizo or Zhizou in this lineup. It would be better to use Rinnido to deal as much damage as possible to kill shikigami that may jump in after a few rounds.
Key points: 1. The speed of a one-speed shikigami is much faster than that of the opponent! ! ! (For example, your first speed runs to the midpoint, and the opponent's first speed reaches 95. After double pulling and pushing, the opponent's first speed is at 65, and your first speed is at 60. You will be queued before the next round) 2 output Shikigami's output: 3 Seimei, whether to pull the shield in time (it is risky to choose Boya to insert the shadow, so be careful)
Countermeasures: 1. Overtake him in one speed or the difference is very small. You can jump in before the second round and 2. Soul: ferocious (depending on the face), and the team is relatively fleshy, able to hold on until the opportunity to jump in line comes)
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6 boy backhand flow
Basic configuration: Wait, wait, wait? Resurrection (all kinds of messy boys)
Fighting skills: In the previous version, this lineup was equivalent to giving up the first-hand quick attack wave flow, but the rise of Jizo Now, Ippo Ryu has gone downhill, and Dou Nan has also been cut off. At present, there are more lineups that use Dou Nan alone as a backup, and it is rare to see Dou Nan Ippo Ryu completely giving up on One Speed. Therefore, I will not recommend the original lineup to everyone, but here I will recommend some shikigami who can make a comeback in the second hand to match the boy. After resurrection, it will form a normal tug of war or even an advantage (the original version is Ippo Ryu).
Recommended combination of shikigami:
Tong Nan
The core skill of Tong Nan is group resurrection and pulling the strings. The pull starts from the position where the shikigami was when it died, so in the previous version, the pull bar of 50 almost reached the end point collectively, but now there is some possibility of jumping in line.
Qing Ji
/鬼杀白
The reason why we put them together is what we want here The functions are the same. The main stack resists hits from the secondary stack, and the three-stage hit triggers the Sprite's Box for backhand control. There are many other shikigami with three-stage attacks, but Qinghime and Xiaobai can stack up to three layers of buffs themselves. This version of the popular rain girl's ultimate move can only randomly clear two layers. Compared with other shikigami, the applicability rate is lower. higher. Qingji's advantages are low violence rate, high life defense, and built-in defense reduction; Xiaobai's advantages are fast basic speed, resistance to resurrection, and high base hit of skills. (Let me talk about it here, although Qingji’s poison will display two buffs, poison and defense reduction, on the enemy’s head, they will be cleared together when they are cleared, so there are 3 buffs)
Vampire Princess (with ferocious or Dice Ghost) I’ve mentioned it before, so I won’t mention much else. The damage when left with residual health and when resurrected is astonishing. When encountering a control team like rain and fire, Dice Ghost Vampire can easily counterattack and cause 150 basic attack damage.
Soul control choice: The boy brings Jizo or a suit. The current damage reduction rate of the suit is about 23 as we understand it, and the fourth position is full of resistance. Qingji and Xiaobai choose the Monster Box. Position 2 brings speed, position 4 brings resistance. Before six stars, position 6 brings life to ensure survival. After six stars, they can consider switching to attack. Generally speaking, the main pile is resistance and the deputy pile is Hit (again).
Key points: 1. The boy is not fleshy, can he take action? 2. Look at his face
Countermeasures: various lineups, fight to death! ! ! Various lineups can play, but they are all relatively passive.
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7 Four Guarantees and One
Basic configuration: There is no definite process (1 output various milk and resurrection)
Dou Technical idea: There are two types of output to choose, one is a gentle output that can be controlled while slowly grinding, and the other is an extreme output. After resurrection, just do it without being timid. The four protective shikigami brought are also very particular. Because there is no zashiki boy, the use of fire must be considered. Ebisu is used for daily treatment, the peach blossom spirit acts according to the situation and brings resurrection, the cherry blossom spirit boy and butterfly spirit, etc. Wait and see if you like it.
Recommended combination of shikigami:
Frog Porcelain
Although all output shikigami can be used in this lineup, the effect is For example, the frog may be maximized. As long as there is resurrection, there must be output.
If you are lucky enough to hit 7 consecutive hits, the damage will really boom!
Butterfly Spirit
Why do you recommend this second? If you don’t want to use Rain Girl, or you are afraid that Rain Girl will be misaligned with the opponent’s Shikigami. It's ahead of its time, so the butterfly spirit is really indispensable. When you have a shikigami with residual health, the speed will go straight to 300 (of course you have to remember to bring resistance), the ambulance will arrive, and the control will be restored and the blood will be restored. Yes, she can release the control!
Ebisu
A wet nurse that consumes less fire and even makes more fire. It is the best choice for maintenance treatment when there is no need for a zashiki boy. Five stars Ebisu can reach a blood volume of 2,000 and 5 with a full four-star Soul Tamer, and his blood volume can exceed 1,000,000 at level 8 and above, which is very impressive.
Peach Blossom Demon
The new favorite among wet nurses, the popularity of Peach Blossom Demon is actually foreseeable, but not many people think about it. When everyone works hard When Gan produced his first six-star output shikigami, he gradually discovered that in fighting skills, once that shikigami dies, it will be difficult to pose a threat again. When the soul control is relatively good, it is completely possible to output six-star output in a single second against a six-star output (if the soul control is poor, add a buff). Peach Blossom Demon itself serves as a nurse. The current version is changed to a critical attack group nurse, which has its own The great value, coupled with resurrection, gives the pure output shikigami room to perform. There is hope for her.
Soul control choice:
Most nannies choose life plus healing amount as the main option. Butterfly spirit needs to increase speed. If you give up first speed, you need position 4 to increase resistance. Give up some healing. Outputting shikigami is basically the same as in other situations.
Key points: 1. Whether it can be treated and cleared in time (it is recommended to bring Kagura to be more adaptable) 2. Resistance rate
Countermeasures: 1. High control rate and speed control ( Maintain control) You need to pull the bar quickly and exert control multiple times, kill the enemy quickly without letting the butterfly essence accelerate 2 seals, reduce healing, release buns and other auxiliary functions 3 Yan Mo's two rounds of silence 4 European green lanterns absorb fire multiple times
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8 Jiao Tu flow
Basic configuration: pull strip? Jiao Tu pull line or direct Jiao Tu pull line (Jiao Tu plus?)
Fighting skills Idea: Use Jiaotu to pull the line first to ensure that no unit will be killed instantly. If you don't need to pull the line, you need to bring the rain girl to deal with the opponent's control. The specific tactics are uncertain, but it can be mixed and matched with many other shikigami and can utilize some shikigami characteristics. Combined with some nannies and resurrection shikigami, you can occasionally turn defeat into victory when playing second fiddle.
Recommended combination of shikigami:
Chiatotu
An R card that was regarded as a god card in the early stages of game development. , it has a powerful effect in both pve and pvp. After the increase of blood volume in high-level fighting skills and the rise of Jizo, the group output that originally restrained Jiaotu became weaker (originally the group output did not care about Jiaotu's connection). , Jiaotu is equivalent to losing three fires in vain), on the other hand, Jiaotu has become stronger, which is a nightmare for a single target like Ibaraki.
Inugami
After the last version change, Inugami’s passive counterattack has become easier to trigger. Combined with the pepper map, it can create a stable and not to be underestimated output.
The Vampire Queen (狰) relies on the effect of the monster to counterattack and cause damage, and ensures that she is relatively safe even when her health is low.
Terracotta Warriors? They have been introduced above, so I won’t introduce them here. There is nothing special about them.
Boy Boy/Peach Blossom Demon/Ebisu? It has also been introduced above. There is no special introduction here. It is mainly for the sake of battery life and comeback.
Yuhun Recommendation: As long as Jiao Tu can connect in time, it doesn't really make a big difference whether she has 20,000 blood or 1,000,000 blood. But on the contrary, without resistance, it will be difficult for her to function under control. Therefore, I personally recommend resistance in position 4, and if position 2 is a quick shot, bring speed. For a four-piece set, you can choose Ksitigarbha or Mirror Princess or a quilt.
Key points: 1. Whether the pepper map is connected in time; 2. Whether the use of will-o'-wisps is reasonably arranged
Countermeasures: 1. Grab a speed 2. Continuous stable control
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9 Sleeping and Killing Stream
Basic configuration: pull bar? Dream-eating tapir hypnosis? Point-to-kill (pull bar dream-eating tapir lighter output?)
Fighting skill idea: In fact, it is a routine similar to speed control flow, but the advantage is that it is safe and stable (hypnosis does not cause damage and lasts for 1 to 2 rounds). The disadvantage is that it can only kill a single point, and it can also be resisted and eliminated.
Recommended combination with shikigami:
Dream-eating Tapir
It does not cause damage when controlled, and has a probability of controlling it for 2 turns. It can be used with single Body output is a good control method, and successful control will result in a small amount of blood recovery (for each sleeping unit, at least 5 blood will be returned to one's own unit).
Demonic Luthier
Demonic Luthier can create a team with high mobility and flexibility. Its own basic speed is as high as 120, which can be used when needed. It provides teammates with opportunities to supplement control or output when taking action, and also increases the overall speed by 20 points. Coupled with the sleep-kill flow, the control stability will be much higher.
Just output the single shikigami, no more enumeration is required.
Soul-controlling choice: The effect of the Dream-eating Tapir's Soul-controlling suit is not very critical. If the hit is not enough, you can use the Fire Spirit Clam Spirit or the like to make up for the hit. Even three two-piece sets can also hit the target. of. If possible, you can use Lucky Cat to replenish the will-o'-the-wisp.
Key points: 1. Take the lead (this is the one) 2. The effect of the dream-eating tapir hits 3. Do not cause unnecessary damage to awaken the shikigami
Countermeasures: 1. Rain Girl This is undoubtedly the biggest Nemesis 2 effect resistance and can backhand key effects (those mentioned before). However, there are rumors that there is a bug that sleep cannot be resisted, because sleep kill is relatively rare, I am not sure, but I believe that even if it does, it will be repaired in the future.
I have basically written down some of the more well-known fighting skill lineups that I can think of. I will not talk about some of the transformations based on these. There are also many shikigami that I have not used. Just talking about them in the lineup does not mean that they have no effect. I am just talking about some shikigami that are particularly important to a certain lineup.
In general, what I talk about is mainly about ideas. I hope that after reading it, everyone can roughly understand the advantages and shortcomings of their current lineup, and then improve it. This is the so-called teaching people skills. It is better to teach a person to fish than to fish.
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