Detailed explanation of Sidmel pirate system

Sidmel, a master of strategic games, has made many famous games, including Civilization and Alpha Centauri. However, if we look through the game sales list before 17, we will find that there is another work that really makes Sidmel famous: One Piece! After it was launched on Commodore64 and MAC, it became popular all over the world. Now, Sidmel and his pirates! It's back. It is not the second generation or the expansion: the wonderful design before 17, the game story before 17, and the simple system before 17. The only difference is that the image has been greatly enhanced by the latest 3D technology. Some people say that this is just "old wine in new bottles". Let's see if the aroma of the wine before 17 is still strong.

Start your pirate career.

At the beginning of the first game, players will not be given other options except the name, but when you restart the game after being promoted to JourneymanCaptain through "DividethePlunder" in the game, you will find the options with difficulty, skill and playing time, namely:

Experience: divided into apprentices, helpers, adventurers, rouge and bullies. The higher the difficulty, the more difficult it means to control the spacecraft, the lower the accuracy of cannon fodder, the more complicated one-on-one actions, the more enemies to challenge and the less information. If you want to get a bigger promotion (such as Duke), you need corresponding difficulty. Advanced difficulty can be achieved by "dividing the spoils" in the game.

Talent (skill):

Skill fencing: Give players agility and quick response in duel. Generally speaking, sword fighting is a very simple mini-game, which can improve the speed by playing special items. But under the most difficult Swashbuckler, the enemy can often avoid most of your attacks. At this time, it is more useful to choose "fencing master".

SkillatGunnery: improve the accuracy and loading speed of the player's fleet cannon. If you have no confidence in clicking the corresponding key on the keyboard quickly, then I recommend you to choose this skill, relying on micro-operation to make the enemy unable to get there first. Sink it!

SkillatNavigation: slightly enhance the comprehensive quality of seafarers, so that they will not defect soon, and in addition, improve the speed of sailing against the wind. You should know that the east wind blows in the Caribbean most of the year, and the exercises against the wind will become very frequent in the middle and late stages of the game.

Doctor (SkillatMedicine): Strengthen your physique, so that you won't get old prematurely and end your pirate career. If you don't want to quit this industry before you are 40, choose this one.

WitandCharm: In the face of any woman, you exude irresistible charm. Even if you make many mistakes in the dance, even if you don't hesitate to burn, kill and rob, the governor's daughter will be dead set on you. You can also get more information from the hotel waitress.

Start date:

1600 "paradise for businessmen and smugglers"-with the decline of Spanish military and economy, the Caribbean is no longer dominated by them. A large number of British and French businessmen began to March into the New World. Smugglers appeared and the first robbery at sea took place. Players who like Britain and France can choose this script to try to challenge the powerful Spain.

1620, the "newcomers"-Britain and France gained a firm foothold in the Caribbean, and Spain was too busy with the civil war in Europe to cope with the growing threat in the Caribbean-pirates. It is said that some people even targeted their proud TreasureFleet.

1640 "interest dispute"-everyone finally tore their faces. Spain is at war with almost any country, and the Caribbean is no longer safe. Pirates, privateering fleets and troop carriers flooded the sea, and some towns were greatly weakened, making it possible to occupy them.

1660 "heroes in many faces"-during the extremely weak period of Spain, pirates reached their peak, and each country had its own pirates, trying to weaken its opponents. It's ironic that you can get promoted while robbing multinational ships in this country.

1680 Sunset of One Pirate-Although the situation has not changed, the life of one pirate is beginning to be sad. All countries regard pirates as their enemies, and there are many bounty hunters. Pirates' own wealth has become the target of others' hunting. In this script, the enemy will suddenly attack the player.

Navigation (navigation)

After completing the initial setup, we can set sail, sail to the nearest town and enter the town screen. In Pirates of Sidmel, there are five different facilities along the Caribbean coast.

Towns, all the information that can be seen on the world map belong to this category. This information will remind you of the status of the town, the population, the number of troops, the upgradeable equipment, the price of traded goods and the beauty of the governor's daughter. There is a fort near the town, and they are the target of the attack. The mayor provides you with various tasks, promotion, and introduces you to your daughter; Hotels can recruit crew members, get all kinds of information through waitresses and bartenders, meet mysterious businessmen and see what good goods he has there; Deal with local businessmen, buy food and sell your trophies; Go to the port to repair and sell ships and install upgrade devices unique to Hong Kong; Of course, you can also check your status, map, sailing diary, etc.

There are no troops and cannons in the stronghold settlement, and there is no governor. You can talk to the mayor of this city and escort him to a town as the new governor.

Jesuits, you can get information or send tasks to each other by talking to priests, and you can also serve food here.

Pirate Paradise A pirate lair has all the functions of a town. It is the only safe haven when you are wanted by the four countries. Communicating with the pirate leader can drive him to rob a town. If you meet a well-known pirate's lair, you can also rob him one-on-one

IndianVillage Indian tribes can provide food, and at the same time, it is a good idea to drive savages to attack civilized cities.

The operation of Pirates of Sidmel is very simple. You only need to use the left and right arrow keys to complete most of the navigation at sea. But an experienced captain can always cope with emergencies. He can always determine the direction according to the compass and sextant, and judge whether the storm will come by the salty taste of the sea breeze. All this requires players to look at the wind direction indicator in the lower left corner from time to time. The red arrow represents the wind direction, and its change represents the speed of wind speed. The following figures represent speed (knots). The number 8 on the right corresponds to full sail and idle sail.