Heroes invincible 5. Is it better to be a swift cavalry or a cold-blooded cavalry?

It is best to clear the cannon fodder with a quick cavalry attack.

Cold-blooded cavalry ignores 20% defense every time they move. It will be more useful to fight against advanced arms.

Personally, I prefer cold-blooded, ignoring the feeling of defense, and have the feeling of three generations of Bi Meng.

The following is the comparison between cold-blooded and knight.

Commando: Kent Shaw

Do you know which charge stunt is better, the paladin in the temple or the cold-blooded cavalry in the dungeon?

Some people say that the damage bonus of paladin charge stunt is higher, but I don't think so. It should be analyzed according to different situations.

The paladin's charge stunt is to increase damage by 5% per grid.

The charge stunt of cold-blooded cavalry is to reduce the defense of the attacked object by 20% per grid, which means that as long as the dark cavalry rushes out of more than 5 grids, the defense of the attacked object will be reduced to 0.

Because the maximum movement range of paladins and cold-blooded cavalry is 8, the following calculation takes these two arms as examples, and the knights and dark cavalry are omitted.

The charging effect of paladin is easy to calculate, because it is only related to the charging distance.

The charging effect of cold-blooded cavalry depends on the defense and charging distance of the attacked object.

Situation 1: paladins and cold-blooded cavalry charge 8 squares at the same time, attacking 10 Black Dragon:

Paladin increases damage by 40%.

Cold-blooded cavalry increases damage by 200%.

Calculation process:

Cold-blooded cavalry attack 10, damage 7- 14, median 10. The black dragon's defense is 30.

For the convenience of calculation, assume that the number of cold-blooded cavalry is 100.

Cold-blooded cavalry charge after 8 squares: (100×10 )× [1+(10-0 )× 5%] =1500.

Before the cold-blooded cavalry charged (or personally attacked the black dragon): (100×10)/[1+(30-10 )× 5%] = 500.

Situation 2: paladins and cold-blooded cavalry charge 5 squares at the same time, attacking 10 Black Dragon:

Paladin increases damage by 25%.

Cold-blooded cavalry increases damage by 200%.

The calculation process is the same as above.

Situation 3: paladins and cold-blooded cavalry charge 3 squares at the same time, attacking 10 Black Dragon:

Paladin increases damage by 15%.

Cold-blooded cavalry increases damage by 80%. (After 900, before 500)

The calculation process is omitted, the same below.

Conclusion 1: The higher the defense of the attacked object (greater than 10), the better the charging effect of the cold-blooded cavalry.

Situation 4: paladins and cold-blooded cavalry charge 8 squares at the same time, attacking 10 Druid Elders (defense is 9);

Paladin increases damage by 40%.

Cold-blooded cavalry increases damage by 43%. (Rear 1500, Front 1050)

Situation 5: paladins and cold-blooded cavalry charge 5 squares at the same time, attacking 10 Druid Elder:

Paladin increases damage by 25%.

Cold-blooded cavalry increases damage by 43%. (Rear 1500, Front 1050)

Situation 6: paladins and cold-blooded cavalry charge 3 squares at the same time, attacking 10 Druid Elder:

Paladin increases damage by 15%.

Cold-blooded cavalry increases damage by 26%. (Rear 1320, Front 1050)

Conclusion 2: The damage bonus of cold-blooded cavalry charging more than 5 squares is the same, but the farther the paladin charges, the greater the damage bonus.

Situation 7: paladins and cold-blooded cavalry charge 8 squares at the same time, attacking 10 hunter leader (defense is 4);

Paladin increases damage by 40%.

Cold-blooded cavalry increases damage by 15%. (Rear 1500, Front 1300)

Situation 9: paladins and cold-blooded cavalry charge 5 squares at the same time, attacking 10 hunter leader:

Paladin increases damage by 25%.

Cold-blooded cavalry increases damage by 15%. (Rear 1500, Front 1300)

Situation 9: paladins and cold-blooded cavalry charge 3 squares at the same time, attacking 10 hunter leader:

Paladin increases damage by 15%.

Cold-blooded cavalry increases damage by 9%. (Rear 1420, Front 1300)

Situation 10: paladins and cold-blooded cavalry charge 8 squares at the same time, attacking 10 farmers (the defense is1);

Paladin increases damage by 40%.

Cold-blooded cavalry increases damage by 3%. (Rear 1500, Front 1450)

Situation 1 1: paladins and cold-blooded cavalry charge 5 squares at the same time, attacking 10 farmers:

Paladin increases damage by 25%.

Cold-blooded cavalry increases damage by 3%. (Rear 1500, Front 1450)

Situation 12: paladins and cold-blooded cavalry charge 3 squares at the same time, attacking 10 farmers:

Paladin increases damage by 15%.

Cold-blooded cavalry increases damage by 3%. (Rear 1500, Front 1450)

Conclusion 3: The lower the defense of the target (less than 5), the worse the charging effect of the cold-blooded cavalry.

General conclusion: For advanced arms, the charging effect of paladins is not as good as that of cold-blooded cavalry; For the lower arms, the charging effect of paladins is better than that of cold-blooded cavalry. Cold-blooded cavalry is the nightmare of high arms, and paladins are the bane of low arms.