Introduction to the main line of saving the mysterious knight in heaven

Paradise: Redemption is a medieval RPG game produced by Warhorse Studio, based on the real history of 1403. In the main line of the mysterious knight, Henry, the protagonist, got the clue of the mysterious knight in Germany during the investigation. The following is a graphic guide to the task of the mysterious knight.

Click to view: graphic introduction of the main line of paradise redemption

When you come to Sasso, ask the pub owner directly about the mysterious German knight.

The knight himself doesn't have any badge to show his identity. He is straightforward but secretive.

The knight asked the boss the way to the intersection of Rowena, which will be your next goal.

Go to the crossroads in northern Rovina.

You will find a scene where a carriage is attacked.

Someone ambushed the carriage, so you have to follow the blood.

The humanoid icon in the picture shows the scene of the carriage being attacked.

The red circle at the top left is a charcoal burning camp, which is also the place you need to explore.

Talk to the camp spokesman (which requires some persuasion or threats) and he will recommend you a person named Boya.

Find the man in the red hat at the marked position. He is Boya.

It turned out that Boya was not the murderer of the ambush, he was just a witness.

Boya also saved an injured person and picked up a sack, which should be an important clue.

You can open the lock or ask Boya for the key, and then enter the wounded's room.

If you say you are here to help the injured, you can make him talk.

The injured was a businessman who worked in Menhart and was hired to run goods.

All he knows is that a knight who followed them for a long time attacked them.

It seems that all this is probably done by the mysterious German knight.

Just then, there was a sudden commotion outside the door.

A knight in red knocked down Boya and took the bag he found.

You hurried forward, and the knight immediately turned on his horse and ran away.

If you want to catch up with this knight, the best way is actually not to get on the horse.

But run straight up the hill. Knights can only take mountain roads. You can cut through the bushes.

Catch up with him, press F to intercept him, and then convince or kill him to get information.

However, it is very difficult to catch him. If you insist on doing this, you'd better put it on record before talking to the injured.

Actually, it doesn't matter much if he gets away. You can go back to Shashao's pub at once.

Knights usually drink there. When he saw you coming, he made an appointment to meet at the lake in the evening.

By the willows by the lake, the knight will appear after 7 o'clock in the evening.

We can arrange other feeder lines and go at 7 o'clock.

If you don't want to play, don't choose to play this option. Talk to the knight first.

Don't try to threaten him, it's just the simplest persuasion. I just want to know what happened.

You will realize that you have different goals but the same goal-find out the source of Gagarin coins.

Whether you persuade or fight, you will get the knight's notes and go to Lartet to find Lord Fejfar.

The difference is that knights are very effective, so you must have certain strength and be able to use blocks and dodge perfectly.

You can get a good set of equipment by killing him, and you can fight alongside him after persuasion.

Fejfar is in the second house on the left on the second floor of the castle where Ratelaji temporarily lives.

The house is probably locked with a hard lock, so you have to wait patiently for Fejfar to unlock it (if there is a bug, he may stay inside all the time).

Or unlock it yourself (remember to avoid others).

If you haven't done the underground branch of Draghi, you must take it at this time.

The feeder line will take you to Fairfax and open his locked door.

If you finish the branch line and can't find him in the room, you can go to Shashao Tavern (Draghi sent him).

Fejfar recognized the handwriting of the mysterious knight ulrich's document, which came from Roseburg.

The document shows that the forged Groshen is made of silver, mercury and copper, and the process requirements are very high.

He asked you to go to Shashao to continue searching for relevant clues.