Age of Empires 3 Russia

Russian unit:

Farmers make 270 pieces of meat, and three types of infantry are trained together. The price is 25% lower than that of other European nations, while -20% of blood and attacks are used as punishment, and cavalry is also cheap and cost-effective.

There will always be many, but don't be complacent. In fact, they are very fragile.

Russian economy:

The technology and cards are complete, but it is difficult to adjust because of the high starting base. For example,

When the French arrived in the colonial period, they needed two soldiers to build crossbowmen and train farmers at the same time. Then you need 40x2+ 120 = 200 for meat and 40x2 = 80 for wood. You can make up the remaining 4X2 crossbowmen resources during training.

In Russia, garbage soldiers are trained in a single bunker, while farmers need 375+270 = 645 pieces of meat and 100 pieces of wood at a time. Pay attention to the cost of the house, because the population is 10+3 at once, and France is 2+ 1+8.

Therefore, playing Russian meat is the first, and farmers who hunt fruits and farm are always big heads, followed by wood. Gold is for cavalry, and a large amount of gold is needed in the process of industrialization (high church science and technology upgrading and transformation movement)

Russian military

Do you think Russia is a powerful nation? No, I'm telling you, his strategy should be to suppress first Don't be fooled by the appearance of a large number of troops assembled rapidly. They are too fragile and -20% attacks make them weak in demolition and suppress their opponents' economy, which is more effective than sending them single-digit experience in a positive way!

Stragglers,

Commonly known as garbage soldiers, 375 meat/100 wood 10 block, 4.5 speed!

He was the most expensive infantry unit in the early period of the empire (why did you say that later), and the cost performance was the highest in the later period.

It is precisely because of this colonization that a large number of distant steps can be made, and all countries dare not rush to Russia easily with infantry (muskets or crossbows plus XX). But its fragile body makes it very afraid of cavalry and guns.

Conclusion: One of Russia's superior arms, protect him with an appropriate number of anti-cavalry arms, and he will sweep all infantry except scouts!

Firearms,

The card can be swiped in 0 seconds, and the guy who can build a castle can make 285 pieces of meat /93 pieces of gold.

Russia's reluctant demolition and anti-cavalry troops in the colonies, the main force of fortress containment, industrial OP soldiers (because they can paint castles in 0 seconds) Although Russia is afraid of cavalry, with him, it will at least cooperate with Cossacks.

Russia is still not afraid of armored, pike knights, meat cavalry and numb horses. Worst of all, there is no other way to increase money except the technology provided by advanced arsenals.

Conclusion: Russia's other main force, don't be pure garbage, mix with him more.

ataman

75 meat /75 gold

Before the grassland appeared in China, he was the only melee cavalry with a population of 1. The real price is cheap and the quantity is sufficient. (The grassland can't be alone) After playing the combat effectiveness of Russian nobles and cavalry, the cost performance exceeds that of British light cavalry!

By the way, after church technology, card cavalry school and indigenous technology, he can be born in 0 seconds! Imagine the spectacular scene of Cossacks with a population of 100!

Conclusion: Russian cavalry is the main force. When you learn to build and use it, you can only use Russian troops!

Aprics Nick.

90 meat /60 gold

Bastard with whip, czar's lackeys (or your lackeys) are all rubbish with basic attributes, but their blasting ability is high enough to hurt farmers and cannons. As long as you can make your hands free after the fortress, even if you can't make your hands free, you have to build it, and then keep yelling at ...................................................................................... to block the front with it? Your own nightmare.

Conclusion: He is the first wing combat unit in Russia, and even the most cost-effective harassment unit. You use him well, and your Russia will have considerable strength!

artilleryman

Everything else is similar, except that the bomber is more powerful, because he is a guard and has the enhanced technology of the arsenal. It depends.

But for Russia, the price of 120 meat 60 gold is a bit expensive. It's hard to get the quantity before industry!

It should also be pointed out that Russia's anti-gun and anti-gun are almost the same, and there is no advantage in the speed of gold mining and card delivery, so unless countries that are particularly afraid of guns, such as Yi or Japan, don't expect to shoot at sea.

In short, Russia's main fighting capacity is garbage plus cossacks plus muskets, and the three are reasonably matched.

It is supplemented by the harassment of the tsar, and according to the situation of the other side, it is supplemented by an appropriate number of riding, shooting and guns to fight.

Advantages: large quantity, fast assembly and higher cost performance in the later stage. Disadvantages: the overall range is short, and it is easy to be poor by HR, anti-cavalry and anti-artillery.

The above information is taken from Empire 3 China Station _JDK_ Son of the Wind.

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Do you like mercenaries or choose Germany? There are mercenary enhancement cards and church cards. Mercenaries have free technology, and the overlapping aura of 10 Spanish missionary and Japanese name is also worth fighting for.

Knife cavalry is roughly equivalent to an enhanced version of German riding, and highland soldiers are roughly equivalent to an enhanced version of the Red Army. Needless to say, the strength of these two arms belongs to mercenaries. Cards can be issued, but they appear randomly in pubs, and once they appear, it means that the other pub can also be employed, which has little unilateral advantage ~ Take the old version of 1.02 as a reference, mercenaries are multiplied by 10 by melee ninjas and 20 by spies (assassins), so we must use them carefully.

In terms of maps, it can only be said that the probability of Asian maps appearing is even smaller (Asian maps will definitely be mixed with Asian mercenaries).