How to intimidate in the era of great navigation 4

In the era of great navigation, only a certificate of sea control and an adjutant (more than 200 persuasions) can intimidate. If you want to increase your persuasiveness, you can go to the ruins of Athens in the Mediterranean (with a map) and get a bird's beak with high-sounding words (adjutant persuasiveness +63). Lisbon's trade association buys Oriental insight (adjutant persuasiveness +34).

In addition, different sea areas must obtain the certificate of sea control right in this sea area to intimidate other forces in this sea area. For example, Southeast Asia needs two mysterious items, a pot with latex and coins of the ancient kingdom, and then they can be combined to find proof of dominating the ocean.

Brief introduction of other situations in the era of great navigation 4.

The description of European colonial expansion and colonial trade at that time was deepened in the game of "The Age of Great Navigation 4", such as signing contracts, monopolizing trade ports, establishing trade routes, exploring everywhere, and discovering treasures and specialties, which all reflected the special historical background of that era. The fourth generation has four operable characters (three more in the enhanced version), and the games are spread all over the world, instead of continuing to take Europe as the world view center.