2. Can't you break it? Nine, there are east, south, west, north, middle, hair and white, or you can avoid it by touching it.
3. There must be at least one touch or bar (both bright and dark), and there are middle, wool and white pairs that can be avoided; Seven small doubles can exempt Hu Shi.
4. There must be at least one straight, and Hu's special cards can be exempted.
5. Listen first, then play the cards (except for Tianhu and Dihu). After listening, the next time it's your turn to touch the cards, you can play the treasure card. Count the cards on the wall from back to front, and the top card is Bao. If you find that the treasure card is missing, you can do it again (the old treasure card can be restored and can be touched by gamblers);
6. Menqing can also Hu cards, adding 1 time.
7. Hu begins, that is, there must be one deck or one of seven decks, such as Hu, Dan Gua, Bian Hu, Piaohu, and Handle Hu;
Special rules
1. If you have any two cards in your hand, you can Hu or eat the third card. If it's stupid. For example, if you have a white hand, you can deal two cards, you can fool around or eat red.
2. Seven pairs of Hu cards are only seven pairs, not counting door clearing and single hanging.
3. The cyclone rod can avoid touching and 1, 9.
4. There is only one card in the hand when you listen to cards, and all the other cards are touched, played or eaten, and then Hu is the first hand.
5. There are 7 stacks of cards left. (Stack 9 begins to split)
6. There can only be one player in a set. If more than one player plays cards at the same time, the player with the starting gun will be regarded as the "playing player" in the counterclockwise direction.
Special lever card
1. Bar: If you don't follow the village, you have to settle accounts if you have a bar or Huang Zhuang. 2 times the opening bet, 5 times the hidden bet, 5 times the big bet (1, 1 pipe), and 0 times the hidden bet,
You can save a whirlwind. There are two kinds of cyclone rods: east, west, north and south, and middle and white. When crossing the bar, other players can fool or touch.
3. Three Wind Bars: Any three cards that change from hand to east, west, north and south are called whirlwind bars and counted as three open bars. In the subsequent card-touching process, you can touch any card in the east, west, north, south (or white) and cross the bar again.
4. Any three white hairs are counted as bars, and then touch the white hair to make up.
The most important thing is: don't report the lottery, fire, and protect the whole village.
(1) Jia Fan:
1. Close the door: 1 time.
2. Jia Hu: Add 1 time.
3. Single crane: 1 time.
4. Firearms fired: 1 time.
5. Self-touching: add 1 time.
6. Zuozhuang: 1 time.
7. Bianhu: Add 1 fans.
8. Mo Bao: 1 time.
9. Handle 1: add 1 time.
10. All colors: 1 time.
1 1. Hu Piao: 2 times.
12. Treasure: 2 times.
13. Seven pairs: add 4 times.