First, use group attack to deal with a group of ghost dogs. After the battle, talk to Nisha MM-or find her later (she will wait for you in the pub. Figure 5.3)
At this time, there are two tasks that are continued from the preface: task 1.5 monsters and people (Q 1.5 monsters and people) and task 1.6 salamander's tail (Q 1.6).
Tip 24: Pay attention to your conversation. If you don't pay attention, what you say will offend people.
Tip 25: If you offend the other person, leave the area and re-enter (such as leaving and re-entering the room), the other person will forget your rudeness just now (how forgetful! )
Tip 26: During the day, it is mostly safe to go outdoors (no weapons)-unless there are unsafe tips. Underground areas are generally unsafe (you can use weapons-sweat, of course. !
Tip 27: Items appearing in cabinets, boxes and other containers are random. The key projects appear in the fixed position marked in this guide, but of course it does not rule out a slight difference. Search all rooms, barrels, cabinets, etc. (Even if it is not stated in this guide)-The searched items can also be sold for money.
Figure 5
Plants: Chelidonium majus, cypress stem, arborvitae, white fruits, veratrum nigrum.
Monsters (at night): ghost dogs, drowning spirits, ghouls and water ghosts.
Two mission monsters: the thorn magic tree and Warcraft (fire dog)
1. Village gate
2. campfire
There is a bulletin board in front of the pub. There is a notice about the professor and three other task notices. Here, start the task 1.7: wanted; Task 1.8 Ghost Dog Contract; Task 1.9 Water Ghost Contract; Task 1. 10, Ghoul Contract.
People in the hotel: innkeeper Olaf, alcoholic, wiesner, antique collector, gambler, bard, Karl Stein-after completing the task 1. 16, buried his memory and met Zoltan by the river. Some people will go back to their rooms at night. At that time, you can't go into the house to find them. Try someone during the day. You can also find someone to fight boxing in the hotel to earn money. It's not easy for coolies to earn money! )
Searching the hotel is inevitable. There are two barrels at the door to take things. Find the innkeeper to deposit things, free of charge! You can also talk to him (spend 5 euros to get a room! If you spend a lot of money, use the searched flint to make a fire outside ~ ~)
4. campfire
5. Blacksmith
6. Abandoned houses
7. abandoned houses
8. Eternal Fire Chapel (5)
9. bonfire. There is a royal hunter nearby.
10. Abandoned houses. There is a ruby and silver ring in the closet.
There is a barrel near the entrance of the house. The house is the hiding place of the salamander gang and the completion place of the task 1.6 salamander tail.
12. Land of power
13. The dead can get tulips.
14. Click on this big stone, and in the next few hours, the Ardennes spell strength will be increased by 50%.
15. A cave with a campfire inside.
16. House
17. The house with the swamp book. (water ghost, drowning spirit, Bloedzuiger)
18
19. House, barrel
house
2 1. Mita, he will check your health and let you pass.
22. temples. Complete the task 1.20 and cross the position of the hand of death.
23. hawker, selling suspicious meat
24. wiesner's grandmother's house
25. The priest's room. There can be amber in the basement, the book of basic alchemy, the book of Elena's prophecy, and a wooden barrel.
26. You can find books on basic alchemy (adding recipes) in the room.
27. wooden barrels
28. Room
29. Room
30. Room
3 1. barrel
32. Abandoned houses with wooden barrels nearby. Box: silver ring.
33. Abigail's room You can find the magic book and think about it here.
34. campfire
35. Otto's room
36. campfire
37. Land of strength
38. campfire
39. basement entrance. Only the task received from Mikur can be opened (Figure 5.42). You can find a glass bottle, the girl's body, with a magic ring inside, and you can learn new magic: Ignini.
40. Abandoned houses, including: moon fragments, mercury solution, Duke's water.
4 1. There is a bonfire near the abandoned house, which includes: amber silver ring.
42. Six Ji Ma, guarded by Mikur and two other guards.
43. Four racists bullied a dwarf-zoltan Ziva. Walk into them, start a conversation, and have a choice-you can help Jordan or walk away. No matter what you choose, Jordan will be safe and sound.
44. campfire
45. campfire
house
47. Housing
48.2 wooden barrels
49. Harlan's room contains: against non-human against non-human. There are three barrels in the back for meditation.
house
5 1. House
52. Six Ji Ma Gate
53. After completing the task 1. 16, Mikur will be here to guard.
54. In the evening, I met the monster mentioned by the Water Ghost King, the Wang family hunter (Figure 5.9). Activate the task after killing 1. 14, monster in the lake. Stole the trophy from the monster: the head of the water ghost.
55. campfire
56. caves
mill
58. If you talk to wiesner (Figure 5.3) in the hotel, you can meet her in trouble here and have a chance to save the United States.
Figure 6
Monster: Ghoul, Ozriel.
1. Elsa's body-she is Mikul's lover. There is a glass bottle next to the body, and the exit is nearby.
2. Land of strength
3. Learn the ignatius spell here.
4. Dead bodies
5. The abandoned tunnel can only be opened after accepting the task 1. 16. You need to use a medicine cat to enter the basement. It is generally not inconvenient to use the torch.
6. Thin wall, broken by Ardennes spell.
7. Box.
8. Dead bodies
9. Thin wall. Use the Ardennes spell to break it. Two ghouls will be waiting to attack you by the wall.
10. Thin wall, broken by Ardennes spell.
1 1. Ozriel _ A formidable opponent. You can get the head of a ghoul. Pick it up and activate the task 1. 17 king of the crypt.
12. Box: red meteorite
13.box
Main tasks: monsters and men in task 1.5; Task 1.6 salamander tail. In addition, task 1.6 also includes three other tasks: task 1. 15 secret garden, task 1. 16 buried memory, task 1. 18 stranger at night. In the first chapter, we should accomplish the above tasks. Mission 1.6 salamander's tail mission is over. When you get the pastor's pass, these tasks will end when you enter Virgima. The task in the preface "The Secret of the Magic Hunter" will continue.
Tip 28: The task phase in this strategy may be different from the player's choice. Please use them for comparison.