Black Island Fall of Black Island Studio

The first loss of staff in Black Island Studio occurred shortly before the establishment of the studio. Teemo Cassie Kane, the god of radiation, led three musketeers to set up another troika company after wholeheartedly designing the first cities for radiation 2. Shortly after the release of radiation 2, a group of experienced producers also left the studio. On the occasion of the third anniversary of the establishment of Black Island, Felgas admitted in an interview that the financial situation of Interplay at the beginning of 1998 was not good. The production team of "radiation 2" was under great pressure, because at that time, the company basically could only count on this game to turn losses. Figas said, "I put pressure on them. I think I was so strict that when radiation 2 was finished, we lost some excellent people-but I really hope the game can be released under better conditions. " The first major blow to Black Island was at 200 1. At the Game Developers Forum earlier this year, Kuroshio announced the development plan for its next masterpiece, Thorne. The company has high expectations for this game, and even gave it such a proud name as "Thorne of Black Island". A few months later, the plan was cancelled, and chris taylor, the leader of the production team, led the original crew to leave the company sadly. Since then, Black Island has fallen into the abyss of talent avalanche. This winter, because Interplay transferred the distribution right of the new work "neverwinter nights" to other companies without BioWare's consent, which angered this most valuable partner, BioWare withdrew the distribution right of "neverwinter nights". B&; Combination b is declared broken.

Most critics believe that the main reasons for the sudden decline of Black Island in its most successful career are the constant cancellation and loss of the development and distribution of several masterpieces and the loss of a large number of senior producers. These two reasons come down to the interaction between the poor financial situation and the change of the management mode of its parent company. After 1999, Interplay lost 1 1 for two consecutive quarters. At the beginning of 2000, the French company Titus acquired more than half of Interplay. Under the pretext of reorganizing the board of directors, he actually gained the decision-making power of the company and put Brian Fargo, the founder of the company, on the shelf.

As soon as the new president of the company took office, Hollv Kane shifted the focus of game development from PC platform to home computer platform. Originally, many production groups of Interplay were gradually reduced to two: Black Island and Digital Damage Group (the nameless group is usually called "the host department of Interplay"). At the same time, the authority of the production team is not as good as before, and more and more old producers are transferred to carry out projects with short development cycle and quick results. The new president even made no secret that "in the face of commercial interests, the quality of games is far less important than sales." Under this policy of "making quick money", Interplay has fallen into a vicious circle of brain drain and financial deficit.