What are the hazards of the network?

Internet is both beneficial and harmful to teenagers.

At present, teenagers use the internet, on the one hand, mainly to get the latest information in a faster way; In addition, the biggest influence on teenagers is that it opens up another way of network interpersonal communication and has a good influence on teenagers' interpersonal relationship; In addition, under the stimulation of the Internet, a new thing, teenagers are more innovative than those who have never been exposed to the Internet, and often contribute to their studies, so there will be no "nerd" phenomenon.

On the one hand, teenagers' use of the Internet is harmful, mainly because of the distribution of energy. On the one hand, surfing the internet takes up part of teenagers' study and rest time, which leads to great learning pressure and tight time allocation for teenagers' users. On the other hand, some young users are deeply immersed in the virtual world of the network, so that they often think about online space in their daily lives, such as attending classes and sleeping, which leads to inattention. In addition to energy, physical health has also been greatly affected, mainly in the sharp decline in vision.

But whether the advantages outweigh the disadvantages or the disadvantages outweigh the advantages varies from person to person, but most young netizens think that the disadvantages outweigh the advantages. This phenomenon shows that the longer users in this age group spend online on average every week, the greater the damage they usually suffer.

As for games, internet cafes and other things that are usually considered harmful, we think they should be considered separately, and the specific analysis must involve the whole social network environment and other factors.

According to a recent report by the French magazine Science and Future, electronic games in the world are divided into stand-alone computer games, game consoles and computer network games. Teenagers themselves have weak psychological resistance, and as these three games become more realistic, their dependence on games becomes stronger and stronger. This addiction to video games will lead to diseases, serious social communication barriers and indifference to family and society. And adult young people may even lose their jobs or break up with their lovers or spouses.

Take online games as an example. Because many people play games on the same game platform through the Internet, and their opponents are real people in front of computer screens, teenagers naturally feel that they are traveling in the "real world". Teenagers spend a lot of effort to build their own roles, and they pay more attention to their roles in games than in real life. Under this psychological effect, it is difficult for them to give up the existing game "achievements". Over time, they will forget all about eating and sleeping because of playing video games, and even forget day and night and everything in real life. Besides eating, going to the toilet and taking a nap when they are tired, their only activity is to continue playing games.

Overindulgence in computer games will do serious harm to people's physiology and psychology. June 5438 +2002 10, a 25-year-old Korean youth died suddenly after playing games in an internet cafe for 86 hours, which attracted the attention of Korean and western media. Not long ago, French TV 1 also reported the unfortunate experience of an American mother who lost her son: her son used to play games until he was crazy, and then he got tired of games and committed suicide because he was tired of the world. These events have made many parents in France wary of their children playing games. Some parents also published articles on online forums related to video games, telling their children's personal experiences that their personal and family lives were affected by their addiction to games.

Mark Varir, a famous French psychologist, believes that the reason for this phenomenon lies not only in the fun of games, but also in the fact that many young people want to use games to escape the unsmooth social life and do things that cannot be achieved in life. Younger children may feel that it is much easier to be the "king of the world" in the game than to be an excellent student in the class, and many teenagers are hard to extricate themselves under the attraction of those magical game pictures.

Varyl believes that video games are similar to opium to some extent. Appropriate opium has medicinal value, and appropriate games and entertainment can play a role in regulating body and mind and enhancing confidence, but excessive addiction to games is extremely harmful. Therefore, he suggested: first, play video games, especially addictive online games, for no more than 2 hours a day; Second, try to play games in regular internet cafes supervised by relevant departments; Third, find other activities that can kill your spare time; Fourth, strengthen physical exercise; Fifth, make more friends with people in real life; 6. Even if you like games very much, it is best to have more than one companion to remind each other that enough is enough; Seven, if it is difficult to give up the online game role you have built, you can try to transfer the "role" to other online players with compensation. Varyl said that if teenagers can't stop playing video games and neglect their surroundings for a long time, they should see a psychologist in time.