What skills does dota have from being ignored at first to becoming magical skills later?

Dota2 now has more than 100 heroes and more than 500 skills. Many skills have changed or been strengthened, from being ignored to becoming magical skills.

Oscar Pistorius-milk stick

In dota 1 era, the master swordsman's "three yellow spots, crazy face in the same phase" is the mainstream play. Be a Tibetan knife or jump knife, and casually mention the hero opposite. The milk stick is only one level, and all other skills are full.

Now the milk stick is the body of the blade master. The blade master can die, but the milk stick can't be lost. With the crit of 3 skills cut, it is only 1.8 times the crit. At present, the blade master can only push his big brother quickly or crush him with equipment, otherwise he will die slowly.

Labik halo

The position of Labik's "3 skill failure" used to be a weak skill, usually 1, a first-class halo. Some time ago, this skill was changed to reduce the enemy's spell resistance, and the usability was greatly improved. With high-explosive wizards such as Zeus, Fire Lady and Old Deer, miracles can be created.

Lose the light power

Many passers-by used to be the main 1 and the deputy 3, but this kind of play is actually quite vicious. Later, some people developed a way to lose their main mana, sacrificing their own development, but it can make the enemy have a headache on the Internet and in team battles.

The other is the lion's blue-pulling, which can greatly improve the blue-pulling effect and make the hero who lacks blue extremely unhappy.

What skills do you think were neglected in the early days and then gradually developed by players?

When we fight the knife tower, we usually go with the flow. For example, when we saw the calf jump out of the knife and hit A directly on Ti, then we might subconsciously do the same in the passerby's office, so many better costumes or styles were slowly discovered. In fact, this is the same for skills. Many skills were ignored at first, but later they were found to be very powerful. So let's see what skills there are!

Blue cat passive

Before level 6, blue cats are basically level 3 pull, level 2 ghost, or 1 level passive 1 level ghost. However, due to the fact that Sumer died four times in a game against VG in the early stage, he caused a lot of damage by relying on ghosting in the middle stage, which made the players realize the horror of ghosting. Now it is basically a game of emphasizing ghosting.

Fire girl passive

In the past, the fire girl was 1 and 2. After all, she is a mage hero, and she didn't rely on flat A output. There is nothing wrong with the main dragon chop and the light strike array, but now she has practiced the physical flow, blowing, hiding the knife, black and yellow, and shooting Satan, plus her own spell damage, killing brittle two or three times.

Bounty dart

Bounty hunters rarely add darts before, and most of them are two or three pairs. In the early stage, if you encounter an enemy hero, you will cut a knife to slow down, then chase the stab, and then open 3 skills to break the hidden attack. This set can cause lasting damage, but later the position of bounty hunters gradually assisted, and there was a magical bounty for a while, giving them an ether+big root. If a teammate has the desire to give him violent blood, this cooperation will constrain the little mermaid.

What other heroes' skills do you think were ignored at first, but now they are added? Welcome to supplement the discussion.

The charm of dota is that you never know what kind of equipment your opponent will choose and which skill he will improve. Some skills in dota were not valued at first. However, it was discovered after someone developed it that this skill can be said to be a magical skill in some aspects.

1. Axe King-Light the lamp

I don't think it's the turn to light up the core skills of Axe King. Counter the spiral damage, control Berserker's roar, and slay the big move to speed up. It seems that every skill has its own uniqueness. And lighting a lamp will have a miraculous effect if the axe king meets some heroes. Lighting a lamp can cause 192 level damage without calculating magic resistance. The lighting will not be released until the opposite side kills a unit. Therefore, when the axe king suppresses some carry and auxiliary, he can oppress them, but he can't mend the knife. In addition, lighting is more and more widely used, because the counter-attack spiral will destroy the aligned soldier line!

2. Panda drunken cloud

Panda, a hero, has been a typical representative of invincible hand since ancient times. It is a hero that many teams like to step on the ground with one hand and then drive people away after jumping knife. Drunk cloud has recently become a skill that pandas will definitely learn in the early stage. This skill has a short CD, low magic cost, and most importantly, it can make the affected units lose 70% of their attacks. This was very scary in the early stage. It's crazy that a panda who keeps toasting can make the hero across the street almost unable to mend his knife!

3. Oscar Pistorius-milk stick

Blade master, the hero, I remember that in the previous version, there was a time when the style of "Three Yellow Points" was popular. This kind of play can not only maximize the output of the blade master, but also prevent the blade master from being killed because of too few properties in the early stage. And milk sticks have been ignored for a long time! In fact, this is a small skill in dota that can be called magic skill. Milk stick level can restore 50% of the maximum health, and only 60 seconds of CD. In the case of reasonable application, not only can you quickly recover the blood volume of yourself and your teammates, but you can also increase your pace of progress!

Do you know any other skills that are neglected in dota?

DOTA has *** 1 13 heroes and more than 400 skills. Every skill creator will analyze it carefully in the development process, and there will be no absolutely useless skills. It's just that players have different understandings of each skill, which will cause some skills to be used first and some skills to seem dispensable. However, with the development of players, many skills have become a mainstream gameplay from the early days. Let's see who they are.

The earth shakes: e knife cow output is not a dream

In the past, the player's positioning of the earth-shattering god cow was an auxiliary position. Generally speaking, it will give priority to filling skills gaps. After all, as a control skill, the higher the level, the higher the injury and dizziness time. In addition, the aftershock of three skills is also an additional point in the early stage, which can further improve the output of big moves and one skill. In the past, the key to the operation of tauren players was to aim at the right time jump and the right barbell.

In the past, few people gave priority to the second skill of the bull's head, but now players have a new understanding of the second skill, especially the combination of the second and third skills, which can not only have a certain stun time but also cause high damage, thus developing into the late e-knife cow with a big gun and a dragon's heart. The essence of e-knife cow lies in the spike of a set of skills. Skill connection is a set of skills that can kill each other alone when there is a big move, and even if there is no big move, you can use the moment of jumping knife to cut into each other. The first two skills are vertigo attack, the first skill is control, and then the second skill is attack. Because the enhanced totem increases the output according to the basic attack and the main attribute value, the single damage is still considerable.

Lan Pang: I'm not afraid of grenades.

Blue fatty is an auxiliary hero like tauren. Usually used to protect big brother or swim in the early stage. Generally speaking, with short hands and no skills of clearing soldiers, it is difficult to go down the road. However, it was later found that the output of Blue Fat II skill in the early stage of ignition was still considerable. Because of the long casting distance and continuous damage time, the opponent may be consumed by the main ignition in the early stage. Ignition at 26 o'clock per second in the first stage can cause damage lasting for 5 seconds, but in the fourth stage, it will become 400 points for 8 seconds * * *, and there will be a deceleration effect. It was very cool to bring two magic bottles to crush people in the early stage.

Abaddon: Open the lid and stick you to death.

Abaddon's position has always been vague. He can be a meat shield or a wet nurse, but most players play one or two skills. Abaddon's three skills Frostmourne is actually a natural ice eye. Each attack will reduce the opponent's attack speed and movement speed by 20%, and increase his attack speed and movement speed by 40% 15%. In the early stage, Abaddon can put a condom on himself and constantly use the deceleration effect of Frostmourne to harass his opponent. Especially after installing some output devices, he can chase after his opponent and keep on outputting. Because his survivability is very strong, he can have fewer defensive devices.

Mammoth Centauri: Give me the power to destroy my opponent.

Mammoths have the same potential as tauren. In the past, players played WD, which was nothing more than shock wave or fangs puncture. High-end players may take big moves to catch their opponents, and then use fangs to take them to the right place. In the early stage, you can really use W to replenish your troops and D to show off your opponents. However, the two skills of mammoth are actually very bug. The highest level increases the basic attack power by 50%, and it also has a splitting effect, which is simply a field battle. The output mammoth can choose the way of jumping knife and make a mad face gun. After choosing the right position and turning around, lose one or three skills, and then turn on the crazy face and crazy output, but don't forget to give yourself two skills in advance.

This is the charm of dota. Depending on the lineup, different skills may become a magical skill. For example, last year, lfy's local cat, Shou Gaobo, bought a refreshing ball. Accused of killing two people opposite, a wave of counterattacks.

Think of one, it may not be right. Before the end of time has not changed, take a fork in the road and raise a horizontal gun. When the opposite middle road is just level 6, it will wander around, and the cooperation is almost the same, and everyone will be very accurate.

Monkeys become messengers.

Axe king-light the lamp

Especially melee heroes, when they are lit, you don't fill in the soldiers and burn you to pain. Go up and fill the soldiers, and the axe king will turn you into pain! Four-level lighting can cause more than 500 damage! The axe king of the early small blue transitional shoes can walk in the middle of the team!

Warlock-Fatal Connection

As soon as the soldiers came up, they were connected, and slowly the two heroes opposite were bleeding. As the level slowly comes up, the opposite supply is slowly used up, and the opposite hero is slowly approaching death! Many people don't know how to cook frogs in warm water! If you have enough blue!