What are the skills of rainbow island hammer shield?

The advantages and disadvantages of two shields are well known. Sword is a single practice, with high efficiency, and the skill can hit 4 monsters. Hammer helps life, the hit is worse than the sword, and the skill is worse than a monster. This difference in skills has buried the birth rate of hammers. It is the best choice to practice shield selection alone, but when you are in a team, I think two attackers will brush a map. It's dangerous, but with one more player, would you choose a sword or a hammer? I will definitely not choose a sword. It is best to form a ranger or mage to form a sword shield. The moving speed is slower than that of the mage, and the total damage is not as high as that of the mage (although the mage moves slowly, once it moves, the shield needs two skills to be equal to one skill of Dharma). I feel that the sword and shield skills always hurt well, but you rarely hit monsters. In other words, it took everyone's time to form a team. Sword and shield are more resistant than mage! Can guarantee the safety of players! Yes, this is the way out for the hammer. After shouting twice, the players' blood and work have improved. +Hammer yourself in front, and the players will be much safer. Isn't the sword the same? Yes, the sword can do the same, but the skill of the sword will go forward, and sometimes it will be empty. Anyway, it's good that the sword doesn't hammer. Didn't I say that the sword is a single brush? The skills in real armor will cost you a lot of skill points. Even if you are only+10, you can only shout 4 points at 73. I can reduce some skills in proficiency to+! Is the meaning of the sword and shield still there? If the calculation is correct, the hammer reaches 73, the proficiency is+1, and the 70-level skills are all+1 instead of+armor, saving 19 skills. +to shout, the whole team 120% (if I remember correctly). When most occupations hit 200~800, the attack damage is 240~960 more. The attack of teammates made up for the lack of hammer. If you want to apply my idea to the sword, you should buy some washing products.

I have a question about 100+ shield GGJJ. What's the difference between a knight's hit with LV4 and a sword shield of the same level? I want to practice alone. I'll use it if it's good.

This time, let's talk about my views on shield PK. Single p sword shield is good, group p hammer is good. PK shield can't be as handy as fighting monsters. If designer PK is also beaten back and can't add blood, this will happen. Shield VS swim: attack skill, bow 70 skill, freeze enemy 1 sec, shield skill broken. There is a crossbow 70 skill that can blow up the enemy. I wonder if the shield is broken. Auxiliary skills, very escape, let the shield go to hell (if the cooling time is fast). +Poisoning skills. The result was worn to death. (shield vs swim, just swim 20, 40, 70 these three skills. There is a good chance of winning. )。 Shield VS method. As long as a mage gains a great skill, he will feel the fragility of life. I think the mage can get good results by using blood shield. It is best to learn the skills of dagger and fist, because both of them have the ability to beat the enemy into air. Then you can leave and wait for the next attack. However, it is not surprising that the death rate of our shield is above 75%0%. The shield has 4000 blood. If it can be exploded more than twice in a row, there is nothing to say. There are so few people who play with daggers that I can't tell. I don't know if skills can even kill people. Finally, the VS warrior, that is, the operation. The blood of war is much less than that of shield, and the skills are much better than shield. As long as the shield can release an invincible monster or bounce off it in time, and then fight back. The odds are uncertain! Who photographed me! What PK system hasn't been turned on-_-|| Sorry, everyone. That man talks too much nonsense and has been dragged out to play.

I saw XX that day saying that the treasure swam badly, especially the treasure bow he practiced himself. I read it. There's only one word. Martians know that money can only be obtained by killing monsters, and everyone on earth knows that people who don't attack in the game are discriminated against, except nannies. The game just came out, and someone added skill points to the treasure department. This is not surprising. It's normal for newcomers to make mistakes. But don't say the bow is rubbish (he just implies). Knowing that you have no attack power, you will be strong if you don't die. I have a friend with a level of 105, and my bow has been hung up to 100 by myself. I don't worry about buying medicine when I train, but unless I collect a few love bows myself, I will be poor for a while (he still has enough money to buy medicine and collect a love bow, I don't know if he is poor or not). Once I built a treasure bow and practiced for several hours, and 50W was changed to 100W. I never lost money on medicine. As we all know, the skills of the treasure department can improve the replacement rate of items. Is rarity calculated according to the rule that there must be rarity if you drop 2000 items, or according to the rule that there must be 1 rare items among 2000 items randomly arranged on the monster? Or other laws, which have been studied by experts. Finally, if it is according to the law of the former. Bao Gong will be a rich man in the end. Personally, I think the treasure bow can only be formed in the later stage, and it is enough not to kill the monster too slowly.