Efreet Dragon-Red Lotus Magic Tomb 2 effect card set has not been adjusted. Can you send it?

Monster card:

Blue-eyed White Dragon *3 (the main force in the card, the necessary condition of blue-eyed white dragon)

The legendary White Stone *3 (in order to speed up the acquisition of Blue-eyed White Dragon, you can switch to the homophonic tactics, which is useful in cemeteries and hand cards).

Masked Dragon *3 (delaying the opponent's attack on our bodies, changing the foreshadowing of the monsters in hand at that time, and even summoning the fried dragon to attack the main monster of the other side in the next round to change the situation)

Min Yilong *2 (Sacrifice 1 is only used as two, which effectively summons blue-eyed white dragons and has a good effect in cemeteries, and can also assist homology)

Doldo pulls *2 (sensing the trap of the other party's bombing field, returning to the field at the end of the round, avoiding the other party's direct attack on the ontology, and assisting homology)

True red-eyed dark iron dragon *2 (in the hands of special summoning on the field, monsters in the graveyard can certainly summon blue-eyed white dragons, which also helps to change tactics)

True red-eye dragon *2 (used for the resurrection of true red-eye dark iron dragon, to keep enough attack power on the field, attack in time, and also assist in homology)

Handcuffed dragon * 1 (quickly reduce the attack power of the other monster, with both offensive and defensive capabilities)

Blast the dragon * 1 (destroy the main monster of the other side, let's turn the situation around)

Decoy Dragon * 1 (resist the temporary unfavorable situation after our monster is destroyed, wait for the opportunity and rearrange tactics)

The leader of the dragon * 1 (When there is a blue-eyed white dragon in the cemetery or field, attack it regardless of 372 1. Now the blue-eyed white dragon will come back to life when it dies, ignoring the trap card that broke the audience. There is a folk art dragon in its hand, and the legendary white stone will be thrown away and attacked again.)

Magic card:

The dragon flapped its wings * 1 (cooperate with the true red-eyed dark iron dragon to clear the backcourt of others, and cooperate with the special call, which can also cause spikes at the same time)

The deceased Su Sheng * 1 (whatever you call a monster, true red-eyed dark iron dragon is a good choice).

Smash and trample on * 1 (destroying the opponent's important magic and traps, and the opponent's score below 500 points is also a second kill)

Surviving treasure miscellaneous * 1 (keep full hands, solve the dragon's demand for a large number of hands, and speed up tactics)

Unity * 1 power (keep the high attack state, the spike situation may reappear, and solve monsters with attack power above 3000).

Dragon Land * 1 (recommended for spike and most dangerous situations)

Sword of Light Protection * 1 (rotten hands, stuck hands, delaying tactics)

Sealed gold cabinet *2 (future fusion's card can be drawn out in a short time, or the required card can be drawn out according to the actual situation to form a spike or anti-card).

Future fusion * 1 (war begins, primary tactics begin)

I am Dun * 1 (ignoring the destroyer's card, torrent burial, divine shield-Mirror Force, etc. )

Fusion * 1 (green eyes learn dragons, the card of five dragons)

Fusion release * 1 (first aid card, second kill card)

Trap card:

Palace notice * 1 (to prevent our attack from being trapped by the other side)

Justice thunder breaks * 1 (patent card of Qingyan Bailong, turning the situation around)

Orthodoxy * 1 (special call of blue-eyed white dragon cemetery)

Holy shield-mirror power * 1 (I don't know, needless to say, learn it again, hee hee! )

Combat madman * 1 (there are many strange cards that force others to attack, but when your strange attacks exceed 3000, hee hee, you may kill them)

Magic Palace Bribery *2 (Destroy the opponent's disadvantage, our magic or trap card)

Long Lin * 1 (for monsters that cannot be destroyed, such as marshmallows)

Burst dragon's breath * 1 (is a one-sided monster that breaks through the opponent's defense or attack power. You will know that it is easy to use)

Adjust the merge deck: (Please think twice when using non-dragon homophones in combat)

Blasting pterosaur * 1 (Everything below the attack power of this monster is BYEBEY! No matter what it is, it also hurts each other)

Shenlong * 1 (enriching blood, destroying territory is the most effective,)

Stardust dragon * 1 (to protect monsters on the field from being destroyed by traps at one time)

Three-headed Dragon King * 1 (Many monsters in the domain can kill seconds quickly, but it is not easy to be disconnected at the same time)

Dragon light gun dragon * 1 (destroy the cards on the opponent's court, throw as many cards as you want, and the opponent is eliminated)

Ice-clean Dragon * 1 (The other party returns one card, and the other party returns several cards. You can't break through, so don't bring them out together. This is not a dragon. If it is destroyed, it will affect the effect of Minyilong Cemetery).

Five dragons *3 (there is a dragon card, how can you not have this one? )

Blue-eyed Dragon *2 (the ultimate goal of blue-eyed white dragon)

Justice Coalition * 1 the beast killed (don't scream when it's not the most dangerous, except for the dark attribute, kill it)

Royal Guardian * 1 (Don't mess around, don't kill each other or absolutely change the situation)

Inflammation prison fiend * 1 (can only be used when the cards that cannot be destroyed are gone)

Spitter * 1 (use it if you can kill your opponent)

Extra deck:

True red-eyed dragon * 1 (increase the vitality of true red-eyed dark iron dragon)

Lightning Vortex * 1 (use the opponent's extremely fast or indestructible card)

The prophecy of metempsychosis * 1 (Give future fusion a second life and destroy the card that the other side aimed at the graveyard card).

Genealogy of * 1 (blue-eyed white dragon attacks many times 1 time, the other side should be very strange)

Green-eyed dragon * 1 (just for fun, it is difficult to summon and the effect is not outstanding)

Lan Bing's White Night Dragon * 1 (dealing with each other's traps and magic-based cards)

Unity * 1 (Unity is strength, all songs are sung)

Oracle 2 (used when the opponent kills more cards)

God's punishment * 1 (the effect is strange. Bye-bye)

Dragon * 1 (it won't work if the other party destroys my monster card)

Genocide * 1 (clear the important cards of the other side at one time)

Different dimensional regression * 1 (except prevention)

Riptide mound * 1 (readjusted when the situation is unfavorable)

Dragon Ball (to prevent opponents from using traps)