1 The attack type is chaotic. All armor 100%. Ordinary A 150%. Puncture nail 150%. Light armor is 125%. Siege buildings and buildings are 200%. Magic armor 200%. Light armour is 150. 100% damage is 70% of others. Forgot to mention, except chaos attack, Holy Armor only receives 5% BT armor type at most.
Avoidance has nothing to do with attributes, but with terrain. Standing in a low place and hitting a high place will have a 25% evasion.
Also, it has something to do with the moving speed. When you run fast, you often hit your soldiers and they will miss. This setting is related to the range of the arm.
Magic immunity cannot attack 100%. Magic dodge can attack, but it will dodge, just like your attack is ineffective, but if you bring stun equipment, it will still stun him and be poisoned.
This division cannot be superimposed. Vampire means that masks and auras can be superimposed, but two masks or auras cannot be superimposed.
It has nothing to do with the author's hobbies.
6 splitting is fan sputtering, and the sputtering range is a circle. There are many kinds of sputtering. If you play Warcraft, you will know that the third skill of Chimera Griffin, the frost troll, all kinds of slingshots, cannons and demons can be sputtered, and the calculation is very complicated. You will know that the sputtering of demon transformation is the most BT.
The physical damage of vertigo can be offset or ignored, but the damage value is fixed.
Armor is offset by percentage, which is related to agility This is the reason why many agile heroes were beaten in the later stage without any harm. They can't resist magic attacks.
9 The specific figures are basically 3 points of agility+1 point of armor, and some figures are abnormal to 10000 points of agility+1 point of armor. . . . .
For example, 10, reduce damage 1000 points. If the monster's attack is 100, you won't get any damage. If the monster is attacked by 2000, you will get 1000 minus the armor damage.
1 1 the magic shield is to make this spell ineffective for you.
12 has nothing to do with attributes, but with two answers to the question.
13 this depends on whether the skills increase. For example, if the damage of this skill is 1000, it will not. If the damage is skill level x intelligence level x hero level, it can be the same. The growth of some skills is related to the agility of strength, mainly depending on how the author makes drawings. Ha ha.
14 is too much? I wrote a notebook full of 200 pages about the study of Warcraft. =
15 counts, but the police can kill you on the spot. At most, one of them is too defensive, and your life is gone. If you really want to rob, don't call the police. . . . . .