Published academic papers as follows:
[1],,, Sanya willow. Emotion recognition of online Chinese microfilm reviews based on multi-probability reasoning model. Chinese journal of computers, 8 (8):1906-1911,20 13.
[2], Liu Sanya *, Meng. A new random subspace method for online handwriting identification. Chinese journal of computers, 7( 12): 2997-3004, 20 12.
Liu Sanya, Sun, liu ling. Application of Collaborative Neural Network in Online Handwriting Identification. International Journal of Digital Content Technology and Its Application, 5(3): 126- 135, 20 1 1.
[4] Sun, Sanya Liu *, Pei Wang. Using style econometric analysis technology to fight against network anonymity. Journal of Network, 7 (2): 259-266,2012.
[5] Li Yan, Yang Jiumin, Liu Sanya, Research and application of learning activity management system in online learning in colleges and universities. Lecture notes on computer science, 5093:171-179, 2008.
[6] Yang Zongkai, 36 female elegant. Theoretical thinking on double-track teaching. Audio-visual education in China, (3 19): 24-27, 20 13.
, Herry Liu, Nvya, Meng. Research on Chinese handwriting pattern recognition based on semi-random feature sampling algorithm. Computer Science, 40 (2):120-123,2013.
Nvya, Iron Furnace, Sun. Chinese handwriting pattern recognition based on multivariate probabilistic reasoning model. Computer Engineering, 39 (11):158-162,2013.
Herry Liu, Yang Zongkai, San Liu Nvya, Iron Furnace. Chinese emotion recognition method based on dynamic division of sample space. Computer Application Research, 30 (5): 1443- 1447, 20 12.
[10] Sun,,,, female elegance. Research on network handwriting pattern recognition based on comprehensive feature selection. Microcomputer system, 33 (5):1108-112,2065448.
Shi, Liu Sanya. Research on the application of interactive whiteboard education abroad, (304): 99-103,2012.
Dai Zhicheng, Liu Sanya, Chen Zengzhao. Design and implementation of network communication protocol. Computer Engineering, 37 (9): 248-250,2011.
[13] Sun,,,,. On-line handwriting recognition based on ensemble learning and genetic algorithm. Computer Science, 38 (6): 242-245,2011.
Liu, Sun, Lin. An online handwriting identification method based on principal component analysis. 20 10 international symposium on information science and engineering, 3 19-32 1, Shanghai, 20 10. 12.24-26.
[15] Liu,, and Sun in Sanya. Resource-oriented interactive learning framework. The 3rd IEEE International Conference on Computer Science and Information Technology, 559-563, Chengdu, 2010.07.09-1.
[16] Liu, Ding Wenwei, a design method of evaluation components for constructing serious games [M]// Learn in games. Design and development of educational system based on games. Heidelberg, Berlin, springer, 2009:141-148.
Sanya Liu, Yang Zhijun. Digital education service chain: model and architecture. 2008 International Conference on Computer Science and Software Engineering, IEEE, 2008, 4: 959-962.
Sanya Liu, Wang. Agent architecture of supply chain integration based on agent. Coordination. Proceedings of the American Computer Society Software Engineering Conference, 2003,28 (4): 5-5.
The scientific projects carried out are as follows:
[1] National 863 Project, Domain-oriented Organization, Management and Service System of Massive Knowledge Resources (2008a01z131), 2008-20 10, subproject leader;
[2] National "Twelfth Five-Year Plan" key science and technology project, individual-oriented network behavior analysis, supervision and protection technology research (20 1 1BAK08B03), project leader;
[3] The National Eleventh Five-Year Science and Technology Key Project, Architecture, Integration and Demonstration Application of Network Culture Safety Supervision System (2006bak11B01), 2007-2009, with main participants;
[4] The national "Eleventh Five-Year Plan" scientific and technological key project "Architecture and Integration of Digital Education Public Service System" (2006BAH02A24), from 2006 to 2008, was the main participant of the project;
[5] Ministry of Education-Intel information technology special research fund project, classroom teaching platform based on electronic double boards (MOE-INTEL- 1 1-02), 201-2013, project leader;
[6] Project entrusted by the National Library, Application Software System of National Ancient Books Survey Platform (DHBJ-ZB-07 128), 2008-2009, project leader;
[7] Industry-University-Research major project of Hubei Provincial Department of Education, Development and Application of Digital Education Public Service Platform (CXY2009A0 19), 2009-20 1 1, project leader;
[8] Industry-University-Research, Guangdong Ministry of Education, combined with the project, Research and Development and Application of Online Party School Integrated Information Service Platform (2009B090300254), 2009-20 1 1, project leader;
[9] Industry-University-Research, Guangdong Ministry of Education, combined project, Research on Key Technologies of Public Service Support System for Basic Digital Education (2009B0903003 16), 2009-201,project executor;
[10] IBM University Cooperation Project, Research and Demonstration of Resource Supermarket in E-learning Environment (SUR 2006), 2007-2008, project executor;