Research and contribution of 36 female teeth

Professor Liu Sannv Ya's academic position is an expert in the expert database of educational informatization, a member of China AVS Committee and a director of Hubei Young Scientists Association. Her research interests include computer applications, artificial intelligence and educational information technology. As the project leader, he has presided over and undertaken more than 20 national 863 projects, "Twelfth Five-Year" science and technology support plan, Ministry of Education, provincial and ministerial cooperation at home and abroad, and participated in the research and development of many national natural science funds and key science and technology projects as the backbone of research and development. He published more than 20 academic papers retrieved by SCI/EI, applied for and obtained software copyright 19, applied for more than 20 national invention patents, obtained 9 patents, and won the first prize and the second prize of scientific and technological progress in Hubei Province 1. As the core leader, the "Pangu (PGP) electronic double-board classroom teaching platform" with independent intellectual property rights successfully passed the appraisal of the Central Audio-visual Education Center, reaching the level of "domestic leading and international first-class", and landed in space with Shenzhou VIII on 201+01,which has a strong leading position in the field of digital learning.

Published academic papers as follows:

[1],,, Sanya willow. Emotion recognition of online Chinese microfilm reviews based on multi-probability reasoning model. Chinese journal of computers, 8 (8):1906-1911,20 13.

[2], Liu Sanya *, Meng. A new random subspace method for online handwriting identification. Chinese journal of computers, 7( 12): 2997-3004, 20 12.

Liu Sanya, Sun, liu ling. Application of Collaborative Neural Network in Online Handwriting Identification. International Journal of Digital Content Technology and Its Application, 5(3): 126- 135, 20 1 1.

[4] Sun, Sanya Liu *, Pei Wang. Using style econometric analysis technology to fight against network anonymity. Journal of Network, 7 (2): 259-266,2012.

[5] Li Yan, Yang Jiumin, Liu Sanya, Research and application of learning activity management system in online learning in colleges and universities. Lecture notes on computer science, 5093:171-179, 2008.

[6] Yang Zongkai, 36 female elegant. Theoretical thinking on double-track teaching. Audio-visual education in China, (3 19): 24-27, 20 13.

, Herry Liu, Nvya, Meng. Research on Chinese handwriting pattern recognition based on semi-random feature sampling algorithm. Computer Science, 40 (2):120-123,2013.

Nvya, Iron Furnace, Sun. Chinese handwriting pattern recognition based on multivariate probabilistic reasoning model. Computer Engineering, 39 (11):158-162,2013.

Herry Liu, Yang Zongkai, San Liu Nvya, Iron Furnace. Chinese emotion recognition method based on dynamic division of sample space. Computer Application Research, 30 (5): 1443- 1447, 20 12.

[10] Sun,,,, female elegance. Research on network handwriting pattern recognition based on comprehensive feature selection. Microcomputer system, 33 (5):1108-112,2065448.

Shi, Liu Sanya. Research on the application of interactive whiteboard education abroad, (304): 99-103,2012.

Dai Zhicheng, Liu Sanya, Chen Zengzhao. Design and implementation of network communication protocol. Computer Engineering, 37 (9): 248-250,2011.

[13] Sun,,,,. On-line handwriting recognition based on ensemble learning and genetic algorithm. Computer Science, 38 (6): 242-245,2011.

Liu, Sun, Lin. An online handwriting identification method based on principal component analysis. 20 10 international symposium on information science and engineering, 3 19-32 1, Shanghai, 20 10. 12.24-26.

[15] Liu,, and Sun in Sanya. Resource-oriented interactive learning framework. The 3rd IEEE International Conference on Computer Science and Information Technology, 559-563, Chengdu, 2010.07.09-1.

[16] Liu, Ding Wenwei, a design method of evaluation components for constructing serious games [M]// Learn in games. Design and development of educational system based on games. Heidelberg, Berlin, springer, 2009:141-148.

Sanya Liu, Yang Zhijun. Digital education service chain: model and architecture. 2008 International Conference on Computer Science and Software Engineering, IEEE, 2008, 4: 959-962.

Sanya Liu, Wang. Agent architecture of supply chain integration based on agent. Coordination. Proceedings of the American Computer Society Software Engineering Conference, 2003,28 (4): 5-5.

The scientific projects carried out are as follows:

[1] National 863 Project, Domain-oriented Organization, Management and Service System of Massive Knowledge Resources (2008a01z131), 2008-20 10, subproject leader;

[2] National "Twelfth Five-Year Plan" key science and technology project, individual-oriented network behavior analysis, supervision and protection technology research (20 1 1BAK08B03), project leader;

[3] The National Eleventh Five-Year Science and Technology Key Project, Architecture, Integration and Demonstration Application of Network Culture Safety Supervision System (2006bak11B01), 2007-2009, with main participants;

[4] The national "Eleventh Five-Year Plan" scientific and technological key project "Architecture and Integration of Digital Education Public Service System" (2006BAH02A24), from 2006 to 2008, was the main participant of the project;

[5] Ministry of Education-Intel information technology special research fund project, classroom teaching platform based on electronic double boards (MOE-INTEL- 1 1-02), 201-2013, project leader;

[6] Project entrusted by the National Library, Application Software System of National Ancient Books Survey Platform (DHBJ-ZB-07 128), 2008-2009, project leader;

[7] Industry-University-Research major project of Hubei Provincial Department of Education, Development and Application of Digital Education Public Service Platform (CXY2009A0 19), 2009-20 1 1, project leader;

[8] Industry-University-Research, Guangdong Ministry of Education, combined with the project, Research and Development and Application of Online Party School Integrated Information Service Platform (2009B090300254), 2009-20 1 1, project leader;

[9] Industry-University-Research, Guangdong Ministry of Education, combined project, Research on Key Technologies of Public Service Support System for Basic Digital Education (2009B0903003 16), 2009-201,project executor;

[10] IBM University Cooperation Project, Research and Demonstration of Resource Supermarket in E-learning Environment (SUR 2006), 2007-2008, project executor;