What are the new operations of alloy warhead 6?

Alloy warhead 6 is a series of works of alloy warhead 10 anniversary, and the arcade version was launched in February this year. This book not only retains the four familiar characters Marco, Tarma, Fio and Eri in the series, but also adds the popular characters Ralph and Clark in Fury and mortal kombat. The story of this book is connected with Metal Warhead 3, so it can be said to be a sequel to Metal Warhead 3. Different from previous works, each role in this work has added its own ability setting, and you can choose roles according to each role's ability.

Kyle: With the initial equipment, the attack power of pistol is twice.

Talma: After riding special weapon, the attack power of machine guns is 1.5 times. Moreover, special weapon's durability and the number of bullet supplies have increased to two times. Special weapon's automatic continuous shooting and orientation can also be performed.

Eri: In the initial stage, the number of grenades held and the number of supplementary grenades are twice. When throwing grenades, you can use the arrow keys to adjust the direction of throwing grenades.

As the initial equipment, besides pistols, we also have machine guns. At the same time, the number of bullets and the number of bullets supplied are 1.5 times.

Ralph: You can stop the enemy's attack. The combat attack speed is fast, and it can carry out melee attacks on any arms. But the number of bullets in all weapons is only normal 1/2.

Clark: With Clark's good throwing skill SAB(KOF command throwing), some enemies can be killed in one blow. Moreover, there will be extra bonus points after SAB's continuous success. Clark is the best person to get points.

Two new systems have been added to this work. "Weapon storage system" means that after a player obtains a weapon, he can store it and continue to use it as long as he doesn't die or run out of bullets. "Rush Blast" system, with the enemy's rout, the number of slots at the bottom of the screen will continue to increase, saving up to 4 slots. Every time you add a slot, the score of defeating the enemy will increase in turn, which is 2, 4, 8, 16 times respectively. After storing up to 4 slots, the number of slots will gradually decrease. At this time, after killing the enemy, the score will be 16 times, and the enemy will keep dropping gold coins. Different weapons have different slotting speeds.

The "battle school mode" expected by the players of the "Alloy Warhead" series will also be restored in this drama, with the beautiful sister flower as the instructor. In addition to the original attack, jump and bomb, two new buttons have been added. The combination of these two keys with the attack key and the bombing key can be used for close attack, throwing away the weapons in your hand and replacing them.

In addition, this work is also equipped with an "appreciation mode", which will include the original paintings of the "alloy warhead" series and BMG.

Customs clearance strategy:

Marco Rossi

The attack power of pistol is twice that of others, and the attack power of H is also increased in relaxed mode. It's easy to get started in the worst conditions, especially at the beginning.

Talma roving

The power of riding machine guns and shells has been strengthened, and the defense of riding has also been strengthened. It can attack 6 times, and the gas supply of shells is twice that of others. In addition, "Vulcan Repair", which was only available in the home version before, became his patent in arcade MS6 (any amusement project can be used). Basically, he is a person who has no riding characteristics and is a senior role.

Eri Kasamoto

The initial holding capacity and replenishment capacity of the bomb are twice that of others, and the attack direction of the bomb can be adjusted by controlling the direction, which can also control the situation well in complex terrain.

Fiogmi

The ammunition supply of weapons is 0.5 times that of 65438+ others. The light mode has infinite enhancement H, while the hard mode has H( 1.50 rounds) at the beginning or after death, which greatly increases the amount of weapons used in six years. Making good use of the gun storage system can get twice the result with half the effort.

Ralf Jones

Close attack is his strong point. The cutting speed is very fast and the running speed is very slow. Only when you are shot twice in a customs clearance can you be considered dead (except for the attack of falling to death or making the body disappear). He recovered after going through the customs. His machine gun fist (↑+D+A) destroys quickly (man-machine killing, but it is hard and straight), and D+A is also man-machine killing, but the amount of ammunition started is half that of others, which is very challenging.

Clark Still

Rob a soldier's backpack can earn a lot of points (↑+D+A). You are invincible in the process of grabbing the backpack. All enemies who can fall are killed with one blow, which is the best scoring role. Even if you don't score, you should take advantage of the characteristics of invincible leaning back and killing with one blow. This is the most difficult role to get started.

Systematic articles:

This work is the one with the most keystrokes in the history of Metal Warhead. There are five keys, A is the cannon attack of the protagonist and the rider, B is the jump of the protagonist and the rider (↓+B is the jump of the rider), C is the Grenade and cannon of the protagonist, D is the special attack key (alloy warhead attack), which should be used in conjunction with other keys, D+A is the melee attack, and D+C is the throwing of weapons. Less than this number, this button is invalid), ↑+D+A is a special attack (Ralph and Clark only). Using this skill, you can press ↑+D for a long time without pressing 3 keys at a time, and press A if necessary to avoid typing mistakes. E is the switch of weapon. This game can store weapons and can be switched by e, which also shows that the number of this weapon is very small.

This game also adds an energy slot. Attacking the enemy can increase the energy slot, and the score can be multiplied by the multiplier of the energy slot at that time (except the prize props). MAX is 16 times, and there will be gold coins when destroying the enemy in MAX state, so controlling the energy slot reasonably is the key to scoring.

This game can also choose easy and difficult modes at the beginning of the game. The default weapon of EASY mode is changed from pistol to infinite H gun, and the amount of ammunition is twice that of HARD, only 4 levels. Therefore, if you want to play a universal book, you must choose it hard.

Raiders:

Task 1- 1

After parachuting, he went forward to rescue the first hostage and got 100 H guns. Put them away and don't use them. A cannonball chariot will continue to appear, and a transport vehicle will appear after being destroyed. At this time, it is judged that the hidden objects above will attack, and the second artillery chariot and a group of Morden soldiers will continue to appear. You can jump to the high platform first (there are two boxes there), and then jump to destroy the magic soldiers after the artillery chariot appears. Rolling mine chariots appear constantly. Five Morden soldiers will be destroyed here first, and then they can stand on the shelf and pass safely (there are wooden boxes there). There is a hidden object in the tree behind the rolling mine warfare vehicle. At the end of this scene, there will be a large group of transport vehicles. If you destroy them all, you can get a pile of gold coins. The method is as follows: You should have 100 C gun and 100 H gun here. First hit the first section with an 8 C gun (be sure to hit the first section, and the second section will explode after the first section is destroyed. If you play the second quarter, the first quarter will not blow itself up. Then use the remaining two rounds of C and H plus grenades to attack the rear transport vehicle until the alloy warhead appears. One shell can destroy 3 to 4 knots at a time, and a pile of gold coins will appear after it is completely destroyed.

Task 1-2

Rescue the first hostage and get the I gun. Put it away (if you don't take it later, you don't have to collect it). There are several fish in the position shown in the picture. In front is the branch point of this pass, where there is a helicopter and 2 1 morden soldiers. You can wait until the helicopter flies to the explosive charge, and then destroy it and kill it. The arrow direction is an upward branch. There is a big stone at the first place where the branch goes up (pictured). Attack the circle with an I gun, and several gold coins will appear at the square. Just be careful not to fall dead on the way up.

Task 1-3A (uplink branch)

At the beginning of this branch (where there are many hostages and bats), there are four Morden soldiers. If all the bats are destroyed before the Morden soldiers are destroyed, and no hostage can be rescued (released), then there will be 100 Morden soldiers.

Task 1-3B (Downlink Branch)

This branch is located on the boulder behind the F gun. When there is a flame judgment in the circle, there will be an attack judgment in the box. The way to get it is to jump first, fire F at the moment of landing, and then shoot up immediately. There are several sapphires. The morden soldiers appeared in the front row of the three hostages. There are two black bats and a golden bat. Don't kill the black bat, kill the golden bat and eat it, and get 30 thousand points. At this time, another golden bat will fly out, then kill and eat it, and another one will fly out, totaling ***3 (there is a time limit here, if the layout can be moved, the golden bat will not appear again). Go forward and go back immediately when the page is still, and you can save five hostages (these five hostages are fleeing from the page, so be quick).

boss

Boss is a large excavator, there are two forms. In the first form, there are three ways to attack. In the first form, the missile similar to the I gun is released from the bottom, and the H gun can be obtained after being destroyed. The second kind of magic soldiers put anti-aircraft guns, as long as they are close to the boss, you can hide, but not too close, or the boss will run you over. The third is to throw stones. You can hide as long as you are near or far from the boss, not too far. If you are too far away, the boss will move forward and your activity space will become smaller. When the shield of the boss is knocked off, the boss takes out its drill bit (the second form). First, it will throw stones to block your road, and then attack with a drill. Bit is divided into up attack and down attack. As long as you squat down, you can avoid the upswing, and the downswing will jump over (the connecting rod between the drill bit and the boss has no attack judgment). Boss's other attack is oblique drilling, which will drill at 45 degrees, and there will be falling rocks in the sky. Just use the H gun to sweep, and this cycle will destroy the boss.

Tip: boss can get a basic score of 30,000 per level, and the highest score of 480,000 can be obtained by multiplying it by the multiplying factor at that time.

Task 2- 1

After the task begins, there are three fish in the red circle in Figure 1 to Figure 3. The only enemy here is the axe gang. It seems that they are resistant to fighting. In fact, as long as you keep attacking, they won't resist. Go to the place in Figure 3 (the moment when the axe soldier jumps out in front) and go back. You can save three hidden hostages and a frog, with a score of 50,000. Don't leave in a hurry after the rescue. There are also three fish with 50,000 points in Figure 4. At the end of this pass, as long as you shoot at the far right to the left, you can pass safely.

Task 2-2

After the scene starts, walk to the position shown in the diagram within the specified time (don't kill the last brown alien), and a fighter plane will appear, which is the key to obtaining the bird's nest. The method is as follows: destroy the brown alien after the fighter plane appears, then throw a bomb at the circle position, and then immediately stand in the square position. After the fighter launches the missile, jump on the missile, and the missile will take you to eat the bird's nest (1000 or 50000). The most difficult part of this scene is the last part, where aliens, flying knives, flying saucers and tanks appear together. The difficulty is very difficult for beginners. As long as you pay attention here, UFOs will fly away after launching an attack, so regardless of UFOs, you just need to control the ground situation. In this scene, the hostage on the shelf must jump on the donkey cart to be saved.

Tip: After the enemy is finally destroyed in this scene, you can get a string of gold coins by destroying the donkey cart.

boss

Boss Benguan is a large armored fighting vehicle with two forms: the first form has three attack modes. The first form is a large missile, which will pause in the air after launch and then start to attack to avoid this missile. It is best to hide from the warhead to the tail of the missile. The second type is a small staggered missile, which only needs to be hidden in the red circle position in the figure, and only one missile needs to be hidden in this position. The third boss will put two small guns. As long as you hide in the red circle in the picture and quickly destroy the small gun in this position, the boss's attack will be over. There is only one kind of attack in the second form: super-large missiles, which will reduce the picture and enlarge the field of vision after launch. As long as you stand in a certain position and hide in the other direction when the picture is enlarged, you can hide. It is worth noting that boss will also throw a small ball when launching missiles, which has an attack judgment.

Task 3- 1

Due to the story at the end of the second level, the enemies in this level are all brand-new aliens (hereinafter referred to as ET), infected jeeps and so on. The real battle has just begun. At the beginning of this level, you will meet a group of ETs that look like toads. They will spit out self-destructive insects (this kind of self-destructive insect has an attack judgment from beginning to end), hit you with their heads and roll, but it is still relatively easy to deal with. Next, you will meet an infected jeep, which will hit you and shoot you, hiding like the previous jeep. There is also an enemy in this scene, like a spider, who will release a split rebound ball from his brain. This kind of enemy can be safe as long as it is close (you will also fire anti-aircraft guns when you are very high from it, and the distance is infinite). There are seven white radishes in this scene, as shown in the picture. After all the filming, the last door of this scene has an attack judgment. After the shooting, there will be a large group of ET and two hostages, both of which are rolling and crawling. If you die after collecting all the S guns before, it is recommended not to shoot, which will make your death ugly. If you don't hit any of the seven white radishes, you can get 30000 gems after attacking at the position shown in the figure, which is also a branch of this level.

Task 3-2A (Branch Uplink)

This scene is a ruin. The enemies here are parasites flying in the air. They will parasitize people who are in a hurry in the scene. After the parasitism is over, monsters will throw a bomb and turn to parasitism, but basically nothing can play the leading role. Parasites that appear before they get the S gun will not attack the protagonist, but they will also attack the protagonist afterwards. It's still difficult here. When you get to this place, immediately go to the far right and the upper right, squat down and shoot to the left, and you can pass here safely. After passing through here, fire five shots at the red circle with an S gun or a Z gun (only these two guns can be used). When we reach the platform of the second ET station, there will be a pile of gold coins and a hostage falling on it.

Task 3-3A

The enemy of this scene is mainly ET, and many ETs are tumbling. As long as they don't rush too fast, it's not difficult to get through here. Go to the right position, where the last wave of ET attacks is more difficult. If there is enough ammunition, it can be completely annihilated. If there is not enough ammunition, you can stand in the position shown in the figure. In the previous scene, there are two paths, up and down, with a total of four blocks. If you follow the up-and-down method, the place on the right will be 50 thousand less. The last enemy in this scene is a new enemy. It will absorb a lot of rubbish in sewage. It will throw these rubbish at you one by one, and you can jump up and escape. It's hard to throw the whole garbage at you when it's crazy, but as long as it's crazy and close to it, it will lead the whole garbage to a place close to it, and then people can hide at the far left of the page. Attention should also be paid to the ET that appears behind here, but with the help of Z gun, it can still pass smoothly.

Task 3-2B (Branch Downlink)

This scene reaches the most difficult place in this scene after rescuing the first hostage, as shown on the right. There are parasites in the air and ET tumbling on the ground. Here, as long as you squat in the red circle (the parasitic attack is invalid when squatting), pay attention to the ET tumbling on the left (a total of ***2) and the ET on the right. When it stops, throw a pomegranate and kill the parasite after ET. There are three hidden hostages in this place, and if the first hostage is not rescued, it will appear. The method is to drag the first hostage to the far left of the page (as shown in the left picture), and then release it. After release, it will reach the right picture as quickly as possible (to gain time), and wait until the first hostage appears. In the last place of this scene (there are two pinball monsters), no enemy is killed here. After waiting for 10 second (in reality 10 second), a prize bear with 50,000 points will drop.

Task 3-3B

This scene is similar to the last paragraph of Mission3-3A, and so is the play. There will also be a hidden hostage here, just like the last game. Don't rescue two hostages after they are released, they will appear at the end.

boss

Boss of Benguan is a large-scale cosmic robot, which has four attack modes: one mode will keep playing after being crazy (firing brainwaves from the brain), and this attack mode will locate according to the position of the protagonist after staying in the air for one minute (there is no attack judgment when staying in the air). When the layout stops, it will fall to the position where the protagonist stood when he started, but when the layout moves, the landing point will be the position on the layout when the protagonist started (when attacking, if the protagonist is on the right, the Boss's second attack is a sine wave, and on the left side of the box, there is a blind spot under the boss's body. You can use the invincible time when jumping off and riding to hide under the boss's body, but pay attention to the light ball that comes from above. The third attack was to throw a vehicle, squatting on the right side of the box, and the light ball on it could not be hit. The fourth attack is a high-voltage radio wave, which can only be avoided by standing on the box. At this time, the light ball above is very close to the protagonist, so this attack can be said to be the most difficult, so we must seize the time to jump. In the battle of boss, if you are close to boss, boss will launch a shovel wave. If you approach the boss many times, the boss's two hands will also have an attack judgment. At this time, the activity space becomes smaller and the difficulty is greatly increased.

Tip: There is a "Vulcan Repair" for riding at the level of boss, which can eliminate the hard straight time when riding back.

Task 4- 1

At the beginning of this level, the ET group can pass by just standing in the position of G gun and shooting to the left. Here, there is a hidden hostage circled in red, as shown in figure 1. After passing here, you will see nine stacked boxes. If you knock out nothing casually, if you knock out the box at the four corners first, you will see a 50 thousand fish in the middle. The method is as follows: the upper left corner and the upper right corner can stand on the box and cut with a knife, and the lower left corner and the lower right corner must be close, then shoot at the ground with a G gun and smoke the box with a G gun. The biggest difficulty in entering this gateway after saving two hostages: there will be two new enemies here, Flying ET and Cyclops. Flying ET will fire 2 or 3 shells in the air, and the one-eyed fish monster will spray 5 horizontal bubbles continuously, which is very difficult for both sides to roll out of ET. It is worth noting here that don't stand on both sides, or you will be injured by the tumbling ET. There are a group of cyclops and flying et, but the rolling et is infinite, so the priority is to attack cyclops. If ET appears on both sides, don't kill it, so that ET rolling on both sides won't appear again. Clean up the cyclops, solve the flying ET, finally solve the ground ET, and then enter this customs branch.

Task 4-2A (Branch Uplink)

There are four hostages on the street lamp on the left side of the plane. What this branch should pay attention to is to destroy three ETs side by side, and the rest is up to you.

Task 4-2B (Branch Downlink)

After entering the descending branch, pay attention to the three flying ETs flying out behind, hiding in the red circle on the right side of Figure 2. Similarly, there are four hostages on the last street lamp, but these four hostages should be shot out in the red circle on the left in Figure 2, or they will be forced to pass customs.

The protagonist of the descending branch will hold the most powerful weapon of Mars, ROOTMARS (alloy warhead 3 final boss). This branch is also quite difficult. It's better to focus on flying ET and be familiar with the layout. It is worth noting that ROOTMARS has a special performance for everyone: long press A can make the machine gun fixed and not move with the protagonist, long press B can make the protagonist fixed, but it can control the direction of the machine gun, and long press A and B will make nothing move (do you think you can be invincible like boss? Don't be silly) The operation here can be said to be difficult.

boss

The warship in front of boss has three hostages at 1. Boss is an unknown creature at the bottom of the sea. There are five ways to attack: the first way is to attack when you appear (it seems that you only attack this time), and immediately jump on boss after you appear (Figure 2). Pay attention to the escape action after the attack, as long as you keep jumping. The second attack appeared from the right and stopped in mid-air, gathering venom and spitting it out of the mouth. At this time, only the upper right corner of the screen and the lower part of the warship are safe (Figure 3). The third attack appears in the lower right corner of the screen. At this time, the head of the team had an attack judgment. After stopping, it began to spray venom. It can be avoided by hiding in the position shown in Figure 4. After hiding, it will launch a full-body turbine attack. Need to calculate the time to jump from the right to the left of the boss. Turbowave's head didn't judge the attack, and then began to escape, being careful to be involved. The fourth attack is a more difficult one, which can be divided into two types. The first one appears from the left and releases poison bubbles when rolling. As long as you stand at the right end of the reef, only one bullet will hit here. The second is to appear from the right, first stand on the warship, skip the first wave of poison bubbles, and then go to the bottom of the warship to avoid the second wave of poison bubbles, and immediately find the opportunity to go to the bottom of the warship, where there is still only one bullet. With a loud noise, boss went crazy and started the fifth attack-full-screen cyclotron attack. There are also two kinds of attacks. The first is to turn clockwise from the left, as long as you hide in the 100,000 th place of your score (neither being crushed to death nor being shot to death by venom), you can hide in the boss. The second way is to turn counterclockwise from the right, as long as you hide in the tens of millions of points of your score, you can avoid it. Both hiding methods should pay attention to this round of boss's outward emission in the water and the poison bubbles left after the attack.

Tip: boss can hold off six hostages, all of which appear when boss spits poison bubbles into the air or finally attacks, and other attacks will not appear.

Final task (5- 1)

There are two new enemies in this scene. One is a machine that can shoot olive bullets (hereinafter referred to as olives). It will shoot three kinds of bullets, which is easy to hide. It should be noted that it will distract your attention: when it is ready to shoot the bullet above, it suddenly turns the gun head and shoots the bullet below. One is a flying flatworm, which will fly over your head and attack it (there is no attack judgment when flying in the air). The road from here has steps, so you can avoid the tumbling ET as long as you hide under the steps (generally speaking, when N kinds of enemies attack at the same time). Arrive at the scene on the left. After getting the S gun, attack the pinball monster on the left first, then jump to the middle step to destroy the pinball monster, and finally destroy the olive. The following scenes are suggested to be dragged slowly, one by one. On the right, there are always four judgments above the three wooden boxes and at the red box. After all of them are typed, there will be 30,000-cent gems. The jumping way of this step is: there is a box with nothing in front, and it is not broken. If you jump on the box, you can jump on this step. The last place (olives will appear on both sides), as long as you pay attention to the fact that olives can be blocked from the page when they rush out, you can attack them, but they will never attack because they can't go in place. After hitting one side, they will slowly hit the other side.

Final Mission (5-2)

Go underground by car. Just drag it slowly here. Not difficult. After the car crashed, the protagonist died. The drill bit of the car has no attack judgment and can't drill up.

Final Task (5-3)

This scene begins to rescue the hostages, all of whom are Martians. There will be a red ET in this scene. The HP of this ET is very high. It won't stop scrolling from the beginning and won't roll off the page, but it will explode after scrolling for a while, and if it is knocked off, it will get 10000 points. There is a hidden route in this scene that leads to the golden one-eyed fish monster. This enemy runs away very fast. He will lose a gold coin with one shot and get 50,000 points after being destroyed. It appears as follows: When you get to the place shown on the left, squat down and enter the hidden route. There are three treasure boxes with 30,000 points in the red circle. After entering, squat down and walk into the second hidden route, and walk right along the red arrow. At this time, the shining golden enemy appeared. Don't destroy the last one-eyed fish monster in this scene too early, or you will be forced to go through customs and the hostages will not be saved.

Final Task (5-4)

The olive in this scene will not launch a three-stage attack like the last one, but launch an oversized olive bomb, but the trajectory can be avoided by running (there will be an olive trajectory that cannot be run through). When the second olive is destroyed, there will be a new enemy: three giant one-eyed fish monsters, which will launch parachute missiles into the sky (which can be destroyed) and force you to death on the left side of the page, so destroy it quickly (only eyes are the weakness). The first one appears alone, the second one is accompanied by three ETs, and the third one is accompanied by nine ETs. On the penultimate floor, there will be an olive, and its trajectory can't be run. After it fires a bullet, you have to jump to the steps here and seize the opportunity to jump over it. It is suggested to solve it quickly, otherwise the reinforcements flying saucer will release one of the hostages above, and once the hostage falls to the ground, it can't be saved. There are four hidden bones in this scene (as shown in the red boxes of 1, 2, 3 and 4). If all of them are typed out, a hidden hostage will appear on the left of the last hostage, and the bones of the first and fourth places will be dragged out of the layout before the attack judgment will appear. Enter the small boss battle, and fight against the brainwashing companions like the bald general on the battlefield (because of repeated failures, the bald head was laid off). The attack mode of this boss is the same as yours. The knife is much faster than the third generation clone, but it is still very easy to deal with, but the difficulty of this boss is his machine gun. It is difficult to hide when he jumps up and drives a 6-way machine gun. When RP is poor, he will start the gun at close range. After rescuing the brainwashed companion, there will be a golden alloy warhead (if you don't ride for a long time, there will be 500,000 reward points on the lower floor, forcing customs clearance).

boss

The boss of this level is the leader of aliens, which is divided into two forms. In the first form, the boss itself will not attack, but will only jump out of the holes in the four corners to attack the protagonist, and red ET will appear after hitting the crazy state. After defeating this boss, the second boss appeared in the cheers of the morden soldiers. This is the boss's body. If there is no alloy warhead, it will be very difficult. There are four ways to attack Boss: the first way is to shake your head and fire a shotgun, and you can avoid it by crouching down to find a neutral position in the upper part. The second way is to attack the terrain skillfully, so as long as you don't stand in the middle, you won't be hit. The third attack is to fire tracking lasers from both eyes in turn. When it emits a laser, it will jump up, pull up the laser, and then run in the other direction, so that it can escape. The fourth attack is more difficult. The full moon machetes were shot from all directions. This kind of attack is generally aimed at the position where the protagonist stands, and a few will attack the front and back positions of the protagonist, which is a bit random. The other is a parallel attack machete, which is easier to hide (don't stand in the middle, if the boss repeatedly recruits, you will be finished launching the second attack). After defeating boss, boss will launch all kinds of machetes. If there was an alloy warhead at that time, just stand in the lower left corner of the page and adjust the gun shaft to 75 degrees, and you can easily pass.

Prompt: 20 hostages are held at each level, no matter how the branch goes, the total is 100.