Why was Nintendo, the originator of virtual reality, so cautious in the first year of vr?

At present, Nintendo's specific strategy is still uncertain, so it is impossible to judge whether Nintendo has developed VR equipment. Although Reggie published a comment saying that VR was not mature in E3, it was not released on formal occasions, and this sentence has not died out. It can be reversed in minutes.

However, according to Nintendo's consistent urine, they should not enter the VR field so soon. Nintendo's hardware design concept is inherited from Junping Yokoi. He believes that game consoles should be sold as middle and low-grade household appliances, which requires that the price should not be too high and acceptable to the public. What should I do? Then we must strictly control the hardware cost. As far as possible, the hardware adopts mature technology and the technology adopts "backward" technology, so as to achieve low cost and high return. It should be pointed out that the "backward" technology here does not mean real backwardness, but refers to the mature but not widely adopted technical solutions in the market. For example, the touch screen of NDS, the technology of resistive touch screen was quite mature at that time, but it was not widely used in the game industry. Another example is the Wii's somatosensory device, which uses infrared sensing technology. This technology is not advanced and quite mature, but it is unprecedented in the game. From these examples, we can see that Nintendo's design concept has always been adhering to the idea of "backward" technology reuse.

Let's take a look at VR. Although the media are blowing VR, at present, the production of VR equipment and VR technology patents are completely varied, there is no standard to speak of, and it is not mature at all. In this environment, the use of VR technology runs counter to Nintendo's design concept, so Nintendo can foresee it without rushing to join VR. And not only Nintendo, GTA developer R Star also expressed doubts about VR. After all, the dizzy side effects of VR will seriously affect the experience. Not everyone is suitable for playing, nor is it suitable for playing for a long time. Can only be regarded as a niche product. It's not too late to enter when VR is as light as 40 yuan and everyone can carry it with them. After all, VR is just a kind of hardware. In any case, you need the support of software and content. Nintendo has been developing 3D games for over 10 years, which is not difficult for them. Let other manufacturers do it.