What are the common 3D animation softwares?

1. Graphic animation software: Available software includes MacromediaFlash, AdobeImageready, AdobePremiere and other graphic animation software. Flash is the standard of interactive vector graphics and network animation. Web designers can use Flash to create beautiful, resizable and extremely compact navigation interfaces, technical descriptions and other peculiar effects.

AdobeImageready is basically similar to Premiere and has similar functions. It realizes the animation effect by displaying different layers at different times. Compared with Flash, the operation is more intuitive and simple. As long as you master the editing method of the layer and the related control essentials of different frames, you can easily edit the animation. It can be used to make ordinary dynamic web pages and more complex post-production of film and television advertisements. For Flash, you need more exquisite production technology to use it freely. Generally speaking, the above graphic animation software is relatively easy to master, and the difficulty is not great.

Second, three-dimensional animation software:

For professional animation production, the most orthodox choice is to mainly use 3DSMAX and MAYA of Autodesk company to produce, and the models and scenes produced are all three-dimensional. In animation editing, the software provides a large number of related functions, such as space warping, particle system, inverse dynamics and other different types of production methods. Through the control of key frames, the application of related time controllers and the effect of colorful scene rendering process, various types of complex animations are produced, and their functions are bottomless. It is difficult to make excellent animation. You need to be proficient in modeling, material editing, and master the basic methods and laws of animation in order to make excellent animation effects. Although you have a high degree of proficiency in basic operations, it is easy to master, so you don't have to back down because of the difficulty of making animation with 3DSMAX. Hello, you can learn if you are interested.

MAYA should be the most professional and powerful 3D animation editing software, and it is recognized as the top 3D animation software in the world. Making models and animations is much more difficult than 3DSMAX. I suggest that you master the basic production method of 3DSMAX in the initial stage of learning 3D animation, and take 3DSMAX as a stepping stone and springboard for basic animation learning. After you have mastered it, you can go to MAYA for in-depth study, because I am not familiar with using MAYA to make animation, but I have only a little knowledge, so I won't explain it in detail here. Please forgive me!

You said that you wanted to apply for animation major in the future, but you didn't have artistic skills. Is it feasible to learn animation directly? I can tell you for sure: absolutely no problem!

For people who are engaged in animation production, if they have a certain artistic foundation, it is really helpful to use the overall design operation of 3DSMAX, so that they can better use the expression techniques and laws of color, volume, texture and space of art painting, and combine them with animation scene production, such as light and shade collocation, color collocation and environmental layout. However, for people with poor art foundation, it is absolutely not impossible to master 3DSMAX skillfully and use it freely!

You know, in the process of making cartoons, the main way to build animated scenes is to build three-dimensional structural models. Although it is helpful to understand art, it is more important to be familiar with structural problems and laws and related operational skills, and to understand the spatial layout and form of the scene in order to operate and edit smoothly. This is one of them. Secondly, the full-featured 3DSMAX provides powerful and colorful editing effects, which even people who are not familiar with art knowledge can use and master at will.

Before the invention of software, all cartoon scenes should be drawn one by one, and a large number of similar scenes should be drawn, which can be played quickly through the principle of "visual persistence". It takes a long time to make painstaking efforts. How easy is it to draw a complete set of animation scenes for people without relevant painting skills? ! Nowadays, with the popularization of computers and the continuous upgrading and improvement of software, the era of hand-drawn cartoons has passed, and designing, making and rendering scenes is no longer the patent of people who have mastered superb painting skills! Let most friends who are engaged in animation design and production solve problems easily.