In some places where people need ladders in CS, one person can stand in CF.
The essence of 3 CS "gun pressing" is not very clear in CF, and medium distance and point shooting basically replace strafing.
Burying C4 is more complicated than CS, which increases the time of CT prospecting and gives bandits some advantages (most obviously desert-2 "Dust2").
5 firearms, CF is more than CS, and some of them are selective, so many people pursue the perfection of firearms, such as shooting speed, killing, small recoil and small vibration.
In fact, a really good gun depends not only on his performance, but on your understanding of him. For example, m4a 1 is a relatively balanced gun in CS.
Shooting and shooting are good, so is CF, with a high hit rate in three rounds. 5 rounds in a row, and you can kill it with a little pressure. Understand his performance, where he can use it in this way, and make up for the geographical disadvantage, HP disadvantage and so on.
6 the killing of thunder, in CS, the killing of thunder is much smaller than in CF, so everyone throws thunder at people, which is quite harmful.
7 CF can only bring a thunder without buying props. Compared with CS, it is the diversity and tactical reduction of the game.
The game time is 2 minutes and 30 seconds, 30 seconds more than CS, which gives T an advantage.
9 CF has more modes than CS, which is more interesting.
The double jump (continuous jump) and spin jump in 10 CS are difficult to use in CF, and there are also sliding jumps (window of area B in Desert 2).
CS is a stand-alone LAN game and CF is an online game. Of course, there are also great differences between them. Although CS can be online through battle platform, it is still a stand-alone game in essence, so the difference is obvious.
No ghost mode
Now in the game, it usually takes more than 300 gold coins to save up to 16000 to buy AK and M4. For example, you can use AK for three days, and you can save 16000 at most if you want to buy other guns. If you don't buy it, you can only use B21b34b11USP bird sniper armor.
There are also statistics in it. Of course, there is no head shot statistics. If there is no statistics, I think it will be better, and there will be no boring people to brush the head shot rate to prove that they are masters.
It is recognized that CS is king. What kind of game is CF? Too many g's. Playing ghost was stopped by the base. Playing for a long time will make the picture dizzy. If it is not QQ login, change to another agent. Absolutely no one plays. No, you can ask Century Tiancheng and Tencent to exchange CSOL and CF.
And don't forget the plug-in, look at the CF infinite bullet, speed change, perspective, recently heard that zombies have guns, unconfirmed! ! Besides, ghosts are not scary at all. They look a bit like "future soldiers". Many people play with them just to open icons. If it weren't for a QQ TMD in TX, it would have closed down long ago. All the games I played in TX had plug-ins, and almost all of them were plagiarized. One more thing, CF has a small number of people, with a maximum of 16, CSOL 32. Of course, people like to play CSOL. I didn't expect to test last year's plug-in today. I used to be a loyal player of CF, but I stopped playing after plug-in, which seriously affected the balance of the game. Although what I said is so ugly, I can't help it. It's a fact! ~
Do you know that CF's characters seem to be flying there, but they don't seem to be walking, and they can squat and jump (and it's not low and unreal, let me see if you squat and jump)
Personally, I prefer CSOL. There are many reasons. At least Century Tiancheng has a better reputation than TX, and is often scolded on the Internet. . Guns are too expensive, and the guns bought in RMB are much better than gold coins (there is almost no recoil)
Talking about biochemistry. . CSOL biochemical personal feeling is more fun than fun (32 people, how good it is to work together, you can stand tall and bring your own voice, but some rubbish uses it to curse people, which is a personal quality problem, not the fault of CSOL) CF biochemical bar. . People are like robots. Moreover, the zombie (CF is called a ghost, and it is customary to call the mutant a zombie) gun will not slow down, but will be shot away. . But zombies can run back right away. . . And the picture is monotonous. . . Just two pictures (today's 19, I don't know if there are any new pictures, I haven't played for a long time)
The biochemical difference of CF is that if zombies jump back, human guns are almost useless. If you don't believe me, you can definitely get into the pile after the zombie jumps back. . No matter how good your human marksmanship is, it may be a BUG. .
The above personal opinion CF also has his advantages, but I prefer CSOL, so I leave his advantages to those who like CF. .
First, the reasons for the failure of CF
1. There are many plugins and many bugs.
This is not difficult to understand, is it? Plug-ins have completely become a stumbling block on CF's road to success! It may be the problem of CF's directory structure. Since the 0. 1.3 version of CF, the plug-in phenomenon has never stopped. Perspective, ghost, self-aiming, etc ... completely destroyed the game environment, and also made me a former CF player feel extremely chilling! Tencent ostensibly encourages reporting plug-ins, but what's the use? Do they know that there are still dead plug-ins these days? I admit that CSOL has plug-ins these days, but players who use CSOL plug-ins are punished by titles! I dare say that if CF had no plug-ins, it wouldn't be such a failure today!
2. Props are prohibitively expensive.
I still miss the 0. 1.0 version of CF at that time. At that time, there were not as many RMB props as GP props. I created my own M4A 1, how wonderful it is! However, Tencent did not add any "free" props when updating the version. Whether fox hunters or Red Devils M4A 1, props are getting more and more expensive, which completely loses the fairness of FPS games. Ironically, Tencent even provides protection for players who use plug-ins: buying VIP members can prevent them from being t-out for three times, and can also vote for opposing players ... How can a logical person not associate these two functions with plug-ins and jealousy? What is the use of this for an FPS game?
3. Sequela of plug-in: the player's quality is low.
Do CF players have the following experience: when playing ghost mode, you successfully killed an infiltrator by listening to the breath. When you are intoxicated, a small box appears at the bottom of the screen, and after a while you come out ... because others think you are a plug-in. Why is this happening? Why do people applaud me for being killed four times in a row when I play CSOL? This is the reason for the sequelae of plug-ins! When a game is mixed, if you successfully and beautifully kill the enemy, others will think that your achievements are watery and admire you. CF is the best example. Many CF rookies think they are very powerful and regard real talents as cheaters, but the real cheaters are at large! It is an absolute theorem that cheaters and non-cheaters are mixed together, and non-cheaters must suffer. If the cheater is identified through the player's eyes and there is no anti-cheating program, then the game must be a failure!
4. Blind imitation loses the true essence of the game.
As we all know, CF recently introduced the biochemical ghost mode. Judging from the actual experience of the game, this mode was made in a hurry and the bugs did not decrease. On the contrary, the updated two rechargeable guns are very beautiful. If you blindly imitate a successful game and lose the characteristics of your own game, the game will not succeed. From the actual facts, this theorem has also been confirmed. How's it going? Let's compare ourselves!
5. The game feels terrible
At this point, I have to say that CF feels very bad and feels slippery when walking. The mouse sensitivity did not slow down after opening the sniper rifle sight. This is because of the engine problem of CF itself. If CF has no plug-ins, it will not stop players from playing.
Second, the reasons for the success of the online anti-terrorist elite
1. Props are reasonably charged, and gold coins are no less than RMB guns.
Players who have experienced CSOL know that 80% of guns in CSOL stores are purchased through gold coins, which can be obtained through games. The number of gold coins obtained depends on the quality of the game record. This can be said to be the biggest bright spot of CSOL. As a matter of fact, the latest SL8 and Flame are not much better than other gold coins. Maybe you can sweep a group of players carrying the flame with an AK47! This point restores the essence of FPS games and is the most commendable.
2. The original game is famous.
I have to admit that the first game I played as an old player was CS 1.0. In recent years, CS began to decline, and CSOL, as the heir of CS, also inherited all the reputations of CS. From the beginning of the CSOL test, I gave up CF and invested in CSOL, mainly because CS is famous. I won't even touch it if I hear that the anti-terrorism operation is listed!
3. There are few plug-ins, and the official title attitude is commendable.
These two days, the perspective plug-in of CSOL was released in Monkey Island, and all the people in Monkey Island opened the plug-in with joy. It was detected by the system in a few minutes, and the title was issued the next day. If it is CF, this plug-in will exist for at least 1 month, not because of anything else, but because of this attitude. Century Tiancheng's attitude after playing CSOL really makes us very happy.