1. Mine pit
Zombies: critical books below level 26 (including level 26), and also critical prayer helmets. And jewelry of about grade 2 =.
corpse king: eliminate books below level 35 (excluding level 35). Also critical about 25 jewelry and weapons =.
Second, the general's grave east
went to the 5th floor to kill the Golden Magic Warrior, and violently used a lot of drugs. Moreover, the best monsters (south and north of the general's grave) violently wear 22-level clothes, as well as 25-level jewelry and weapons.
Third, the south and north of the general's grave
Corpses and guards: violent silver snake, Fang Tian, spike = weapon and jewelry below level 25.
corpse bully: jewelry with a critical level of about 25, rubies, life necklaces, Tianzhu necklaces, memory cases, paralysis rings and jewelry with a level of 44 (rare). It also includes wand, parting, purgatory = level weapons.
IV. Organ Cave
Stone man, bronze man, bronze beast and knife roller: jewelry below level 25, weapons below level 22 and clothes below level 22.
Bronze Hammer Hand: violent silver snake, parting, wand, Fang Tian, purgatory, bronze hammer = level weapons, life necklace and Tianzhu level jewelry (less).
King Kong people: gem ring, platinum ring, life, Tianzhu, memory necklace, prayer sleeve, wand, parting, copper hammer =. Adjudication, inorganic, and Grain Rain are also (rare).
organ behemoths: violent inorganic, ruling, Grain Rain (less). Generally, there are life necklace-level jewelry and wand-level weapons. There are also 44-level jewelry (rare).
V. Snake Cave
Scarabs: weapons below mace level, jewelry around level 22.
Magic Beetle: Paralysis ring (just burst out without digging), jewelry of level 25 or so, and weapons of wand level (less).
black snake, red snake and three-headed snake: parting, wand and copper hammer (less). Adjudication, Inorganic, Grain Rain (extremely rare). Jewelry of about 3 grades.
white snake demon: ruling, inorganic, Grain Rain (less). Generally, wands, parting weapons and life necklace jewelry are often produced. Also critical of books above level 26-level 35.
Three-headed Snake King: Ruling, Inorganic, Grain Rain (frequent). Life necklace jewelry, wand weapon. For area 88, you can find someone to charter a fight. Playing 1 in a row should pay off.
VI. Anti-magic
Anti-magic guards, anti-magic statues, anti-magic guards, anti-magic archers: These monsters that are not the best are generally about 25 jewelry, leaving weapons of the level. On the 4th floor, the Best Guardian can burst out the jewelry with anti-magic level (Power, Titan, Blue Sky, Bell, Soul =). And a book with grades 28 -35 is published. Also out of the kitchen knife, Grain Rain, inorganic, ruling. (the critical rate is average). The unidentified of violence is generally deerskin, preferably level 31.
Floor 6-These monsters in the Anti-Demon Hall produce anti-demon jewelry, inorganic, Grain Rain, ruling, and books of levels 3 -35.
anti-magic: explosion of special rings, carefree fans, angry chop, dragon teeth and anti-magic jewelry. Inorganic, Grain Rain, ruling.
it is not identified as level 31 or below.
VII. Forbidden Area
Don't talk about removing small monsters.
The Hunger, Blood Demon, Lyzjan Demon, Stab Demon, and Demon Lux: explosive life jewelry, wand-level weapons. The monsters here are generally violent drugs. The unidentified ones are generally between 28 and 38. There is a chance to produce jihadist boots and belts.
Ghost moth: binge drinking and dragon tattoo (rarely). Inorganic, Grain Rain, ruling (less). Life jewelry, wand weapons.
Lightning Devil (sharping): The devil's suit (including belt and boots). Blessing oil. As well as life jewelry and wand weapons. There is a high chance of violent god.
Claw Devil: Jihad suit (including boots and belt). Blessing. The violence rate is very high.
Forbidden Devil: Grade 44 jewelry set (chain violence is the most, followed by head, ring and hand are the least). Heaven sets (often). Magic blood set, bloodthirsty set, phantom helmet. Usually two blessings.
VIII. Flying to the sky
Flamingo: jewelry and wand weapons with a critical level of about 25. Also the flame ring.
beast cavalry and beast riding commander: dragon pattern, blood drink, Grain Rain, inorganic, ruling. (Less). Also violently rebellious magic-level jewelry. The violence rate is low. Command a ring with a chance to suddenly remember. Not identified, generally at grade 28-38. There is a chance to produce jihadist boots and belts.
Necromancer and Flame Messenger: dragon pattern, blood drink, inorganic, Grain Rain, ruling, skill necklace and detection necklace. Anti-magic jewelry. Not identified as above.
the best flame: divine grace, psychic, soul bead, dragon pattern, judgment, blood drink, Grain Rain and inorganic. Class 4 clothes. Skills, detection (violent is ok). Wand-level weapons and life-level jewelry are generally 95%.
Leader of the Heaven: everything that is violent and violent. Four artifacts, four weapons, and unidentified (Jihad, Fashen, and Tianzun) were also found.
9. Magic City
Fire bows and spears: violent inorganic weapons (rare). Jewelry and weapons of level 3 or so.
Fire beast riders: kitchen knife, inorganic, ruling, blood drink = weapons. Anti-magic jewelry. There are also 34 -39 new skill books. Three kinds of magic city necklaces.
efreet: Almost all the items of the best efreet Storm, including the special ring =. Class 4 clothes. Especially in efreet, where the portal has just gone down with 3 experience. Whether it's weapons or books. Jewelry. Waiting is violent. The chances of violence are not small. What often comes out is snow necklace and ruby jewelry. Wand weapon.
Shadow Warrior: Purple Electric, Big Skull, Bat, King Kong = Books. Thunderbolt, Daoxuan and Thunderbolt weapons. There are also three kinds of magic city necklaces.
magic eye: all kinds of magic city books. Thunderbolt, thunder crack, Tao Xuan.
Iron Blood Devil: Level 44 jewelry set. Jihad, Fashen, and Tianzun. Magic city books. Thunderbolt, thunder crack, Tao Xuan. 6 kinds of magic city necklaces. Not identified. The unidentified explosion of the magic palace is the jihad level.
ten, shura temple.
The monsters in the three roads in the vast hall belong to fake monsters. Less experience than the temple. Basically nothing.
Demon Shura and other mobs: As fighting in the sky is basically not specialized in clearing mobs, I have never heard of mobs' books and clothes. However, according to experience, it should be able to storm out jewelry that is no less than the reverse magic level and weapons that are no less than the Grain Rain level.
Black-robed Shura: The gossip is that the best player gives books.
shura god: level 44 clothes, level 43 new books. Off-limits suit. Anti-magic jewelry. Adjudication weapons. Generally, there are life jewelry and wand-level weapons.
level 7 of the magic mirror: the underground kid who bursts into tears of the blue devil is brushed every 4 hours, and there is only one. There is a chance to burst out with 4 new clothes. Jin Peng. Anti-demons are usually boots, with at most 4 pairs at a time and 3 kinds of gems. Reverse the demon for 4 hours. If this thing doesn't suddenly and violently, it won't suddenly and violently, and it will suddenly and violently be good. Worth a dozen.
8th floor of magic mirror: claws and lightning are all used every 4 hours, and the explosion rate is not good, so they can be regarded as non-existent. One demon in the forbidden area every four hours is still worth a dozen. Apart from the heavenly statue, there is a great chance of bleeding and drinking.
9th floor of magic mirror: small fires are worth fighting, especially the one that can't move, and it's amazing how often. It's about eight hours. There is also a big explosion in the ordinary small fire. You can also play if you expect to, and the probability of training and detecting clothes and skills at level 4 is still quite high. Master Tongtian brushes every 4 hours, and violently attacks 4-level clothes, rulings, Grain Rain, inorganic, etc. There is a chance to violently attack boots, and the boots of Master Tongtian must be taken. The worst is 38-level boots, and there is a great chance that they are jihad, Dharma God and Buddha boots.
1th floor of magic mirror: magic eye is hard to find, and Taoist priests who have time are worth a dozen. It seems to be one ***5, one every 2 minutes. The Shadow Warrior has one for half an hour, and two for * * *. It must be played, and its critical rate is super high. The Devil of Purgatory is only one every 3 hours. This iron-blooded old man has the lowest explosion rate in all maps. Basically, a new equipment is produced in 3 or 4 days, usually a belt, but there is a chance to produce a series of belts such as SHEN WOO.
Taoyuan: Taoyuan is called Taoyuan, which is really a good place. The monster explosion rate here is probably the highest in all maps handed down from ancient times. The forbidden area demon king is one every 2 hours, and suddenly and violently kills the heavenly statue, Jin Peng, and the ghost day.
One anti-demon every 2 hours, violently attacking boots and those things that it should violently attack. I've hit fury, defense ring, magic ring and fan here, and the critical rate is very high.
A corpse bully once every 2 hours, violently boots, has a chance to violently attack level 44 equipment, and once played a SHEN WOO ring.
The Three-headed Snake King has one in an hour and two in * * *. The explosion rate is much higher than that outside. There have been numerous verdicts and Grain Rain's hands. In addition, the demon warrior and corpse guard warrior in Taoyuan will also bring you surprises (level 38 boots).
The Demon City of Purgatory: There are books in this place, and the Magic Warrior issued a bounty sign, and the messenger of the Divine Clothes said that it was to explode new clothes, with a super critical rate.
Anti-magic Hall: The anti-magic here is brushed every four hours, and there is a chance that 38-level boots will be exposed. It is best to expose this level of boots. Of course, its patent is still very attractive (angry chop, etc ...).
Tongtian 9: Because of the long journey, there are basically no people here. Just like Magic Mirror 9' s violence, it's best that his boots are of jihad level, and his patents are not lost to the Inverse Devil (four great artifacts, four great weapons, Red Tomorrow Emperor ...).
forbidden cave: this is a good place. Demon lords are easy to fight, and their products are good. The demon lords here brush once every six hours, and they often violently attack heavenly deities, blood drinks, magic magic pieces, celestial mysterious pieces, SHEN WOO pieces and phantom heads. However, the new equipment is more likely to come out and chain, with fewer bracelets and fewer rings.
The Magic Palace: magic eye, there are chances of thunderbolt, thunderbolt, Taoism and all kinds of books. The Iron Blood Devil is one every six hours, and the critical rate is the highest in the whole map, and it may be 2 or 3 pieces when it comes out.
Underground Devil's Prison, 8th floor: One Iron Blood Devil every 6 hours, with a critical rate between the Devil in Purgatory and the Devil in the Magic Palace.
the vast hall, the empty land and the sealed magic land: all the monsters in these three maps are fake, just like the east of the general's grave, with only 8-1 experiences. It's impossible to read books violently. But violent inorganic, Grain Rain and other things.
Shura Temple: You can violently write books when you fight the best monsters. Generally speaking, Taoist priests hide from the ground, warriors capture dragons, and mages use magic spirits. There is a greater chance of playing BOSS and violently attacking the other three books. Only BOSS comes out with new clothes.