King of fighters, why did Mary put it in the wrong corner?

First of all, you have to understand the definitions of inversion and dislocation. Dislocation means that the other person is facing you. You jump directly behind him and then reverse the car. Conversely, the other person turns his back on you. It's easy to confuse the opponent's defense. The reverse side is the patent of 2P. As long as your opponent falls to the ground with his back to you, you skip a foot. 100% is the opposite. Not if it is1p. Distance is in place to achieve the effect. After you catch an opponent, the opponent is turning his back on you. You jump over, it's the opposite direction. It says that 2P is good, and there is another way to force it in the opposite direction. I'm not sure. It just looks at the time and hits the opponent's head. It seems that this is inexcusable. Another point is that two characters are the same or different-for example, 2P falls to the ground, and your AB rolls to the position where the opponent falls and gets up at the same time. If two characters overlap, the system will judge automatically. Set 1P on the left and 2P on the right, so that sometimes you don't have to know who controls you, so as not to be in a hurry.