Dreaming back to the 20th century, tracing the interdependence of video games and game reviews (Part 2)

The general trend of the world is that if we divide for a long time, we will unite, and if we unite for a long time, we will separate.

In the process of the two leaders of Rensuo and Suo families talking happily, cutting off their robes, breaking up their friendship, rebuilding old friendships, and going their separate ways, the people caught in the middle

I, in many of the reviews I wrote in the past, have never thought deeply about the positioning of game reviews, and have not understood this simple truth. They are often full of praise for the advantages of the game, without any judgment on the shortcomings, and even worse. Less elaboration of taste and understanding of the game.

If the game review is just to prove how interesting the game is, then there is no need for so-called game reviews. It only needs to give players a button to recommend or not recommend, and everyone can look at the praise rate. After all, "referendum" "But it is said to be the most just solution, specific to each individual, and it can represent the thoughts of the vast majority of players.

But we have a culture of game review, and even this culture has a history close to the same length as video games. Even since the birth of this culture, it has been criticizing the shortcomings of video games.

Without those poignant words, video games would certainly not have developed to the point where they are both real and imaginary, and full of artistic value.

We can praise the places we like, but we should not ignore the flaws.

Our criticism may be wrong, and our understanding may be incomplete, but only the collision of ideas can create the spark of progress.

Only by checking and balancing each other and working together among developers, game reviewers and players can video games continue to build a new chapter in the next sixty years.

The "Triforce" of video games

Appendix:

"GameOver" David Sheff The history of Japanese game magazines you don't know in the media era: "NEXTGeneration" Issue# 6June1995 Los Angeles Times, December 13, 1988: Claiming that Japanese competitors monopolize the market: Atari spent $100 million to sue Nintendo. June 3, 1991, The New York Times: Nintendo’s deal with Philips is a slap in the face to Sony. Famicom Tsūshin》——1990.6.8 PlayStation Sales Statistics of Historical Consoles Sales of Any Series Consoles 1988~2016 US Gamer: Sega

The mistakes made by Sony’s joint console include the restriction that manufacturers can only produce five games for Nintendo consoles each year, and Within two years of the game being released on the Nintendo console, it cannot be ported to other platforms.

"GameOver" David Sheff Page 214 This article is contributed by the author and does not represent the views of Deep Space Network