What data appeared for the first time in Tencent’s financial report?

On August 18, Tencent Holdings’ second quarter and half-year performance report for 2021 was released. The financial report shows that Tencent’s revenue in Q2 2021 increased by 20% year-on-year, and net profit (Non-IFRS) increased by 13% year-on-year.

Tencent disclosed for the first time in its second quarter financial report the proportion of game revenue generated by players under the age of 12. Tencent said that in the second quarter of 2021, minors under the age of 16 accounted for 2.6% of its online game turnover in China, of which minors under the age of 12 accounted for only 0.3%. In terms of active user data, the latest combined monthly active accounts of Tencent’s social basics WeChat and WeChat increased to 1.2514 billion in the second quarter.

Disclosed for the first time the proportion of primary school students’ gaming revenue

In terms of business segments, Tencent’s value-added services revenue in the second quarter was 72.013 billion yuan, a year-on-year increase of 11%, slightly lower than market expectations. of 72.9 billion yuan.

Among them, game revenue was 43 billion yuan, a year-on-year increase of 12%. The company said that the related growth was mainly driven by the revenue growth of games such as "Honor of Kings", "PUBG Mobile", "Valorant", "Clash of Clans" and "Tianya Mingyue Dao Mobile Game", but was partially driven by the decrease in revenue from "Peace Elite" offset. In the second quarter, Tencent's total mobile game value-added service revenue increased by 13% year-on-year to RMB 40.8 billion, while PC client game revenue increased by 1% to RMB 11 billion. Social network revenue increased 9% to RMB 29 billion. The company stated that the related growth was mainly due to the increase in revenue from digital content services and sales of game virtual props.

This quarter, Tencent disclosed for the first time the proportion of game revenue generated by players under 12 years old: minors under 16 years old accounted for 2.6% of its online game revenue in China, of which minors under 12 years old accounted for 2.6%. The proportion is only 0.3%. In August, Tencent further upgraded its minor protection system. Starting from the pilot projects of "Honor of Kings" and "Peace Elite", it gradually upgraded the game duration and consumption limits for all games, reducing the gaming duration of minors on non-statutory holidays. to 1 hour per day, and reduced to 2 hours per day on statutory holidays. Players under the age of 12 are prohibited from spending money in Tencent games.

Cloud products and technologies are about to explode

Since the QQ era, Tencent has accumulated 21 years of technology accumulation in the field of network and audio and video communications. Q2, Tencent Cloud integrated the TRTC real-time audio and video communication network, IM instant messaging network and CDN streaming media distribution network to launch the "three-in-one" RT-ONE audio and video communication basic network.

At present, Tencent Cloud covers 90% of domestic audio and video customers, and the market share of video cloud solutions has ranked first for many years.

Tencent Cloud audio and video technology also supports the rapid development of Tencent Conference. The ultra-large-scale video conference technology supporting millions of square meters won the 22nd China Patent Gold Award. A single conference supports 1 million participants at the same time. Yes, a single cluster supports 10 million users online at the same time, and all core components of the cluster support rapid expansion and contraction.

At present, the number of Tencent Cloud database service customers has exceeded 500,000, providing comprehensive database comprehensive service guarantees for customers in finance, government, e-commerce, games and other industries to migrate to the cloud. Tencent Cloud's distributed database TDSQL has served nearly half of the top 20 domestic banks, and the service ratio among the top 10 banks is as high as 60%. Its customers include Bank of China, Ping An Bank, Hua Xia Bank, etc.

Tencent Cloud AI public cloud processes over 3 billion images per day, processes over 2.5 million hours of voice per day, and serves more than 1.2 billion users worldwide. In addition, Tencent Cloud is also the cloud vendor with the strongest computing power in China, with the daily real-time calculation volume of its big data platform exceeding 65 trillion.

During the reporting period, Tencent Cloud has operated 67 availability zones in 27 geographical regions around the world, deployed more than 2,800 CDN acceleration nodes in more than 70 countries and regions, and has a network-wide bandwidth resource reserve of more than 200T . At present, Tencent Cloud storage scale has exceeded 10EB, serving more than 1.8 million customers.

Upstream News Reporter Sun Lei