Wrath of World of Warcraft kills boss, so you can't answer it? Does the system automatically assign a trophy to each player's bag?

I can't answer after I am killed. The spoils are randomly distributed by the system, some are distributed equipment, and some are distributed packages.

Rage has 26100000 blood, which is refreshed randomly in Kunlai Mountain. In the battle with tribes and alliance players, you can summon elite mobs to participate in the war. After successful killing, hands and legs with grade T 14 of 496 can be randomly obtained. Class 483 S 12 belts, wristbands, shoes, gloves, rings, necklaces, cloaks. After the death of BOSS, the system randomly selects several players to get equipment and mounts (sacred agate Yunlong reins), and will send gift packages to players.

Extended data

Anger skills

First, conventional skills.

1, boiling soul

Boiling Wrath deals 80,000 shadow damage, increasing the shadow damage suffered by players by 10% for 20 seconds. Only used when there are no players in melee range.

2. Endless anger

The anger brought by the alliance and tribe to Pandalia flows in the angry evil spirit and erupts with its energy. Each missile deals 92,500 to 65,438+007,500 shadow damage to all players within 3 yards of its influence, and evokes a mass of anger and pain. Step 3 think hard

This cloud of dark thoughts prevents all players in the X code from attacking and casting spells for 70 seconds.

Step 4 be angry

This skill is DPS warning skill, which is an angry illusion summoned by the endless anger of angry evil spirits.

Second, special skills

The first stage: more and more angry, angry anger is growing in 50 seconds.

More and more angry: Angry evil spirits infect three players with angry thoughts. After 6 seconds, the infected player will show aggressive behavior.

Aggressive behavior (important skill): The player's anger erupts, which keeps the player and all his companions in the X code under the control of anger and anger for 30 seconds. Damage caused by control is increased by 200%, and maximum health is increased by 300%. When the player's health is below 50%, the attack will be removed.

The second stage: release anger

Once the anger reaches 100, the fury will release its anger on the enemy. This stage continues until the anger of anger reaches zero.

Release Anger (healing warning skill): Angry demons release pent-up anger for 25 seconds. Deals 55500 to 64500 shadow damage to 10 random players every 2 seconds.