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In addition, I found a post that comprehensively introduced the profession of thieves.
[repost] rogue talent bonus guide ~ content
1.
2. Talent tree
2. 1 assassination
2.2 Fighting Fighting
2.3 keen
3. Talent plan
3. 1 backstab/Ambush BS/ Ambush Construction AKa31/812 or 30/8/ 13.
3.2 Combat/assassination mixed combat/assassination
3.3 Battle/backstab Battle /SS Construction
3.4 Continue to build damage points
3.5 vertigo version
3.6 Assassination/Preparation for Construction
Select talents
5. What is the learning order of talents?
thank you
1.
When you start a new thief career or just start a game, you usually can't find clues to deal with talent. Talent selection makes us thieves different. This guide is a general introduction to the talents of each series. Choosing talents needs to match your game style, spend more time and think more, and finally combine your talents to form your own thief style.
If you are a novice, I suggest you take a look at Chalon's thief question and answer, which also lists two talent calculators, which can help you simulate the cultivation of talent.
2. Talent tree
After 10, you can start training talents. There are three series of thieves' talents: assassination, fighting and subtlety. Finding a perfect talent plan is the most difficult job we will do in the future. Each series has many talents that sound good, but they may not be what you want. Knowing what talents are useful and what is not can make your talent selection a little easier.
2. 1 assassination
Assassination talent mainly increases skill damage and accelerates the generation of combination points. Several assassination talents are widely used, and almost all matching schemes are tied to these talents.
Enhanced evisceration (3/3)
(assassination)
Lowest grade: 10
Level 1: increased deboning damage by 5%.
Level 2: Increases evisceration damage by 10%.
Level 3: Increases the damage of evisceration 15%.
Comments: Almost every distribution scheme uses a small number of talents. Five-star deboning will do great harm. Among PvP and PvE, deboning is the strongest attack on pure injury.
Cruel attack 5/5
(assassination)
Lowest grade: 10
1 level: After killing an experienced target, the critical strike chance of the next insidious attack (SS), backstab ambush and ghost strike is increased by 8%.
Level 2: After killing an experienced target, the critical strike chance of the next insidious attack (SS), backstab ambush and ghost strike is increased by 16%.
Level 3: After killing an experienced target, the critical strike chance of the next insidious attack (SS), backstab, ambush and ghost strike is increased by 24%.
Level 4: After killing an experienced target, the critical strike chance of the next insidious attack (SS), backstab, ambush and ghost strike is increased by 32%.
Level 5: After killing an experienced target, the critical strike chance of the next insidious attack (SS), backstab, ambush and ghost strike is increased by 40%.
Comments: You need a specific environment to be really useful. Most players rarely invest this talent in PvP, and PvE must quickly kill from one monster to another in a small camp.
Malicious 5/5
(assassination)
Lowest grade: 10
Level 1: Increases critical hit rate 1%.
Level 2: Increases critical strike rate by 2%.
Level 3: Increases critical strike rate by 3%.
Level 4: Increases critical strike rate by 4%.
Level 5: Increases critical strike rate by 5%.
Comments: Passive talent increases critical strike rate by up to 5%. It may not seem like much, but this 5% that can't be ignored is used by many people.
Ruthless 3/3
(assassination)
Assassination talent needs 5 points.
Lowest grade: 15
Level 1: There is a 20% chance to add a bonding point to the target when using the terminal technique.
Level 2: There is a 40% chance to add a bonding point to the target when using the terminal technique.
Level 3: There is a 60% chance to add a combination point to the target when using the terminal technique.
Comments: Let you achieve the second finishing skill one step ahead of schedule. Some thieves use the talent scheme of quickly generating combination points, which works well together.
Murder 2/2
(assassination)
Assassination talent needs 5 points.
Lowest grade: 15
1 level: increases the hit rate of sap, ambush, strangulation and base shot by 3%.
Level 2: Increases the hit rate of sap, ambush, strangulation and cheap shot by 5%.
Comments: A very weighty talent, even if it is only aimed at the sneak attack commonly used by every thief, it is worth learning. The effect of 2 points plus 5% is quite cheap. However, learning is not compulsory. If you use sneak attack and have 2 extra talents, put it here.
Enhanced slicing and dicing 3/3
(assassination)
Assassination talent needs 5 points.
Lowest grade: 15
Level 1: Increases the duration of slicing and dice skills 15%.
Level 2: Increases the duration of slicing and dice throwing skills by 30%.
Level 3: Increases the duration of slicing and dice throwing skills by 45%.
Comments: With the talent scheme of blade fast attack, this talent should be very good in PvE. But this only increases the duration, which is equivalent to adding 1-2 combination points to SnD. Without this talent, SnD has enough time to continue the whole battle. Except for the copy boss, this 1-2 point is not needed.
Persistent attack11
(assassination)
You need 3 points in ruthlessness.
Need 10 assassination talent.
Minimum score: 20 points
Level 1: When using terminal skills, there is a 20% chance to restore 25 points of energy to each combination point.
Comments: If you have been using 5-star finishing skills, this talent is very suitable for you. Because it only needs to add 1 point (not heartless 3 points), which is really great. You can get 25 points of energy by releasing 5 stars at a time.
Enhanced exposure armor 3/3
(assassination)
Need 10 assassination talent.
Minimum score: 20 points
Grade 1: increases armor exposure skills and decreases defense ability 15%.
Level 2: Increases armor exposure skills and reduces defense ability by 30%.
Level 3: Increases the skill of exposing armor and reduces the defense ability by 45%.
Comments: To be honest, this talent will never be very useful. In most cases, there is no reason to use armor-piercing, unless we are playing a copy of boss, in which case it is more effective for soldiers to wear armor (armor-piercing 450x5). There is no reason to choose this talent, or just pass by for a higher level talent.
Fatal injury (5/5)
(assassination)
Malicious needs 5 points.
Need 10 assassination talent.
Minimum score: 20 points
1 level: Increases critical strike damage of insidious attack (SS), chisel strike, backstab, ambush, ghost strike and bloodletting skills by 6%.
Level 2: Increases the critical damage of insidious attack (SS), chisel, backstab, ambush, ghost strike and bloodletting skills 12%.
Level 3: Increases the critical damage of insidious attack (SS), chisel, backstab, ambush, ghost strike and bloodletting skills 18%.
Level 4: Increases critical strike damage of insidious attack (SS), chisel strike, backstab, ambush, ghost strike and bloodletting skills by 24%.
Level 5: Increases critical strike damage of insidious attack (SS), chisel strike, backstab, ambush, ghost strike and bloodletting skills by 30%.
Comments: This talent allows thieves to output more powerful blows. Many thieves major in assassination, so add 5 points here. Almost all attacks increase the damage by 30%.
Evil poison (despicable poison) 5/5
(assassination)
Need 15 assassination talent.
Minimum score: 25 points
Level 1: increases poison damage by 3%.
Level 2: Increases poison damage by 6%.
Level 3: Increases poison damage by 9%.
Level 4: Increases poison damage by 12%.
Level 5: Increases poison damage by 15%.
Comments: In most cases, it is used as a crossing talent, but if you want to use some special talent schemes such as point type, this is the key talent.
Improved Instant Poison 5/5
(assassination)
Need 15 assassination talent.
Minimum score: 25 points
Level 1: Increases the winning rate of instant poison by 2%.
Grade 2: Increase the winning rate of instant poison by 4%.
Level 3: improve the winning rate of instant poison by 6%.
Level 4: Increase the winning bid rate of instant poison by 8%.
Level 5: Increases the winning rate of instant poison 10%.
Comments: I often use road talent, or you can use some schemes. Some people think this talent is more useful. We cannot underestimate the harm of poison, but this talent is more useful than PvP.
If you want to be cold-blooded or decide your fate, choose this. It seems that the percentage is very low, but the actual effect is remarkable. 5/5 evil poison increases 15% damage, and thus increases 10% hit rate. Because the basic hit rate of poison is 20%,+10% hit is equivalent to 50% damage! For non-DoT regimen, strengthening acute toxicity is more harmful.
Modified kidney shot 3/3
(assassination)
Assassination talent needs 20 points.
Minimum score: 30 points
Level 1: reduces the cooldown of kidney strike skill by 2 seconds.
Level 2: reduces the cooldown of kidney strike skill by 4 seconds.
Level 3: reduces the cooldown of kidney strike skill by 5 seconds.
Comments: Waist chop takes longer to cool down than other finishing skills, so this talent looks very useful and makes many thieves decide to invest. This talent is not bad, because you can cut more, but it seems that your points have been abolished.
This talent has been weakened by some decreasing codes. I don't know who weakened what coma effect in 15 seconds. Five stars are halved for 6 seconds, and the cooling time of halved is 20 seconds, which means that 14 seconds falls within this gap. If you don't strengthen the waist cutting, you must wait for 1 s before the second waist cutting, so that the effect will not be weakened. And strengthening the waist cut can ensure that you get the weakened waist cut, ha. About 15 seconds, the first vertigo can get12 effect, the second vertigo can only get 1/4, and the immunity after the third one. After strengthening the waist chop, your 5-star waist chop can get about 3 seconds 1.5 seconds of dizziness time.
Cold-blooded11
(assassination)
Assassination talent needs 20 points.
Minimum score: 30 points
Grade 1: prompt
3 minutes cooling time
After activation, the critical strike rate of the next insidious strike, backstab, ambush or evisceration is 100%.
Comments: One of the key talents in the assassination matching scheme, the next attack guarantee is a heavy blow. Cold-blooded has been very backward in the assassination talent tree, so the thief's assassination plan almost ends here.
Enhanced deadly poison 5/5
(assassination)
Assassination talent needs 20 points.
Minimum score: 30 points
Grade 1: The winning rate of obtaining deadly poison is increased by 3%.
Level 2: The winning bid rate of obtaining deadly poison is increased by 6%.
Level 3: The winning rate of obtaining deadly poison is increased by 9%.
Level 4: increases the winning rate of obtaining deadly poison 12%.
Level 5: The winning rate of obtaining deadly poison is increased 15%.
Comments: There is no reason to learn this talent unless you use a point matching scheme. If you practice the assassination plan, more deadly poison will hinder the thieves in backstab more often.
Decide fate (seal fate) 5/5
(assassination)
Need 1 point cold blood.
Assassination talent needs 25 points.
Minimum score: 35 points
1 level: there is a 20% chance to add an extra combination point to the combination skill crit.
Level 2: There is a 40% chance to add an additional combination point to the critical strike of the combination skill.
Level 3: There is a 60% chance to add an extra combination point to the critical strike of the combination skill.
Level 4: There is an 80% chance to add an extra combination point to the critical strike of the combination skill.
Level 5: The critical strike of combination skill has a 100% chance to add an additional combination point.
Comments: One of the best talents of thieves, the key talent in the assassination distribution scheme. You can reward a combination point for each blow. If you want to save the group as soon as possible and point out the great damage, then this talent is necessary.
Vigor11
(assassination)
Assassination talent needs 30 points.
Minimum score: 40 points
Grade 1: Increase the maximum stamina 10.
Comments: The top talent of Assassination Tree is not worth spending 30 points on, but if you already have a 30-point Assassination Department, you might as well add this. 10 energy is still useful.
2.2 Fighting
Fighting talent can enhance the survival ability of thieves in combat and strengthen our mastery of weapons. Many thieves like melee, and these talents can increase the odds of fighting.
Enhanced gouging 3/3
(fighting)
Lowest grade: 10
Level 1: Increases the duration of chisel skill by 0.5 seconds.
Level 2: Increases the duration of the chisel skill 1 sec.
Level 3: Increases the duration of the chisel skill 1.5 seconds.
Comments: It depends on your fighting style. If you use a chisel, you must choose it, otherwise you won't choose it. Chiseling is a kind of short-term dizziness, which can restore the energy of thieves or turn to backstab behind the enemy. Note that any damage to the target will make the chisel out of a coma. You need this talent to use the distribution points in backstab. If backstab is not the main means of attack, allocate talent points for other purposes.
Improved evil strike 2/2
(fighting)
Lowest grade: 10
Level 1: Reduce the energy consumption of insidious strike skill by 3.
Level 2: reduces the energy consumption of evil attack skill by 5 points.
Comments: Decide whether to strengthen SS according to your talent scheme, but if you want to cultivate combat talent, add this first. After all, SS is the main attack means of thieves and is always used in combat.
Lightning reflection 5/5
(fighting)
Lowest grade: 10
1 level: improve the avoidance rate 1%.
Level 2: Increase the avoidance rate by 2%.
Level 3: Increase avoidance rate by 3%.
Level 4: Increase the avoidance rate by 4%.
Level 5: Increase the avoidance rate by 5%.
Comments: It's always good to be able to improve the evasion rate, but it's just a way for you to learn more advanced talents.
Strengthen backstab by 3/3.
(fighting)
Fighting talent needs 5 points.
Lowest grade: 15
Level 1: Increases backstab's skill critical hit rate 10%.
Level 2: Increases the critical strike rate of backstab skills by 20%.
Level 3: Increases the critical strike rate of backstab skills by 30%.
Comments: Thieves who trust backstab faithfully must learn. This talent can make your average backstab hit rate at least 45%. But I am not optimistic about this, because I often see some well-equipped thieves use other talent points to get higher blows.
Deflection (deflection) 5/5
(fighting)
Fighting talent needs 5 points.
Lowest grade: 15
1 level: Increase the blocking probability of 1%.
Level 2: Increases the chance of blocking by 2%.
Level 3: Increases the chance of blocking by 3%.
Level 4: Increases the chance of blocking by 4%.
Level 5: Increases the chance of blocking by 5%.
Comments: Another talent that increases the survival chances of combat thieves. Anything that helps us survive is a good talent, which is also a prerequisite talent for the popular skill "backstab" of combat thieves.
Accuracy (Precision)5/5
(fighting)
Fighting talent needs 5 points.
Lowest grade: 15
Level 1: increases the hit rate of melee weapons 1%.
Level 2: Increases the hit rate of melee weapons by 2%.
Level 3: Increases the hit rate of melee weapons by 3%.
Level 4: Increases the hit rate of melee weapons by 4%.
Level 5: Increases the hit rate of melee weapons by 5%.
Comments: Fighting thieves means fighting for a lifetime, and every blow is valuable. Accuracy can add 5% hit rate at most, maybe this 5% can make everything different. Frankly speaking, it is not a problem for combat thieves to learn this, because they have to learn a higher combat talent, which can always be ranked in the crossing skills.
Enhanced evasion (enhanced evasion) 2/2
(fighting)
Need 10 combat talent.
Minimum score: 20 points
Level 1: Increases dodge skill efficiency by 2 seconds.
Level 2: Increases dodge ability by 4 seconds.
Comments: One of the worst talents, the effect of adding 2-4 seconds is too small, and evasion does not guarantee that the enemy will never hit you. Plus this will make you dodge twice at most.
Fight back11
(fighting)
It needs to be deflected by 5 points.
Need 10 combat talent.
Minimum score: 20 points
1 grade: 10 energy.
Instant display
6 seconds cooling time
5 yard range
After successfully blocking, you will get 150% weapon damage in one counterattack and disarm the target for 6 seconds.
Comments: Not every thief likes it, but it is a good talent to fight thieves. Our parry rate is not high, so the probability of launching this skill is not high, but it is quite fun when backstab launches it. In addition, if the enemy uses a weapon chain, this skill will not work.
Improved sprint 3/3
(fighting)
Need 10 combat talent.
Minimum score: 20 points
Grade 1: reduces the cooling time of sprint by 30 seconds.
Level 2: reduces the cooling time of sprint by 60 seconds.
Level 3: Reduce the cooling time of sprint by 90 seconds.
Comments: Many people agree that talent is not really needed. You can argue about what needs to be added, but those situations are still few after all.
Strengthening kick 2/2
(fighting)
Need 15 combat talent.
Minimum score: 25 points
Level 1: Kicking skill has a 50% chance to silence the target for 2 seconds.
Level 2: Kicking skill has a 100% chance to silence the target for 2 seconds.
Comments: This talent can prove to be really useful. Two seconds of silence is not long, but it is enough for a battle that only lasts 10 seconds. It's not worth learning the fighting talent for this purpose, but if you are used to fighting with kicking, it can often come in handy, which is valuable for every investment.
Dagger specialization 5/5
(fighting)
Need 15 combat talent.
Minimum score: 25 points
Level 1: Increases the critical strike rate of daggers 1%.
Level 2: Increases the critical strike rate of daggers by 2%.
Level 3: Increases the critical strike rate of daggers by 3%.
Level 4: Increases the critical strike rate of daggers by 4%.
Level 5: Increases the critical strike rate of daggers by 5%.
Comments: One of the four weapons specialization, if you only use daggers, then this talent plays a great role.
Double weapon specialization 5/5
(fighting)
Accuracy needs 5 points.
Need 15 combat talent.
Minimum score: 25 points
Level 1: increases the damage of sub-weapons 10%.
Level 2: Increases the damage of the second weapon by 20%.
Level 3: Increases the damage of the second weapon by 30%.
Level 4: Increases damage of the second weapon by 40%.
Level 5: Increases damage of the second weapon by 50%.
Comments: As a passer-by talent, it's not bad to have dual specialization. Thieves must hold it with both hands. It's never useful to improve the damage of deputies.
Staff specialization 5/5
(fighting)
Fighting talent needs 20 points.
Minimum score: 30 points
Level 1: There is a 1% chance to stun the target for 3 seconds when using the Warhammer.
Level 2: Using a hammer has a 2% chance to stun the target for 3 seconds.
Level 3: Using a hammer has a 3% chance to stun the target for 3 seconds.
Level 4: Using a hammer has a 4% chance to stun the target for 3 seconds.
Level 5: Using a hammer has a 6% chance to stun the target for 3 seconds.
Comments: Another weapon specialization talent, only for thieves who love hammers. Usually each battle can produce at least one special effect, which is generally very useful.
Blade blast11
(fighting)
Fighting talent needs 20 points.
Minimum score: 30 points
1 Grade: 25 stamina
Instant display
2 minutes cooling time
Need melee weapons
Increases attack speed by 20%. In addition, it increases the number of hits to nearby targets. Duration 15 second.
Comments: For combat thieves with high hit weapons, this talent combines SnD and stimulation, and the effect is very good. Many thieves chose to play 3 1 for this talent.
Sword specialization 5/5
(fighting)
Fighting talent needs 20 points.
Minimum score: 30 points
Level 1: You have a 1% chance to get additional attack after being damaged by the sword.
Level 2: You have a 2% chance of being attacked by an additional attack after being hurt with your sword.
Level 3: You have a 3% chance to get additional attacks after being hurt by the sword.
Level 4: You have a 4% chance to get additional attacks after being hurt by the sword.
Level 5: You have a 6% chance to get additional attacks after being hurt by the sword.
Comments: Like other weapons specialization talents, if you like to use swords, you can add them.
Fist weapon specialization 5/5
(fighting)
Fighting talent needs 20 points.
Minimum score: 30 points
Level 1: Increases the critical strike rate of fist weapon 1%.
Level 2: Increases the critical strike rate of fist weapons by 2%.
Level 3: Increases the critical strike rate of fist weapons by 3%.
Level 4: Increases the critical strike rate of fist weapons by 4%.
Level 5: Increases the critical strike rate of fist weapons by 5%.
Comments: The last weapon specialization was a useless talent when I wrote this talent guide, because there were no good gloves. Nowadays, it is almost impossible to find a good glove that can be used at the end in the game.
Throwing wear specialization 2/2
(fighting)
Requires 25 combat talents
Minimum score: 35 points
Level 1: increases the range of throwing weapons by 3 yards.
Level 2: Increases the range of throwing weapons by 6 yards.
Comments: Thieves should only use flying knives to pull monsters. This talent really doesn't have much effect.
Invasion (aggression) 3/3
(fighting)
Requires 25 combat talents
Minimum score: 35 points
1 level: Increases the damage of insidious attack (SS) and evisceration skills by 2%.
Level 2: Increases the damage of Evil Attack (SS) and evisceration skills by 4%.
Level 3: Increases the damage of insidious attack (SS) and evisceration skills by 6%.
Comments: This talent is very useful if you choose to fight thieves and mainly use SS and deboning to output damage. Generally speaking, any means to increase the damage should be fought for.
Excitement11
(fighting)
Fighting talent needs 30 points.
Minimum score: 40 points
Grade 1: prompt
The cooling time is 6 minutes.
Energy recovery speed increased by 100% for 15 seconds.
Comments: Excellent fighting tree top talent. If you are training combat thieves and have invested 30 points, then you should not ignore this. In fact, this is also one of the key talents in the battle matching scheme.
2.3 keen
Sharp talent enhances the hiding ability of thieves, and most thieves want to stay in the dark all the time. The initial keen talent can increase the chance of stealth undetected. Although the later talent is not suitable for all thieves, it can also find several talents with creative usage.
Quickly hide 5/5
(keen)
Lowest grade: 10
Level 1: reduces the cooldown of stealth skills 1 sec.
Level 2: Reduces the cooldown of stealth skills by 2 seconds.
Level 3: Reduces the cooldown of stealth skills by 3 seconds.
Level 4: Reduces the cooldown of stealth skills by 4 seconds.
Level 5: Reduces the cooldown of stealth skills by 5 seconds.
Comments: We don't care much about the effect of this talent. It is better to invest 5 points in the other two primary keen talents.
Master of deception 5/5
(keen)
Lowest grade: 10
1 level: reduces the probability of being discovered by the enemy in stealth state. More effective than ordinary stealth.
Level 2: reduces the probability of being discovered by the enemy in stealth state. It is more effective than the master's training (1 level).
Level 3: reduces the chance of being discovered by the enemy in stealth. More effective than the master trick (level 2).
Level 4: reduces the chance of being discovered by the enemy in stealth. More effective than the master trick (level 3).
Level 5: reduces the chance of being discovered by stealth enemies. More effective than the master trick (level 4).
Comments: Each level gives you +3 stealth skills, and investing 5 talents is equivalent to giving you an extra level 3 stealth efficiency. Thieves who learn keen talents must decide whether to use Mod (master of tricks) or Camo (camouflage) at the beginning. It depends on your preference. Both of them are very useful.
Camouflage 5/5
(keen)
Lowest grade: 10
Level 1: Increases stealth speed by 3%.
Level 2: Increases the stealth speed by 6%.
Level 3: Increases the stealth speed by 9%.
Level 4: increased stealth speed 12%.
Level 5: increased stealth speed 15%.
Comments: Some people say that the problem of thieves is not whether invisibility can be detected, but what you can do before it is detected.
Camouflage does not directly increase the stealth level, but it allows you to sneak at 85% speed at level 60.
Many times when you are sneaking around, someone will meet you unexpectedly, hear a shout and then know that someone is sneaking around. At this time, disguised accelerated stealth will make it easier for you to get close to the target.
Liquidity 5/5
(keen)
Sharp talent requires 5 points.
Lowest grade: 15
Grade 1: Reduce the cooling time of avoiding blindness and disappearing blindness 15 seconds.
Level 2: reduces the cooldown of avoiding blindness and disappearing blindness by 30 seconds.
Level 3: reduces the cooling time of avoiding blindness and disappearing blindness by 45 seconds.
Level 4: Reduce the cooling time of avoiding blindness and disappearing blindness 1 point.
Level 5: Reduce the cooling time of avoiding blindness and disappearing blindness 1.3 points.
Comments: This talent is useless in combat, but if you fight, you can reduce the pause between battles by avoiding disappearance and blindness. However, if thieves are careful and patient enough, they should never be careful that these cooling times are too long.
Opportunity 5/5
(keen)
Sharp talent requires 5 points.
Lowest grade: 15
1 level: Increases the skill behind-backstab, ambush and strangulation damage by 4%.
Level 2: Increases damage caused by backstab, ambush and strangulation by 8%.
Level 3: Increases the skill behind-damage caused by backstab, ambush and strangulation 12%.
Level 4: Increases the skill behind-damage caused by backstab, ambush and strangulation 16%.
Level 5: Increases the damage caused by backstab, ambush and strangulation by 20%.
Comments: If you like to use backstab and ambush, this talent is almost necessary. Training backstab/Ambush Thieves relies on startup skills to provide a large part of damage, so this has become a key talent.
Initiative 5/5
(keen)
Need 10 keen talent.
Minimum score: 20 points
1 level: There is a 15% chance to add a combination point to the target in ambush, strangulation or base shooting.
Level 2: Ambush, Throat Strangling and Cheap Shooting have a 30% chance to add a combination point to the target.
Level 3: Ambush, Throat Strangling and Cheap Shooting have a 45% chance to add a combination point to the target.
Level 4: When ambushed, strangled, or shot at base, there is a 60% chance to add a combination point to the target.
Level 5: There is a 75% chance to add a combination point to the target when ambushing, strangling and shooting.
Comments: Another talent to increase combo points. Every thief will at least use sneak attack, so if you cultivate a keen talent, consider taking the initiative more. If there are extra points, this can be used in conjunction with the seal fate, and the effect is better.
Ghost strike11
(keen)
Need 10 keen talent.
Minimum score: 20 points
1 Grade: 50 stamina
Instant display
20 seconds cooling time
5 yard range
A special strike gains 125% weapon damage and increases 15% avoidance probability for 7 seconds. Reward 1 combined points.