Are there any fun RPG games?

Of course Perfect International is fun, there is no doubt about it, Zhu Xian’s interface and expressions are not as good-looking as Perfect International’s. There were so many monsters in the Zhuxian mission that it made people vomit blood. Perfect International is much better, and its flight system is better than Zhuxian.

1. Attribute allocation of Yumang

It is strongly recommended to allocate points according to your own fatality. Before the immortal and demon are divided, the fatality should be 20%.

Character Attribute 1* **4, strength, agility, constitution, spiritual power

You don’t need to consider adding spiritual power to Yumang unless you practice BT and want to use the arrow array for 1 minute, except for the level 88 crossbow with 48 strength and 222 agility. The remaining points can be distributed freely

Currently, there are three common types of Yumang training methods

Force-sensitive bow: The strength is enough to add points according to the same level of light armor. That's it. The rest is all added to agility. Even if the constitution is increased, it will be very little.

This point-adding method has enough magic defense and physical defense, good attack power and lethality, but the life is too fragile. Either you beat someone or you are beaten.

Strength-sensitive body bow: Just add enough points for light armor of the same level for strength, add points for agility according to the requirements for a crossbow or slightly higher than the crossbow, and all the other physical attributes

This is more ideal Adding points and how much physical strength you add depends entirely on the individual. The attack is not much less than the force-sensitive bow, but the lethality cannot be compared with the force-sensitive bow. This method of adding points to become stronger requires a lot of equipment, but it has strong survivability.

Full Sensitivity Bow: Only add enough strength to hold the bow, and add agility to the rest.

This is a BT training method that abandons defense and life in pursuit of high attack and high speed. fatal. Leveling up before the split between immortals and demons is difficult, and survival is out of the question in terms of PK, because this kind of extra point is naturally only suitable for sneak attacks.

Personally, I suggest that Yumang’s lethality must reach 20% before it can be divided into immortals and demons. Whether it is through superimposition of equipment and its own agility or full agility, 20% must be reached. Why does it have to be 20% fatal? This is the conclusion drawn from the experiment. In perfection, 1% fatality is rarely fatal, 2%-4% fatality effect is almost the same, 5%-9% fatality effect is the same, 10%-14% fatality effect is the same, 15% -19% is another level. Once 20% is reached, the fatal effect will be different from 19%. There haven't been many tests done for more than 20%, so I won't go into details here, but my friend Quan Min's 26% fatal rate is similar to my 20% fatal rate. I dare not say that 20%-29% are the same. As for the effect, I can only say that 20% is very good and ideal.

Every 20 points of agility in character attributes can increase one's fatality by 1%. Personally, I suggest that your own lethality should reach 14%, which is 240 agility or lower, and the remaining 6% lethality can be provided by two 3% lethality rings (the level 62 gold calamity ring also adds agility 1-3, so after wearing the equipment, you can have 240 agility. ), just have enough strength to wear light clothing of the same level. At level 90, the strength is 92, the agility is 240, and the rest are all added to physical fitness. In this way, the attack of level 90 will be 400-1000 less than the force-sensitive bow, and the lethality will be 0%-9% less (depending on the amount of personal lethal equipment).

Don’t worry about missing 400-1000 attacks. That’s because apart from the obvious effect on killing monsters, PK has no obvious effect. You can do a PK experiment using a level 1 stun arrow with 600 attack and a level 9 stun arrow with 1600 attack. The difference in attack power is 1000, but the difference in attack power when hitting a person is only about 200. Why does this happen? Because the character's defense and magic defense absorb damage percentage, while the monster's defense and magic defense absorb direct damage. Moreover, the attack during PK is about 1/4 of that when fighting monsters. After the damage is changed to 1/4, the character's defense is further reduced by a percentage. You can imagine how much the attack is reduced. You may not understand this, so let me use the level 1 stun arrow and the level 9 stun arrow as an analogy.

For example, if someone has an attack of 2000, the monster to be killed absorbs constant damage of 1500, and the person to PK has a physical immunity of 50% (general mages only have less than 30%, the calculated final attack damage difference will be larger)

Then,

The attack damage of the level 1 stun arrow should be 200600=2600. The damage value when hitting this monster is 2600-1500=1100. The damage value on this person is 2600×1/4×50%=325

The attack damage of level 9 stun arrow should be 2001600=3600, and the damage value on this monster is 3600- 1500=2100, the damage value hit on this person is 3600×1/4×50%=450

So the difference in attack is 1000, the difference in value when killing monsters can reach 2100-1100=1000, hitting people The difference in value is only 450-325=125. (Of course this is just a metaphor, the real calculation formula is only known by the official, so we can only make rough calculations here)

From the above example, we can see that more blood is more important than higher attack, so I It is strongly recommended that everyone increase their physical fitness and increase their agility in conjunction with their lethality, because lethality and attack are completely different.

No matter what the final damage value you hit is, fatality can always double your damage value. This is why fatality is more important than attack. No matter how high the increase in attack is, the increase in hitting will also be Less, if it is fatal, it will hurt to death if it hits someone.

My point-adding method relies on lethal rings and lethal weapons. If you don’t have lethal equipment, it is recommended to add more agility, but if you lose life, you will need to inlay yellow gems on your clothes to make up for it. The insufficiency of life. Whether it is matching equipment or adding more agility, the ideal combination is to try to make yourself lethal to 20% before the immortals and demons separate.

The above mentioned many suggestions to increase physical fitness does not mean that agility is not important

Here is a comparison of Yumang’s attributes

Yumang< /p>

1 Constitution + 9 HP, +0.5% equipment physical defense and magic defense, + life recovery speed, life recovery speed in combat status becomes 25%

1 Agility + 9 hit, 6 dodge, +1% × (range weapon + ring + level) attack, 20 agility +1% critical

1 strength +1% equipment physical defense, +1% × (close weapon + Ring + level) attack

Among all professions, Yumang's weapon attack is the highest, so the attack range of weapons with increased agility is the largest. The agility increased by a percentage is not a constant attack, so practice it all Min Gong also has his reasons. Agility-enhanced hits and dodges are most useful to monsters because their hits are the lowest, but for agile martial arts with over 1500 hit points, no matter how high your agility is, 1500 dodge and 2500 dodge are not as effective against the 1500 hit points of agile martial arts. Big difference. So don't think that if I add too much agility, I will hit 2500. If I hit 3000, it will definitely hit more than the force-sensitive body bow. If it doesn't hit, it will still miss.

Two. Yumang's equipment selection

Weapons according to individual

Bow: Normal attack speed 0.67, neither fast nor slow, attack power neither high nor low. The choice of bow is actually very casual. The one that shines, the one that increases attack, the one that increases the attack limit, and the one that increases attack speed are all good.

Crossbow: Normal attack speed is 0.62, which is very slow. The upper limit of attack is very high, but the lower limit of attack is very low. When choosing a crossbow, try to choose a crossbow with a full attack to make up for the low limit. The lower limit of a luminous crossbow is not as effective as an ordinary crossbow with a full attack because the lower limit of a luminous crossbow is still lower than that of a crossbow with an additional attack.

Slingshot: The normal attack speed is 0.71, which is very fast. The upper limit of attack is very low and the lower limit of attack is very high. In fact, when choosing a slingshot, the priority is to have skills such as defense reduction and attack. People who use slingshots mostly use normal attacks instead of skill attacks. Normal attacks are fast, so the number of random skills of a slingshot with skills will increase a lot.

Fist gloves: must be prepared in the early stage. I have to admit that in the early stage when the agility is not high, opening a wing shield and going forward to hit the monster is much faster than shooting with a bow, and it also saves a lot of money. . In the later stage, after reaching 60, the ground is almost full of monsters with long-range attacks, and gloves are no longer necessary.

The first choice for shoes is running shoes.

This does not mean that all running shoes are required. Only those with +0.5 movement speed or higher are required, and those with speed below 0.5 are not required. They are completely ineffective. Of course, if you are leveling at a fixed point, it is better to consider magic defense or shoes with added defense.

Wrist guards and cloaks are the best if they are porous, and the added attributes are top-grade

Wrist guards and cloaks are generally ignored by people because they don’t have the ability to carry items without adding magic defense, but If you hit 4 holes or 3 holes, the single magic defense one will still be taken seriously. What is the concept of cloak +3 constitution? I bought one from someone else's stall for 1W. It is indeed a good transitional item.

The necklace waistband first uses magic defense + physical immunity

Magic defense is against monsters, and physical immunity is against physical attacks. Of course, if there are physical attack monsters for several consecutive levels, it is still physical defense + physical attack. The avoidance is good, but the dodge necklace and waist belt have great limitations. They are only useful when PKing monsters and warriors, and they have no obvious effect on Yumang.

Gold is the first choice for rings

Don’t think about physical attack professions. The 3% fatal calamity ring and the 2% 40 copy ring are very reluctant and dispensable. When you have them When it is difficult to choose between the 60 attack ring and the 3% fatal ring, there is no need to think too much. 3% fatal is still the first choice. Even if the attack is 100, it will not play a big role in PK.

Three. Yumang’s gem selection

Choose level 7 weapons and level 5 armors

Weapons: 2-hole luminous weapons and weapons with 70 or above. Don’t waste it. Get two level 7 weapons. Fire red, 2 level 7 red jade (dropped from the jungle ruins of level 7 gems) are good choices (because level 7 emits light). Don’t waste gems on low-level weapons. Just insert a level 3 gem into a 1-hole weapon. It is worth mentioning here that attribute gems. Level 4 jade is generally very cheap in the market. It is also easy to exchange it at the fairy stone dealer. The additional attack is twice that of fire red stone. It can be used against monsters in advanced 1-hole weapons. Attribute inlaid jade is a very good choice. Generally, Yumang uses the Flame Arrow to level up (the additional weapon attack deals 50% fire damage), so that the attack damage will decrease when fighting fire monsters (fire monsters overcome fire attacks), but the fire monsters in high-level places are full of fire monsters. Inevitably, it is recommended that inlaying level 4 or 5 black jade is the best choice.

Note here: Jade is only suitable for physical attack weapons and armor, and magic weapons are only suitable for inlaying white mist. I saw many people inlaying 2 red jade in the level 77 magic sword and 1 white jade in the level 65 golden staff, and they wasted gems randomly without checking whether there is any effect. Please read the instructions on the jade clearly. It adds legal attacks to physical attacks. Therefore, jade is a patent for physical attack professions. In fact, the most suitable for inlaying jade is the melee profession, because the bow has an additional 50% weapon attack of the flaming arrow, but When fighting attribute monsters, it is still recommended to inlay jade with 2 times more attack power than fiery red. After all, when fighting monsters with attributes, the effect of countering attribute attacks will be 150%. Jade is cheaper and more effective than fiery red, so it is recommended that Yumang consider choosing jade-inlaid weapons.

After inlaying the fiery red stone, use the flaming arrow

In this way, the fiery red stone can exert 150% of its power

There is no attack power commission when inlaying red jade to open the flaming arrow

p>

But Yu Tiansheng has 200% of the red power

It can exert 300% (200% It exerts 100% (200% ÷ 2) of the red power

There is a big characteristic of the perfect monster

The magic attack monster has low defense and average magic defense. Use jade. The effect is neither high nor low. Using Fire Red will increase the effect, thus narrowing the gap between Fire Red's 150% power and Jade's 200% power.

Physical attack and melee monsters have low magic defense and high physical defense. The effect of using Jade is good. , use the fiery red effect to discount, so the first choice for physical attack monsters is jade

After level 60 in the perfect late stage, the ground is almost full of magic attack monsters. Except for the decapitated cavalry, the physical attack monsters are almost all tower type. It is rare. Therefore, the power of fire red is almost the same as that of jade. However, the whole piece of water monster after 80, the whole piece of metal monster after 90, and the whole piece of earth monster after 100 have a very large space to play.

Armor: If you are short of blood, just set level 5 jaundice. Of course, set it with more than 3 holes.

If the blood has exceeded 2000, it is recommended to inlay level 5 white mist. It is useful for PK and fighting high-level monsters, and it is very bright. A set of 3 holes of white mist is the brightest. White means bright. The difference between light and dark is original. White and black. If it is only for feathers or only for mages, it is recommended to inlay level 5 white jade and level 5 red jade. The fire magic of the magician will be blocked by inlaying red jade. The casting interval and casting time of water magic are very slow, which is completely exploitable.

In general, level 5 Huangchen (level 7 Huangchen embedded with level 90 equipment) is the best choice. After it is embedded, it will be useful for PKing any profession and fighting any monster.

Here is a list of the colors of gemstones embedded in weapons and armor:

Yellow: purple-red (the strongest)

Dark cyan: blue (the strongest)

White mist: white (brightest)

Sharp: yellow (most beautiful)

Fiery red: red (most gorgeous)

< p>All jade: green (most common)

Four. Yumang's skills

Learning skills requires soul and money. Only by doing more tasks to defeat demons alone can you have enough soul and enough immortal stones

Gain experience and soul by defeating monsters The ratio of gods is 3:1 in the early stage, and 5:1 or even 6:1 in the later stage. The higher you get to the advanced level, the smaller the ratio of souls you get from killing monsters.

The ratio of experience gained from ordinary tasks to soul is 2:1, so ordinary tasks are worth doing.

The ratio of experience in the task of defeating demons alone to that of Yuan Shen is 1:1, and even reaches 1:2 in the later period. Therefore, in order to obtain Yuan Shen skills faster, it is the last word to do the task of defeating demons alone. .

Induced but not fired:

Innate skill, maxed out at level 45, basic attack + large weapon percentage attack, requires charging. The original + weapon percentage is actually very good, but the improvement is too small compared to the additional attack skills in the later stage. The power it exerts is really limited and the charging time is too long, so there is no need to waste your soul on it.

Continuous fire:

Innate skill, full level 43. The advantage is that the casting interval is very short, only 3 seconds, and consumes very little mana. The disadvantage is that the attack is too low, and it is difficult to fight high-level monsters. It is better to shoot 2 bullets with a slingshot than to shoot 1 chain arrow. It takes the same time. Personally, I don’t think you need to learn too much. Of course, you won’t spend much energy once you learn it, but if you don’t learn it in the early stage, you can save precious money in the early stage.

Knockback arrow:

Learned after the 19th level of Hehe cultivation period, and reached the full level of 64th level. It is a super good skill for leveling. PK cannot repel the enemy. It is a must-use skill for leveling up and grabbing monsters. It consumes less mana. The knockback of 12 meters from level 1 to level 10 remains unchanged. Only the additional attack power changes. It is recommended to complete the course.

Chaos Arrow (Trapped Arrow):

Learned after level 29 Nascent Soul Cultivation, reaching full level 74, requires a little bit of real energy, 90% chance (the official probability is not written, But in fact the probability is always 90%) to immobilize the opponent for a period of time. Generally, use the Chaos Arrow to target the monster immediately after knocking back the arrow, or use the Chaos Arrow for the first time, and then hit the monster or person with all your strength. Learning this move consumes a lot of energy and requires 1 true energy, so many people are unwilling to learn it and will not use it. However, in fact, the attack damage of this move is very high. The additional damage at level 9 is more than 3000. Once it is hit by level 10 Chaos Arrow's hit can 100% achieve the immobilization effect for 8 seconds, which is enough for you to use 3 skills. Especially when making a sneak attack, the first move is to use either the fatal arrow or the chaotic arrow. Using the chaotic arrow is much safer than the fatal arrow. The 30-meter range of Yumang makes the immobilized Yu Ling and the mage unable to stop. This trick must be learned.

Stunning arrow:

Learned after level 39 Kong Ming cultivation period, full level 75, levels 1-10 will stun the enemy for 3 seconds with a probability of 45%-90% incrementally. The additional attack power is average, the cast interval is long, and it can only stun for 3 seconds. The effect is very average. It can only be used to interrupt enemy skills, but considering this, it must be fully learned, because the PK skill of Yumang interrupt skill is There really aren’t many.

Fatal Arrow:

Learned after level 49 frost cultivation, full level 85, basic attack + weapon percentage attack + additional attack, the attack power is super strong, just the preparation time It takes 2.5 seconds and consumes a lot of mana. It is generally used as the first move to defeat monsters or sneak attacks. If it is not a sneak attack, don't use it. While you are still preparing, others will hit you 2 or 3 times. Yumang's powerful single-target attack power in the later stage is reflected in this skill. Learn it, a skill that burns money and souls.

Arrow Formation:

Learned after level 59 Tribulation Cultivation, reaching full level at level 86, requires 2 points of true energy, and continues to cause basic attacks every 3 seconds to enemies within a certain radius. + Large weapon percentage + additional attack, super powerful group attack, but it also consumes mana every 3 seconds, which is really the most expensive skill. Learn how to do it based on your personal financial situation. If someone forms a team to kill in a group and divides your money, just learn how to kill in a group.

Fire Arrow:

Learned at level 6, reached at level 51, which adds a percentage of weapon attack power to fire attack, lasting for 10 minutes, level 10 adds 50% weapon attack of fire damage. This is a status skill. Yumang's status skill only has that much, and it adds attack. How can you not learn it? A little more attack means a little more. After learning it, it will be more comfortable to fight metal monsters (fire defeats metal). Note here that the additional fire damage is magic damage, so monsters with spell resistance or people with high fire resistance will not have a very high attack increase.

Ice Arrow:

Learned during the Lingxu cultivation period at level 9, full level at level 54, 100% slows down the enemy by 50% in a short time, requires 25 vitality, additional attack It has low power, but because it can slow down, the casting interval is as short as 3 seconds, and it consumes very little soul and mana, so it is recommended to learn it fully.

Snake and Scorpion Arrow:

Learned in the 19th level of Hehe Cultivation, and reached the full level of 64th level. It sustains wood type damage and consumes less mana. It is a good helper for fighting earth monsters because it is wood type. Magic attack, so it can also be used when fighting defense-enhanced monsters. It is recommended to complete the course.

Fang Arrow:

Learned in the Nascent Soul cultivation period at level 34, full level at level 79, continuous bleeding physical damage, less mana consumption, downloading a dungeon, fighting BOSS, or normal attack A good helper when leveling up. The purpose of skill leveling is to pursue instant monsters. It is not recommended to use this skill. Some people like to use a snake and scorpion arrow and then a fang arrow to PK. Of course, when you have not learned all the skills, you can only torture others like this, but I personally recommend that PK be used as much as possible. A skill with high instant damage, but the time it takes to release two skills with continuous damage is not as threatening as two super attack skills.

Sharp Tooth Arrow:

Learned at level 49 during the frost cultivation period, reaching full level at level 85, 100% reducing the opponent's upper limit of life by a certain percentage within 30 seconds, and adding a stronger harm. What drops is the percentage. You can see what this means at a glance. The first move of PK is, don’t think about it, it’s him. There is also the first move of the BOSS, but it should be noted that the duration is 30 seconds. You must use this skill to defeat the BOSS before 30 seconds is reached, otherwise the BOSS will recover the lost percentage of blood. But the most important thing is. . . . . . . This skill reduces the experience value of monsters when killing monsters and leveling up. Alas~ It's a pity, it's a pity. It is recommended to learn this skill after learning other required skills, because after all, it is useless for leveling. It is just a super good skill for PK.

Lightning:

Learned during the Lingxu cultivation period at level 13, reaching full level at level 58, with basic attack + metal magic damage from additional attack, a good helper for fighting wood monsters in the early stage. The biggest advantage is that it is an instant damage skill. Instant damage means that the casting time is ignored. For other skills, the arrow is released after the preparation time is over, and then the monster loses health only after the casting time, and the arrow hits the enemy just right or immediately. Thunderbolt is an instant damage skill. Although the skill description states that the casting time is 0.8 seconds, you can definitely see that the monster has already lost blood after 1 second of preparation time, and the attack effect has reached the top of the monster's head. Therefore, when it comes to grabbing monsters, instant damage skills have a great advantage, just like the mage's fountain and Yu Ling's tornado. Therefore, it is recommended to learn this skill. The level of learning is based on personal preference, because after all, the additional damage of the skill attack will not be very high in the early stage.

Thunder:

Learned during the Nascent Soul cultivation period at level 29, and reached the full level at level 74. Within 15 seconds, it will reduce the enemy's metal magic defense percentage by a certain percentage, and cause basic attack power + a small amount of additional attacks. of gold magic damage. It consumes a lot of mana and has a small attack. It is really a money-burning skill and is not recommended to be learned. However, those who have enough spirit and often PK are strongly recommended to learn this skill. It is very effective to combine PK with Luo Lei to PK heavy-armed martial arts and monsters. Note here that although Thunder's additional damage is small, it will reduce the enemy's gold defense when it applies damage, so the damage it hits the enemy will not be very low.

Thunder Explosion:

Learned at level 44 Kong Ming cultivation period, reaching full level 80, causing metal magic damage of basic attack + larger additional attack to enemies within a certain radius.

The attack is high, but the most critical problem is that it takes a long time to cast, consumes a lot of mana, and requires a lot of souls to learn. It is not recommended to learn it. However, it is still more useful to learn it under certain circumstances. For example, there are swarms of Wood Butterfly Elves in Level 80 Weeping Lake. If you team up with the Feather Spirit, you don’t need to cite them. It is still very useful if one of them dies in one fell swoop.

Crazy Thunder Sky Eagle:

Learned in the 59th level of Tribulation Cultivation, and reached the full level of 86th level. The basic attack deals metal damage, and it will receive continuous metal damage within 30 seconds. , while slowing down by 30%, requiring 2 points of real energy. The demand is really high, the mana consumption is also high, and the continuous damage is 30 seconds. Therefore, unless you learn this skill at level 10, it will be difficult to see the effect at levels 1 and 2. It is recommended to learn it after reaching the character level and when you are cultivating the soul.

Wing Shield:

Learned during the Lingxu cultivation period at level 9, reached full level at level 54, absorbing 80% (the official data is not clear, here it is stated that the amount absorbed by each attack is Damage is 80%) of damage (physical damage + magic damage). When the total value of absorbed damage exceeds a certain value (level 10 is 810), the wing shield disappears (called shield breaking), or the shield remains unbroken for 20 seconds. The rear wing shield disappears automatically. Before the wing shield disappears, a certain amount of Qi is restored every 3 seconds, up to 6 times. The total Qi value restored 6 times exceeds the Qi value required to use the wing shield. It requires 45 Qi to cast. This skill is really a good skill. In the early stage, *Wing Shield can be used to defeat monsters, and leveling with fist gloves can also save a lot of mana medicine money. In the later stage, it is a very good common skill to defeat monsters and PK. Not learning is not a feather.

Wing Attack:

Learned in the 23rd level of Hehe Cultivation, reaching full level 68, basic attack + additional attack, no weapon limit, can only be cast within 5 meters, short preparation time, instant damage Skills, average attack power. Many people think that this skill is used when holding gloves. In fact, it is not the case. You can use this skill with a bow, and the attack will not be affected by the debilitating distance. It is recommended to learn it when you are at full level to refresh your soul, and use it when martial arts and monsters are close. Of course, you should use it when you still have the last sliver of health. If someone comes to you with full health, using this trick does not mean you are seeking death. . .

Wingspan:

Learned at level 39 of Kongming Cultivation, reaching full level at level 75, causing basic attack + larger additional damage attack damage to enemies within 8 meters and knocking back the enemy for a certain amount of time Distance requires 1 point of true energy. It consumes a lot of energy and has a knockback effect as a group attack. It is recommended to use it in conjunction with thunder explosions. After learning the Arrow Formation, this skill feels really redundant.

Condor Wings:

Learned in the 59th level of Tribulation Cultivation, only level 1, all damage (physical damage + magic damage) is reduced by 30% within 20 seconds, and is not affected by The effect of any blocking state (stun, slowdown, immobilization, sleep) is invincible within 3 seconds of casting time, and requires 2 points of real energy. Needless to say, not only can you use this skill to reduce damage during PK, but you can also use this skill to enter an invincible state when your health is low, which makes people depressed for 3 seconds. Then your health will be full, and you can escape and continue PK as you please. Of course this trick must be learned.

Guardian of Feathers:

Learned at the 23rd level of Hehe Cultivation, reached at the 68th level, a status skill that increases a certain dodge percentage of yourself and surrounding teammates within 30 minutes. Level 10 increases the dodge by 35%. The actual effect is to increase the dodge against monsters by 6-10% (depending on the individual's agility and the jewelry he wears). It really has no effect on people. 1800 dodge and 2500 dodge PK There's not much difference in the effect. If the opponent doesn't hit, it still doesn't hit, and if it hits, it still hits. It's just that adding this skill makes me think better, ah, my dodge is higher than before!

Baibu Chuanyang:

Learning in the Lingxu cultivation period at level 9, reaching full level at level 54, which increases the range of long-range weapons by 1 meter at each level, and by 10 meters at level 10. Therefore, the range of Yumang above level 60 is 30 meters, which is about 4 meters longer than that of mages and Yulings. This skill is undoubtedly Yumang's biggest advantage and must be learned first.

Crossbow Mastery:

Learned at level 29 Nascent Soul Cultivation Period, reached full level at level 74, gains additional attack power from long-range weapons, increased by 6% at each level, increased by 60 at level 10 %, needless to say, passive skills to improve attack, the hard truth is, no matter how much energy and money you spend, you have to learn it. Of course, in the early stage, when the soul is not enough, it is recommended to give priority to learning Baibu Chuanyang, and then learn to master the crossbow.

Flying Mastery:

Learn at level 9 Lingxu Cultivation, reach full level at level 54, increase flight speed by 10% at each level, and increase by 100% at level 10.

It is recommended that you learn based on the level of soul, because currently it only has an effect on junior natural wings and has no effect on advanced wings after level 30. The increased movement speed is (walking and running speed on land + aircraft movement speed) × (1 + the percentage provided by the flight mastery level). Currently, because it is only useful for the natural wing speed of 0, the fastest speed of Yumang’s flight can only be (initial 5.2 + running shoe speed) X (1 + 100%), but in In normal flying mode, the speed is already several levels faster than other professions. But the most critical issue is that natural wings consume mana (feather spirits do not consume mana). Many friends say that 20 spiritual power can ensure that natural wings do not consume mana. , but I still suggest that you don’t add spiritual power first. Maybe once the official update makes it no longer consumes mana, the spiritual power will be gone. I hope the official changes it as soon as possible and changes the function of flying mastery to all wings, so that everyone can be satisfied. You both love beauty and seek practicality.

Okay, in order to save energy, here is a sequence for learning active skills. Of course, this is just a personal opinion:

Lian Shoot 3 → Arrow of Flame 10 → Wing Shield 10 → Arrow of Ice 10 → Knockback Arrow 10 → Scorpion Arrow 10 → Feather Guard 10 → Chaos Arrow 10 → Stun Arrow 10 → Fatal Arrow 10

< p>If you are leveling with normal attacks, then I recommend that you give priority to leveling up these five skills: Flame Arrow, Wing Shield, Knockback Arrow, Snake Arrow, and Fang Arrow

Five. Yumang’s leveling route 1-100

Yumang’s early leveling is very painful. It is recommended to practice in a team in the early stage, and in the later stage, you can practice alone if you have the ability and money.

Team experience:

If a team of 2 people fights 1 monster, they will get 120% of the experience of this monster. The personal experience is 120%÷2=60% of the experience of 1 person leveling up. At about the same time, you fight 1 It's just that your teammates have to kill one monster to get the same experience as leveling up without teaming up.

If a team of 3 people fights 1 monster, they will get 140% of the experience of this monster. The personal experience is 140%÷3=47% when 1 person is leveling. At the same time, you fight 3 monsters and 2 teammates The experience of a person fighting only 1 monster is equivalent to the experience of a team of 2 people fighting 3 monsters. In comparison, a team of 3 people is much easier than a team of 2 people.

If a team of 4 people fights 1 monster, you will get 160% of the experience of this monster. Personal experience is 160% ÷ 4 = 40% of the leveling experience of 1 person. At the same time, you fight 2 monsters and 3 teammates. Each person fighting 1 monster is equivalent to the experience of 1 person practicing alone.

If you fight 1 monster in a team of 5 people, you will get 180% of the experience of this monster. Personal experience is 180%÷5=36% of the leveling experience of 1 person. At the same time, if you fight 2 monsters, your teammates will be 4 Each person fighting 0.9 monsters is equivalent to the experience of one person practicing alone.

If you fight 1 monster in a team of 6 people, you will get 200% of the experience of this monster. Personal experience is 200% ÷ 6 = 33% of the experience when 1 person is leveling. At the same time, you fight 2 monsters and your teammates are 5 Each person fighting 0.8 monsters is equivalent to the experience of one person practicing alone.

Fixed-point leveling: Generally, monster spawning spots are only suitable for 1 to 3 people. One more person will not be able to do it. If you want to upgrade quickly, I personally recommend that 3 people will be easier to brush and not slower than 2 people. , or grind with one person (experience is faster but more tiring than a group of 2 or 3 people), try not to group with 2 people, the experience of a 2-person group is really not cost-effective. If you want to make money + easily level up, I personally recommend a 2-person group. A 3-person group will earn much less money to obtain random equipment and points. Moreover, a 2-person group is best to cooperate with Yu Ling, whether it is free to distribute and practice separately, or Randomly fight the same monster together (secondary monsters save money and medicine), or you can level up with two people using Yu Ling to open the world, Yu Mang, no mana loss and all skills. It is the most profitable for two people to farm monsters at a fixed point.

Large-scale leveling: This type of large-scale leveling has monsters that are not too dense and is suitable for a team of 1 to 6 people to spawn monsters. Because the scene is large, teaming up with multiple people can save a lot of running time. It is recommended to form a team of 4 to 6 people, preferably 4 people. If there are too many people, you will not be able to gain experience, but you will not gain much experience.