What are the elements of magic?

There are four basic elements of magic, including earth, air, fire and water. Wind, fire, water and land. Wind and fire are positive elements, while water and soil are negative elements. In alchemy, related elemental compositions are also mentioned.

Then there are lightning, light and dark elements. But the essence is the combination of four elements, which are independent as an element unit for the convenience of display. Although there are only four core elements, there are many kinds of magic.

The types of magic can be classified according to their composition, including ether, contract and element.

Elemental category: including but not limited to four basic elemental magic, such as water magic, ice magic, wind magic, fire magic, thunder magic, a few light magic and dark magic. There are many types of attacks, usually with morphological and clear element attribute characteristics. You can also summon magic crystals made of elements to create magic. The core is the materialization of elements. The technique of composing music is the most classic, which can be sung quickly with Luen sentences. ? .

Ether: including light, darkness, time, space, force field and other magic. Some restoration magic is achieved by reversing time. In fact, this kind of magic does not involve the theory of element transformation. Magic is controlled by the transformation of etheric energy, the core of which is to amplify magic (increase force field, accelerate time, control light and space, partially remove magic, etc. ). The composition of the operation usually includes a spell to increase the direction.

Contract magic: including elf magic, Sartre magic, most druid magic, and some users of the spirit of another dimension. Its characteristic is that the caster needs to sign a contract with one or more non-human individuals who own such spells in order to obtain the spell use right of the original spell holder, and of course, it usually needs to pay a certain price. (a bit like patent logic) The core is summoning spells. Summons enchanters and dark magic that partially strengthens or continues to restore, damage and control. Partially remove the magic. The composition of the operation is quite special, and sometimes it is necessary to introduce an introduction to start.