The perspective drawing method of the human body is as follows:
1. Before drawing the human body, first find the eye level, which is the horizontal line where the eyes look straight ahead. Objects close to the eye's line of sight will appear larger, and objects further away from the eye's line of sight will appear smaller. Secondly, think of the human body as a flat rectangle, with the crotch located at 1/2 of the rectangle.
2. Eye level position:
① When our eye level position is at the same height as the opponent’s position, the opponent’s crotch is located 1/2 below the rectangle. The rectangle is larger at the top and smaller at the bottom, and the arc of the circular section gradually increases from the position of our eye level.
② When our eye level is significantly higher than the other person’s head, the other person’s crotch is obviously lower than 1/2 of the rectangle. The rectangle is larger at the top and smaller at the bottom. The arc of the circular section will be from our eye level. The position of the line gradually increases downward.
③ When our eye level is exactly at the crotch, the opponent’s crotch position is exactly 1/2 of the rectangle. The middle of the rectangle is larger and the two sides are smaller. The arc of the circular section will be from our eye level. The position gradually increases upward and downward.
④ When our eye level is lower than the soles of our feet, the opponent’s crotch position is significantly higher than 1/2 of the rectangle. The lower part of the rectangle is larger and the upper part is smaller. The arc of the circular section will be from our eye level position. Gradually increase upward.
3. Finally, consider the entire human body as a cylinder. From the perspective of basic modeling: For example, the overall posture of the girl and the human body are terrible. The perspective of the human body is wrong, the dynamics of the human body are stiff and artificial, the three courts and five eyes of the avatar are not accurately represented, the orientation and expression dynamics of the face are very weird, and the perspective of the head-to-shoulder ratio is completely contrary to the actual human body structure and looks very deformed.