Dark about rune synthesis equipment

For synthesis, do you need to throw all the equipment materials into the blocks to synthesize them, or do you just need to throw all the runes into the equipment holes?

Put them directly into the holes, but they must be In order, even if the order is wrong.

There are strict requirements for materials. I'll post something below

1. Armor

1.1 Stealth 2-hole armor

Tal⑺ Eth⑸

25 high-speed running/ Walking [FR]

25 Fast Casting Speed ??[FCR]

25 Fast Hit Recovery [FHR]

6 Agility

Mana Recovery Speed ??increased by 15

15 maximum endurance

Poison resistance 30

Spell damage reduced [MDR] 3

Recommended materials: naturally generated 2-hole light armor

Comments: 25 high running speed, 25 fast strike recovery (FHR), 25 high-speed casting (FCR) and 15 mana recovery speed. It can be said that this is a spell-based character. A tailor-made piece of armor. The agility of 6 is also very impressive in the early stages. Although it does not enhance defense, what else can you say about a level 17 armor with such attributes?

Recommended characters: All spell characters

1.2 Smoke 2-hole armor

Nef⑷ Lum⒄

20 Fast Strike Recovery [FHR ]

75 Enhanced Defense

280 Defense against Remote Attacks

10 Energy

All Resistance 50

-1 illumination range

Level 6 Weakness [18 charges]

1.3 Prudence* 2-hole armor

Mal(23) Tir⑶

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25 Fast Hit Recovery [FHR]

140-170 Enhanced Defense (variable)

All resistances 25-35 (variable)

Physical damage reduction [DR] 3

Spell damage reduction [MDR] 17

2 mana gained after each enemy killed

1 illuminated area

Restore equipment durability 1 within 4 seconds

Recommended materials: invisible, 0ed, 0dur elite light armor (use eth BUG to make 2 holes, suitable for mage characters)

Comments: Very few people actually use BUG Zhenzhong (23# 3#), which has high defense and resistance and comes with FHR. The most important thing is that it has automatic repair properties, making it a practical item that can really be worn by characters for a long time.

1.4 Peaceamp; 3-hole armor

Shael⒀Thul⑽ Amn⑾

Have 4 chances to cast level 5 slow arrow when hit

2 chances to cast level 15 Valkyrie when hitting an enemy

2 Amazon skill levels

20 Fast Strike Recovery [FHR]

2 causes double strike

Cold resistance 30

Attacker takes damage 14

1.5 Mythamp; 3-hole armor

Hel⒂ Amn⑾ Nef⑷

When hit, there are 3 chances to cast Level 1 Howl

When hitting an enemy, there are 10 chances to cast Level 1 Stun

2 Barbarian Skill Levels

30 defense against ranged attacks

HP regeneration rate 10

Attacker takes damage 14

Requirements [REQ]-15

1.6 Lionheart 3-hole armor

Hel⒂ Lum⒄ Fal⒆

20 enhanced damage [ED]

25 strength

15 agility

20 Vitality

10 Energy

50 Life

All resistances 30

Requirements [REQ]- 15

1.7 Treaceeryamp; 3-hole armor

Shael⒀ Thul⑽ Lem⒇

When hit, there is a 5 chance to cast level 15 energy dissipation

25 chance to cast level 15 Venom Fang when hitting an enemy

2 Assassin Skill Level

45 Increase Attack Speed ??[IAS]

20 Fast Strike Recovery [FHR ]

Cold resistance 30

Obtain 50 extra gold coins from monsters

Recommended materials: Naturally generated 3-hole elite light armor

Comments: ① Not only is the price low, but the attributes are very practical and very suitable for bowama. Needless to say, 45IAS and 20FHR are very cost-effective. ② I think this dress is quite suitable for NEC PETs who have a summoning system. Other charPETs have to do more or less the work of a tank, but summoning NEC PETs only focus on attacking, so the DEF level has little impact, and 45IAS is really It is too strong. In the past, most of the IAS that PETs could get with the Ghost Spear was 40IAS. With this suit and a Shael, it can reach 65IAS, which is exactly 6F. It can free up a hole. And if NEC If you take beast yourself, PET only needs another 75ias to reach the 5f limit, and then 45IAS Shael IAS/ED Jew can also reach it. It’s just a pity that this piece of clothing has only one CR in 4R. The task of adding other three resistances probably depends on the inlay of the hole released by the Ghost Spear. Although the fade can be 4R, NEC’s PET really doesn’t have many chances to be beaten. .

1.8 Wealth 3-hole armor

Lem⒇ Ko⒅ Tir⑶

10 Agility

2 mana gained after killing an enemy

300 extra gold coins obtained from monsters

100 better chance of obtaining magic equipment [MF]

1.9 Enlightenmentamp; 3-hole armor

Pul(21) Ral⑻ Sol⑿

When hit, there is a 5 chance to cast Level 15 Fiery Path

When an enemy is hit, there is a 5 chance to cast Level 15 Fireball

2 Mage Skill Level

1 Passion

30 Enhanced Defense

Fire Resistance 30

Physical Damage Reduction [DR] 7

Recommended materials: Naturally generated 3-hole elite light armor

1.10 Mandatory Duress* 3-hole armor

Shael⒀ Um(22) Thul⑽

40 Fast Strike Recovery [FHR]

10-20 Enhanced Damage [ED] (variable)

Increases Cold Damage by 37-133

15 chance of crushing blow [CB]

33 chance of tearing open the enemy's wound

150-200 enhanced defense (variable)

20 slow down stamina consumption

Cold resistance 45

Lightning resistance 15

Fire resistance 15

Poison resistance 15

Recommended materials: Naturally generated 3 holes: Archon armor/giant scale armor breastplate; invisible, 0ed, 0dur elite medium or heavy armor - holy armor/shadow armor/paint armor/kraken shell armor/hell-forged armor/balrog Leather plate armor/giant scale armor breastplate/skeleton chain mail/carapace armor scale armor/diamond chain mail/archon armor, etc. (Use eth BUG to make 3 holes, suitable for mercenaries)

If it is PAL If you want to wear it yourself, AP or Giant Scale Armor Breastplate are good. Both are light armor, and the STR requirement is not high and they have good DEF. If the DURESS you make is 200ED, it will have a DEF of more than 1K. If you are relatively wealthy, you can choose to use ETH material, which will have a higher DEF. Wear PET when it's about to break.

Comments: Provides OW of 33, ice attack of 37~133, ED DAM of up to 20, MOD is average (Editor's note: Note that there is still 15CB, due to the new K6BOSS mission in 1.11, it is mandatory to have new ), but because it is low-cost and can be made with a high-DEF ETH base, it is also a good choice.

1.11 Gloom 3-hole armor

Fal⒆ Um(22) Pul(21)

When hit, there is a 15 chance to cast level 3 Gloom Vision

10 Fast Hit Recovery [FHR]

200-260 Enhanced Defense (variable)

10 Strength

All resistances 45

Freeze time halved

5 damaged health converted into increased mana

-3 illuminated range

Comments: It The highlight is that there is 45RES and very good DEF. The cost is also cheap. It is possible that some poor people will consider making it in order to resist elemental attacks in PK and PVC. It is still good to use in PVC.

1.12 Boneamp; 3-hole armor

Sol⑿ Um(22) Um(22)

When hit, there is a 15 chance to cast level 10 bone armor

There is a 15 chance to cast level 10 bone spear when hitting an enemy

2 Necromancer skill levels

100-150 mana (variable)

All resistances 30

Physical damage reduction [DR] 7

Recommended materials: Naturally generated 3-hole elite light armor

Comments: ① None fhr, fcr, allres are barely enough (I still rely on Um's own)... they have no value in land reclamation (but with Um×2, it doesn't count as land reclamation), it's just rubbish. ② The 49LV RW should be said to be a good choice, 2SKILL/30 RES/100-150MANA. It can be said that it is definitely a good thing in the land reclamation stage. For SUM NEC, the value of this RW exceeds the practical value of HSP in my opinion.

1.13 Rainamp; 3-hole armor

Ort⑼ Mal(23) Ith⑹

When hit, there is a 5 chance to cast level 15 hurricane armor

When hitting an enemy, there is a 5 chance to cast a level 15 small whirlwind

2 Druid skill levels

100-150 mana (variable)

Electricity resistance 30

Spell damage reduction [MDR] 7

15 damaged health converted into increased mana

1.14 Principleamp; 3-hole armor

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Ral⑻ Gul(25) Eld⑵

100 chance to cast level 5 Holy Light Bullet when hitting an enemy

2 Paladin skill levels

15 Slow down stamina consumption

5 Maximum poison resistance

Fire resistance 30

1.15 Dragon# 3-hole armor/shield

Sur (29) Lo(28) Sol⑿

When hit, there is a 20 chance to cast Level 18 Venomous Fang

When hitting an enemy, there is a 12 chance to cast Level 15 Hydra

Gives level 14 Holy Fire Aura

360 defense

230 defense against ranged attacks

3-5 all basic attributes (variable)

0.375-37.125 strength (determined by character level)

Increase mana limit by 5

Maximum lightning resistance by 5

Reduced physical damage [DR] by 7

Recommended material: Naturally generated 3-hole 15ed elite light armor

Comments: Compared with its powerful name, it is far behind... The effect of HolyFire is compared with HolyFreeze It's far behind, and the defense bonus is very little. The strength factor that increases with level is only 0.375, which is too little. It is recommended not to use precious Lo here... With the addition of Rune Language, Lo has more uses.

1.16 Mystery Enigma 3-hole armor

Jah(31) Ith⑹ Ber(30)

2 all skills

45 high-speed running/ Walking [FR]

1 teleport

750-775 defense (variable)

0.75-74.25 strength (determined by character level)

Increase the maximum health limit by 5

Reduced physical damage [DR] by 8

14 points of life gained after killing a monster

15 damage Life is converted into an increase in mana

1-99 better chance of obtaining magic equipment (determined by character level)

Recommended materials: Naturally generated 3-hole light armor - 15ed ruling Official Armor/Mage Armor

Comment: ENIGMA (Enigma) has brought SOR's long-standing patent: teleportation (TP) into thousands of households, which has improved the overall performance of BHDIN by several levels; bye Thanks to ENIGMA's level-increasing STR MOD, BHDIN can wear everything he needs without having to pay any price in terms of strength.

1.17 Stone 4-hole armor

Shael⒀ Um(22) Pul(21) Lum⒄

60 Fast Hit Recovery [FHR]

250-290 Enhanced Defense (variable)

300 Defense against ranged attacks

16 Strength

16 Vitality

10 Energy

All resistances 15

Level 16 Molten Rock [80 gas charges]

Level 16 Clay Stone Demon [16 gas charges]

Recommended materials: invisible, 0ed, 0dur elite medium or heavy armor - sacred armor/shadow armor/paint armor/kraken shell armor/hell-forged armor/balrog leather plate armor/skeleton chain armor/carapace Armor scale armor/diamond chain mail/archon armor, etc. (Use eth BUG to make 4 holes, suitable for mercenaries)

1.18 Fortitude# 4 hole weapons/armor

El⑴ Sol⑿ Dol⒁ Lo(28)

When hit, there is a 20 chance to cast level 15 ice armor

25 Fast Casting Speed ??[FCR]

300 Enhanced Damage [ED ]

9 Minimum Damage (Weapon) / Physical Damage Reduction [DR] 7 (Armor)

50 Attack Accuracy [AR] (Weapon) / 15 Defense (Armor)

20 chance of fatal attack (weapon)/5 maximum lightning resistance (armor)

Hit makes the monster escape 25 (weapon)/life recovery speed 7 (armor)

200 enhanced defense

(1-1.5)-(99-148.5) life (increased by level) (variable)

All resistances 25-30 (variable )

12 damaged health converted into increased mana

1 illuminated range

Recommended materials: 15ed Archon Armor/Holy Armor (for barbarians) ); invisible, 0ed, 0dur elite medium or heavy armor - holy armor/shadow armor/paint armor/kraken shell armor/hell-forged armor/archon armor, etc. (Use eth BUG to make 4 holes, suitable for mercenaries )

Comment: I believe more people will use this rune language to make armor instead of making weapons. In terms of attributes, it is very similar to the 160/60 blood armor that was popular in 1.09, but its damage enhancement is far superior. Perhaps "The Jeweler's XXX Giant Whale" will withdraw from the stage of history.

It is also a good choice for Melee characters such as Asn. For example, the enhanced damage of 300 can greatly enhance the damage of WWASN, but it may also become a nightmare for Asn. WWASN already has a headache due to AR problems. In this way, DEF It has skyrocketed. And with high expansion and resistance, it seems that SkilnofVipermega can also be laid off.

1.19 Bramble 4-hole armor

Ral⑻ Ohm(27) Sur(29) Eth⑸

Gives level 15-21 thorn aura (variable)

50 Fast Hit Recovery [FHR]

25-50 poison skill damage (variable)

300 defense

Increase the mana limit 5

Mana recovery speed increased by 15

5 Maximum freeze resistance

Fire resistance 30

Poison resistance 100

13 health points are gained after each monster is killed

Level 13 Thorn Spirit [33 gas concentration]

Recommended materials: Elite light armor - 10ed Archon armor/ 15ed Gray Dusk Shroud

Comment: Wild rose, covered with thorns. Terrible DD. It is one of the best clothes for WWSIN and Poison NEC, and also a good one for premium PET. It can greatly increase poison damage. 50 quick recovery from blows, 30 fire resistance, and 100 virus protection are also very good PK attributes. The rebound aura is also very useful in PVC. Summon NEC holding BEAST, ACT2 PET holding DOOM, wearing BRAMBLE, a PAL stepping on CON in the village station, DRUI putting an OAK, BARB calling 3 times for help, what a cool scene this is, HE HE, my 4CDKEY is always there Do this!

1.20 Chains of Honor 4-hole armor

Dol⒁ Um(22) Ber(30) Ist(24)

2 All skills

200 damage to demons

100 damage to undead monsters

8 life stolen on hit

70 enhanced defense

20 Strength

HP Regeneration 7

All Resistances 65

Physical Damage Reduction [DR] 8

25 Better chance of obtaining magic equipment

Recommended materials: Elite light armor - 15ed Archon Armor/Gray Dusk Shroud

Comments: This is a very neutral piece of clothing. Both PK and PVC can be used as DD. It has no special properties, but every property is useful. To make up for the lack of RES, it's probably best to wear it. It may be a highly used garment after EGM. So after completing EGM, COH is the second thing you should consider to complete the clothes.

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2. Helmet

2.1 Nadir 2-hole helmet

Nef⑷ Tir⑶

50 enhanced defense

10 Defense

30 Defense against ranged attacks

5 Strength

2 Mana gained after each enemy killed

-33 extra gold coins obtained from monsters

-3 light range

Level 13 Shadow Cloak [9 Charge]

2.2 Knowledge Lore 2-hole helmet

Ort⑼ Sol⑿

1 All skills

10 Energy

Resistance to Lightning 30

Physical Damage Reduction [DR] 7

2 Mana gained after each enemy killed

2 Illuminate Area

Comments: 1 Skill, 10 Energy, 2 The mana is generated every time a monster is killed, and there is no way to say that such attributes are good for spell-based characters. At the same time, there is also 30 electric defense, which reduces the damage by 7, further increasing the safety of land reclamation. Personally, I think it can complement each other with the Rough Crown (war hat).

2.3 Radiance 3-hole helmet

Nef⑷ Sol⑿ Ith⑹

75 enhanced defense

30 defense against remote attacks

10 stamina

10 energy

33 mana

Physical damage reduction [DR] 7

Spell damage reduction [MDR] 3

15 damaged health converted into increased mana

5 illuminated range

2.4 Delirium 3-hole helmet

Lem⒇ Ist(24) Io⒃

When hit, there is 1 chance to cast level 50 Dellerium

When hit, there is 6 chance to cast level 14 Psychic Blast

When hit, there are 14 chances to cast Level 13 Fear

When hitting the enemy, there are 11 chances to cast Level 18 Confusion

2 All skills

261 defense

10 stamina

50 extra gold coins obtained from monsters

25 better chance of obtaining magic equipment [MF]

Level 17 Attraction [60 Charges]

Recommended materials: 3 Summon Grizzly Bear Wolverine Heart/Summon Mad Wolf or 3 Tornadoes 3 Storm Druid-specific helmets or 3 Combat Structure 3 Barbarian-specific helmet for combat command

Comments: This is a very funny DD. 110 At the beginning, many people made it and thought it was fun because it had a very strange MOD: there was a chance for an adult to turn into a child. It also has a good MOD, which can CAST

Confuse [a skill for fearing chaos in the world] during attacks; so it is safer to use it on PET. This is a RUNEWORD to be developed and developed.

2.5 Dream# 3-hole helmet/shield

Io⒃ Jah(31) Pul(21)

When hit, there is a 10 chance to cast level 15 mystery Chaos

Gives level 15 Holy Shock Aura

20-30 Fast Strike Recovery [FHR] (variable)

30 Enhanced Defense

150-220 defense (variable)

10 physical strength

Increase the upper limit of life by 5

0.625-61.875 mana (determined by character level)

All resistances 5-20 (variable)

25 better chance of obtaining magic equipment [MF]

Recommended materials: 15ed elite helmet - crown, etc.

Comments: ① The lightning damage provided by Holy Shock is quite good, and it has resistance and strike recovery. It is a good item in itself, but it lacks skills, which is a pity. Combining this item with Dragon can upgrade a Frost-Ranger type of Build to an Element-Ranger. ② After equipping Double Dream, the skill of resisting lightning will have a bonus to holy impact. Little by little skill points are added to resisting lightning. Obviously, the attack power will increase by hundreds or hundreds. The skill of total resistance is also useful. However, it is useless to add Holy Impact skill points yourself, and the attack power will not increase. Also, when only one Dream is equipped, the attack power is significantly lower, indicating that the two Dreams are additive.

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3. Shield

3.1 Rhyme 2-hole shield

Shael⒀ Eth⑸

40 fast blocking speed [FBR]

20 increased chance of blocking

Increased mana recovery speed by 15

All resistances 25

Cannot be frozen

50 extra gold coins obtained from monsters

25 better chances to obtain magic equipment [MF]

Recommended materials: Naturally generated 2-hole Cold Shield

Comments: ① This shield is considered a poor man's equipment. The highlight is that it will not be frozen. ②It is certainly not an exaggeration to say that it is the most popular RUNEWORD in 109, almost everyone has one. It is cheap and is the best MF shield of 109. 110 is still a must-have item for MFER.

3.2 Brilliant Splendor* 2-hole shield

Eth⑸ Lum⒄

1 All skills

10 Fast Casting Speed ??[FCR]

20 Fast Block Speed ??[FBR]

60-100 Enhanced Defense (variable)

10 Energy

Mana recovery speed increased by 15

50 extra gold coins obtained from monsters

20 better chance of obtaining magic equipment [MF]

3 illuminated range

Recommended Materials: 3 Necromancer-specific shields that reduce resistance to the backlash of aging attacks

Comments: As we all know, the NEC of 110 bones has BUG shoes, so the skill points are not added in the bone prison but are added by the skills provided by the shoes. Yes, but the bone prison plays a restraining role to a certain extent. If you use it directly on the shoes, it will definitely need to be repaired. It is often not possible to repair during PK, so I rely on the bone prison in the off-hand to directly spread it (Editor's note: Note, due to the 1.11 BUG shoes' level 33 bone prison's direct bonus to the bone shield is invalid. You must spend points to add the bone prison yourself. There is no point in relying on the brilliant bone prison to realize the skill!

The next thing to look at are the two curses. They are both relatively low-level but very practical skills among curses. Naturally, it is the best to be able to use them without adding points. If these three appear at the same time, this one is worth money~

3.3 Ancient"s Pledge 3-hole shield

Ral⑻ Ort⑼ Tal⑺

50 defense power

Cold resistance 43

Resistance Lightning 48

Fire resistance 48

Poison resistance 48

10 damaged health converted into increased mana

3.4 Sanctuary 3-hole shield

Ko⒅ Ko⒅ Mal(23)

20 Fast Strike Recovery [FHR]

20 Fast Block Speed ??[FBR]

20 Increased chance of blocking

130-160 Enhanced defense

250 Defense against ranged attacks

20 Agility

All resistance Properties 50-70 (variable)

Spell damage reduction [MDR] 7

Level 12 slow arrows [60 gas concentration]

Recommended materials: natural Generate 3 holes: Cave Troll Lair Bone Shield/Hyperron Shield/All Paladin-specific elite shields with resistance above 40

Comments: This is a must-have for PKER that can often be seen in PK ROOM DD. Its highlights are: 11 LV SM and very sufficient RES. With PAL SHIELD, it can reach an amazing ALL RES of 120. It is a good DD that makes NEC extremely powerful against other CHAR. Of course, it is also good to use SM to deal with BOWZON, thermal SORC, etc. And high RES is also very useful in PK, so I see many PKers who like to fight quickly give up STORM and special shield, and let it be the main battle shield.

3.5 Dragon# 3-hole armor/shield

Sur(29) Lo(28) Sol⑿

When hit, there is a 20 chance to cast level 18 poisonous fangs

When hitting an enemy, there is a 12 chance to cast level 15 Hydra

Grants level 14 holy fire aura

360 defense

230 against long-range attacks Defense

3-5 all basic attributes (variable)

0.375-37.125 strength (determined by character level)

Increase the mana limit by 5

5 Maximum Lightning Resistance

Physical Damage Reduction [DR]7

Recommended Materials: Naturally Generated 3 Holes: 15ED Ruler's Great Shield

Comments: Compared with its powerful name, it is far behind... The effect of HolyFire is far inferior to that of HolyFreeze, and the defense added is very little. The strength factor that increases with the level is only 0.375, which is too little. It is recommended not to use precious Lo here... With the addition of Rune Language, Lo has more uses.

3.6 Dream# 3-hole helmet/shield

Io⒃ Jah(31) Pul(21)

When hit, there is a 10 chance to cast level 15 mystery Chaos

Gives level 15 Holy Shock Aura

20-30 Fast Strike Recovery [FHR] (variable)

30 Enhanced Defense

150-220 defense (variable)

10 physical strength

Increase the upper limit of life by 5

0.625-61.875 mana (determined by character level)

All resistances 5-20 (variable)

25 better chance of obtaining magic equipment [MF]

Recommended materials: naturally generated 3 holes: 15ED ruler large Shield/Elite shield for Paladins