1. Pure code plagiarism, which is generally more complex and may mainly be purely technical plagiarism such as a specific effect in the game (such as a game engine) or the form of game operation. The legal aspects involved may be patent infringement, infringement of trade secrets, etc. (such as old employees going out to use the company's original code to start a business again). This kind of identification is more complicated and requires professional identification, but once it is implemented, it is basically impossible to turn around. After all, the code Most companies will leave their own traces on this thing.
2. Plagiarism of game play. Most of these are what we ordinary players call plagiarism, such as DOTA and LOL, LOL and Honor of Kings, etc. However, copyright law does not protect ideas, only expressions, which are purely Gameplay is not protected (this is true all over the world), so this type of so-called "plagiarism" does not constitute plagiarism from a legal perspective.
3. Plagiarism of game content. This category is broadly classified and may constitute different infringements based on different factors. For example, plagiarism of specific content such as game screens, game character images, game background stories, game equipment name introductions, game icons, game character animation effects, etc. This type of case is also the most heard by our country's courts. In recent years, as the protection of intellectual property rights has increased, the amount of compensation for plagiarism lawsuits for well-known games has become higher and higher, repeatedly breaking records (more than 5 million), but Compared with the actual benefits gained by plagiarists, it is still too small.
Reposted from Zhihu