Plug-in software generally realizes most functions through memory operation. EA's patented anti-cheating system will also be directly stored in the volatile memory of the player's computer, that is, the memory. Under certain conditions, it will be able to directly scan the contents in the volatile memory of the player's computer, so as to detect whether there is cheating software in the player's computer.
At the same time, because this anti-cheating system exists directly in volatile memory, it also prevents malicious users from directly modifying anti-cheating software and skipping detection means.