(65438+1October 3 1) Blade Storm: Now melee weapons are needed.
Weapons:
Slam: Now requires 20 rage (down from 30).
Sudden Death: Your suppression has a 25% chance to reset the cooldown of the giant strike, and your killing has a 100% chance to reset your suppression.
Anger:
Blood boiling: After your bloodthirsty hit, there is a 20% chance to reduce the cooling time of your next three gale blows by 1 second. There is no anger to reduce consumption.
(65438+18 October)
comprehensive
The cooldown of Shock Wave has been increased from 20 seconds to 40 seconds. Attacking three or more targets at the same time will reduce the cooldown of this skill by 20 seconds.
The wind of recovery now recovers 2% of the maximum health of soldiers whose health is lower than or equal to 35% every second (down from 3%), and gains 15 anger (down from 20 anger) in 10 second.
On the basis of the original effect, Ares will also reduce the moving speed of the target by 15 seconds (8 seconds in PVP).
The attack strength bonus of the shield is reduced by about 10%.
Storm Hammer deals 125% weapon damage (up from 100%).
Anger recovery now costs 30 rage (down from 60).
Glyph of death falling from the sky no longer increases the damage of heroic jumping.
weapon
The breath of blood has been redesigned: now, the breath of blood allows soldiers to get 2 layers of suppression effect (up to 5 layers) after using a fatal blow to cause damage or the target avoids the attack of soldiers. This skill no longer affects hero strike, and can be obtained at level 20 (previously it was level 50).
Slam now deals 220% weapon damage (up from 190%).
protect
The damage of shield slam and revenge increased by 150%, but the attack strength bonus of these two skills decreased by about 10%.
Generally speaking, the main change of soldiers in 5.2 is PVP, which has been greatly weakened. The strange thing is that 5. 1 performed strongly and shot the first bird. . . . In PVE, Blizzard made some repairs to the modification of PVP, but paid attention to the diversity of soldiers' tactics and changed some trigger mechanisms, such as sudden death and suppression (increasing consumption) and beating to reduce consumption, without any substantial improvement or weakening. It is estimated that it should be similar to 5. 1 in the DPS ranking, and it is in the upper-middle position. You know, high-end output fighters are basically behind violence, and weapon fighters are easy to play DPS but it is difficult (basically impossible) to reach the top. Therefore, the DPS output capability of weapon warrior PVE has not changed much in 5.2. (4399 World of Warcraft)