School major:
Basic academic system: four years | Enrollment target: | Educational background: technical secondary school | Major code: 080906
Cultivation objectives
Cultivation Objectives
Training Objectives: This major cultivates comprehensive development in moral, intellectual and physical aspects, and masters basic knowledge of mathematics and natural sciences, as well as computer science and technology, information and communication engineering related to digital media. Basic theories, basic knowledge, basic skills and basic methods of other disciplines, possessing good technical qualities and certain artistic accomplishments, and being able to engage in system design, development and application work in the fields of interactive media, media networks, new media engineering and other fields. Type talents.
Cultivation requirements: Students in this major mainly learn and master the basic theories, basic knowledge and basic skills of digital media technology.
Graduates should acquire the following knowledge and abilities:
1. Master Marxism-Leninism, Mao Zedong Thought and the basic theory of socialism with Chinese characteristics, have good humanities and social science literacy, professional ethics and psychological quality, and have a strong sense of social responsibility;
2. Master the mathematics, natural science knowledge and certain economics and management knowledge required to engage in this major;
3. Master the professional knowledge and basic skills of computer science and technology, information and communication engineering and other disciplines, understand the basic concepts, knowledge structures, and typical methods in the field of digital media technology, and establish core professional awareness of digitalization, networking, interactivity, etc.;
4. Master the core technologies in the field of digital media, understand the basic methods of digital media creation, have good scientific literacy and certain artistic accomplishments, be able to provide basic technical solutions for the creation and dissemination of digital media content, and have the ability to design and develop digital media systems Basic abilities;
5. Have good self-learning ability, strong awareness of lifelong learning, and the ability to use modern information technology to obtain relevant information, new technologies, new knowledge, and new ideas;
6. Understand the development status and trends in the field of digital media technology, have a good sense of innovation, and have preliminary capabilities for technological innovation and product innovation;
7. Understand the important laws, regulations, guidelines and policies of professions and industries related to this major, understand the basic ethical requirements related to engineering technology, information technology and artistic creation, and have entrepreneurial awareness of patent and copyright protection, utilization and management;
8. Have strong organizational management skills, communication skills, independent working skills, interpersonal skills and teamwork skills;
9. Have preliminary foreign language application ability, be able to read foreign language materials in this major, and have a certain international vision and cross-cultural communication, competition and cooperation capabilities;
10. Master the general knowledge and basic methods of sports, and form Good physical exercise habits.
Main disciplines: computer science and technology, information and communication engineering
Core knowledge areas: programming, network and applications, computer graphics, digital image processing, digital video and audio processing, Computer animation, computer vision, human-computer interaction, virtual reality technology, etc.
Examples of core courses:
Example 1: Fundamentals of programming and experiments (32 32 credit hours), basic modeling (16 32 credit hours), image information processing (32 16 credit hours), digital Photography (16 32 credit hours), Computer Graphics (32 16 credit hours), Scene Design and Performance (16 48 credit hours), Digital Media Resource Management (32 credit hours), Digital Video and Audio Processing (40 16 credit hours), Computer Animation (32 16 hours), computer vision (32 hours), human-computer interaction technology (32 hours), character image design (32 32 hours), computer game programming (48 hours), data structure basics (32 16 hours), database system principles ( 32 16 credit hours), computer network basics (48 16 credit hours).
Example 2: Object-oriented programming (32 16 credit hours), computer network protocol basics (40 16 credit hours), digital signal processing (48 16 credit hours), digital image processing (32 16 credit hours), multimedia principles and application (32 16 credit hours), modern television technology (40 16 credit hours), information theory and coding principles (48 credit hours), media content security technology (32 16 credit hours), computer graphics (32 16 credit hours), media network and interactive TV Introduction to technology (32 16 credit hours), multimedia system design (16 32 credit hours).
Example 3: Introduction to digital media technology (32 credit hours), media production software (32 24 credit hours), 3D graphics programming (32 16 credit hours), multimedia graphic art (24 8 credit hours), game architecture design (16 16 credit hours), three-dimensional modeling and animation technology (32 24 credit hours), computer graphics (40 8 credit hours), digital image processing (40 8 credit hours), real-time virtual reality technology (32 16 credit hours), game development (64 32 hours), animation design (64 32 hours), film and television production and synthesis (32 16 hours).
Main practical teaching links: set up experiments, course design, internships, practical training, graduation projects (theses), etc. as needed.
Main professional experiments: digital image processing experiment, computer graphics experiment, animation principle and design experiment, digital video and audio processing experiment, virtual reality technology experiment, multimedia principle and application experiment, digital media production practice, network Applied technology experiments, etc.
Length of study: four years.
Degree awarded: Bachelor of Engineering.
Professional ability requirements
Professional ability requirements
Main content of professional teaching
Main content of professional teaching
《 Sketching Internship", "Basics of Game Design", "Computer 3D Modeling", "Web Page Production and Script Programming", "Flash Programming Technology", "Digital Media Post-production", "Animation Plug-in Programming", "Animation Rendering", " Fundamentals of Computer Art" and "Principles of Computer Graphics" Some colleges and universities train students in the following professional directions: game development, mobile media development, game design technology, animation design and production, animation and film and television post-production, digital film and television animation technology and application, virtual reality and game development technology.
Professional (skills) direction
Professional (skills) direction
Animation and game companies: animation production, game development, character design, scene design, 3D Modeling, software development, VR technology, human-computer interaction technology, and web page production.
Examples of vocational qualification certificates
Examples of vocational qualification certificates
Examples of continuing study majors
Employment direction
Employment Direction
Employment direction:
Graduates are mainly engaged in cultural media industries such as film and television, entertainment games, publishing, books, and news related to digital media technology, as well as state agencies, higher education Universities, TV stations and other digital media software development and product design and production companies. Engaged in technical work in the collection and editing of multimedia information, as well as the development and production of multimedia products in the fields of information media such as radio and television and advertising production. Engaged in the operation, management and maintenance of computer networks and teaching multimedia information systems in enterprises, institutions and schools; the operation and maintenance of audio and video equipment.
Corresponding occupations (positions)
Corresponding occupations (positions) Other information:
Main courses for digital media majors: advanced mathematics, linear algebra, probability theory And mathematical statistics, computer programming, data structure, computer system and network technology, computer graphics and digital image processing, artificial intelligence, audio processing technology, software engineering, database principles and applications, human-computer interaction technology, mobile Internet application development, Virtual reality technology, information storage and retrieval technology, information visualization technology, game technology foundation, game architecture design, game programming design, game engine application and development, game creation, game planning, mobile platform game development, and game prototype development.
Supplementary materials:
The digital media major is the digital media technology major. Digital media technology is an undergraduate major in ordinary colleges and universities. It is a computer major. The basic study period is four years. Awarded a bachelor's degree in engineering. This major mainly studies the theories, methods, technologies and systems related to the acquisition, processing, storage, dissemination, management, security and output of digital media information. It is a comprehensive application of various information technologies including computer technology, communication technology and information processing technology. Technology, the key technologies and contents involved mainly include digital information acquisition and output technology, digital information storage technology, digital information processing technology, digital communication technology, and digital information management and security.